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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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<blockquote data-quote="Starfox" data-source="post: 9260209" data-attributes="member: 2303"><p>Candlekeep is discussed a lot earlier in the thread, and since I am currently playing it, I want to chime in.</p><p></p><p>My campaign is a combination of Kobold Press' Old Margreve (a series of unconnected adventures in the forest of Old Margreve) and Candlekeep Mysteries. And both me and my player have come to prefer the Old Margreve parts. Candlekeep is basically a series of package tour vacation trips, you end up in an attractive site, have a fun adventure, and then go home. Not bad, but not great either. Old Margreve is like a classic Big Dumb Object from SF, its an environment that is alive and enforces its own rules without being intelligent. In effect, the forest of the Old Margreve is the supervillain, and the PCs have to survive it, learn about it, and finally decide what (if anything) they want to do about it. </p><p></p><p>Seems I am coming down on the "archvillains make stories great" side of the argument - I didn't expect I would. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p>I have plans to spice up the Candlekeep part with ideas from Legendary Games' Adventure in Candlekeep, we'll see how that goes. I ought to stop procrastinating here and go prep for that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Starfox, post: 9260209, member: 2303"] Candlekeep is discussed a lot earlier in the thread, and since I am currently playing it, I want to chime in. My campaign is a combination of Kobold Press' Old Margreve (a series of unconnected adventures in the forest of Old Margreve) and Candlekeep Mysteries. And both me and my player have come to prefer the Old Margreve parts. Candlekeep is basically a series of package tour vacation trips, you end up in an attractive site, have a fun adventure, and then go home. Not bad, but not great either. Old Margreve is like a classic Big Dumb Object from SF, its an environment that is alive and enforces its own rules without being intelligent. In effect, the forest of the Old Margreve is the supervillain, and the PCs have to survive it, learn about it, and finally decide what (if anything) they want to do about it. Seems I am coming down on the "archvillains make stories great" side of the argument - I didn't expect I would. :o I have plans to spice up the Candlekeep part with ideas from Legendary Games' Adventure in Candlekeep, we'll see how that goes. I ought to stop procrastinating here and go prep for that. :o [/QUOTE]
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Where's the Villain? and other musings. Why some published campaigns are great and some aren't (Spoiler alerts)
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