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Wherefore "mini-less" D&D assumptions?
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<blockquote data-quote="Ariosto" data-source="post: 4975104" data-attributes="member: 80487"><p>Well, the basic scale factors (such as the one-minute round) often do not lend themselves so well to some of the fancier stuff. The roots are really still in the <em>Chainmail</em> battle rules. There's simulation in the game, too; one just needs to bear in mind <em>what</em> it's modeling. It's not always very successful, but the individual moves and six-second rounds (dragging on for several minutes of real time) in other games have some problems as well.</p><p></p><p>Maybe it made a difference seeing D&D grow by accretion, almost every bit accompanied by a reminder that it was up to the DM what to use and what to discard.</p><p></p><p>It has just always seemed natural to me adapt the scales and other levels of detail to whatever matches our interest at the time. It's not necessary to get bogged down, every round of every combat, in a lot of minutia.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4975104, member: 80487"] Well, the basic scale factors (such as the one-minute round) often do not lend themselves so well to some of the fancier stuff. The roots are really still in the [i]Chainmail[/i] battle rules. There's simulation in the game, too; one just needs to bear in mind [I]what[/I] it's modeling. It's not always very successful, but the individual moves and six-second rounds (dragging on for several minutes of real time) in other games have some problems as well. Maybe it made a difference seeing D&D grow by accretion, almost every bit accompanied by a reminder that it was up to the DM what to use and what to discard. It has just always seemed natural to me adapt the scales and other levels of detail to whatever matches our interest at the time. It's not necessary to get bogged down, every round of every combat, in a lot of minutia. [/QUOTE]
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Wherefore "mini-less" D&D assumptions?
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