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Wherefore "mini-less" D&D assumptions?
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<blockquote data-quote="Herobizkit" data-source="post: 4975016" data-attributes="member: 36150"><p>The whole concept of minis was foreign to me until the advent of 3rd edition. In rare cases, I might have used a chess board to give a general idea of what's where. If 4 PC's are attacked by 10 orcs, for example, the toughest PC's get 2 or 3 at a time and the rest either hang back and use ranged attacks/spells, or go after weaker foes.</p><p></p><p>In essence, 3.x Rogues REQUIRE the use of minis, otherwise the DM basically decides if he wants his monster to die quickly or slowly to the Sneak Attack damage. I understand that WotC designed the DDM to become the basis for their 3.x comabt engine, and so the many foibles of tabletop war-gaming came with. And from what I've been told, it's impossible to play 4e without minis. Bleah.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4975016, member: 36150"] The whole concept of minis was foreign to me until the advent of 3rd edition. In rare cases, I might have used a chess board to give a general idea of what's where. If 4 PC's are attacked by 10 orcs, for example, the toughest PC's get 2 or 3 at a time and the rest either hang back and use ranged attacks/spells, or go after weaker foes. In essence, 3.x Rogues REQUIRE the use of minis, otherwise the DM basically decides if he wants his monster to die quickly or slowly to the Sneak Attack damage. I understand that WotC designed the DDM to become the basis for their 3.x comabt engine, and so the many foibles of tabletop war-gaming came with. And from what I've been told, it's impossible to play 4e without minis. Bleah. [/QUOTE]
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Wherefore "mini-less" D&D assumptions?
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