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<blockquote data-quote="JonnyP71" data-source="post: 7264035" data-attributes="member: 6788862"><p>We were playing a 5E campaign for over a year, but for a change of pace I ran them through the original Tomb of Horrors using pregens and 1E rules - mainly to encourage them to look beyond their character skills and look for more creative solutions to problems. We went back to 5E and the impact was immediate.</p><p></p><p>The 5E campaign ground to a semi-halt as a result of a near TPK and a player struggling to make regular games due to impending fatherhood, so I asked them what they wanted to do in the meantime... They didn't particularly want to start anew with 5E, and expressed an interest in playing some other systems including some more 1E, as they'd enjoyed being slaughtered in the Tomb. So we tried a bit of MERP, some BECMI and a few sessions of 1E. When the 'new Dad' came back to the game, the whole group decided they wanted to continue with their 1E characters.</p><p></p><p>Reasons they like it:</p><p>- a greater feeling of freedom - the lack of hard baked skills leads them to improvise more</p><p>- more lethal</p><p>- the flavour of the books</p><p>- they like the fact that character roles feel much more varied, how each one has a more defined function within the party</p><p>- greater range of weapons, armour, monsters, spells and magical items</p><p>- the character of the artwork, they prefer the old school line drawings to the overly slick modern images</p><p>- the quality of the adventure modules</p><p></p><p>Of course I could strip back 5E,bring in the class/race limitations etc - but if we simply play 1E I don't *need* to. These are relatively new players, they are not tired of the same old 'gruff dwarfs' disliking flighty magical elves, with sneaky, fat little Halflings - those traditions from old school gaming are still fairly fresh for them.</p><p></p><p>What actually makes the game more enjoyable is the fact that they don't know all the rules - this leads them to play the characters more than the system, there's no optimisation in sight, no searching for a 'best' option during play - they just go with the flow.</p><p></p><p>It hasn't all been totally plain sailing - the look of pure horror on the players' when 2 characters had levels drained by undead was very real! "What, they can do THAT? But it's taken months to get that level!!!".. but they calmed down, and now undead are properly feared and treated with care. The same goes for magical items - 2 characters died (no saves) due to putting on cursed necklaces and cloaks, others have been driven insane - but again it has had the effect of making them take more care. And that's not a bad thing. It's lovely to see Mages looking beyond the traditional spells of Magical Missile, Fireball etc, and picking the likes of Unseen Servant and Forget and using them intelligently - to solve problems and avoid combat.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7264035, member: 6788862"] We were playing a 5E campaign for over a year, but for a change of pace I ran them through the original Tomb of Horrors using pregens and 1E rules - mainly to encourage them to look beyond their character skills and look for more creative solutions to problems. We went back to 5E and the impact was immediate. The 5E campaign ground to a semi-halt as a result of a near TPK and a player struggling to make regular games due to impending fatherhood, so I asked them what they wanted to do in the meantime... They didn't particularly want to start anew with 5E, and expressed an interest in playing some other systems including some more 1E, as they'd enjoyed being slaughtered in the Tomb. So we tried a bit of MERP, some BECMI and a few sessions of 1E. When the 'new Dad' came back to the game, the whole group decided they wanted to continue with their 1E characters. Reasons they like it: - a greater feeling of freedom - the lack of hard baked skills leads them to improvise more - more lethal - the flavour of the books - they like the fact that character roles feel much more varied, how each one has a more defined function within the party - greater range of weapons, armour, monsters, spells and magical items - the character of the artwork, they prefer the old school line drawings to the overly slick modern images - the quality of the adventure modules Of course I could strip back 5E,bring in the class/race limitations etc - but if we simply play 1E I don't *need* to. These are relatively new players, they are not tired of the same old 'gruff dwarfs' disliking flighty magical elves, with sneaky, fat little Halflings - those traditions from old school gaming are still fairly fresh for them. What actually makes the game more enjoyable is the fact that they don't know all the rules - this leads them to play the characters more than the system, there's no optimisation in sight, no searching for a 'best' option during play - they just go with the flow. It hasn't all been totally plain sailing - the look of pure horror on the players' when 2 characters had levels drained by undead was very real! "What, they can do THAT? But it's taken months to get that level!!!".. but they calmed down, and now undead are properly feared and treated with care. The same goes for magical items - 2 characters died (no saves) due to putting on cursed necklaces and cloaks, others have been driven insane - but again it has had the effect of making them take more care. And that's not a bad thing. It's lovely to see Mages looking beyond the traditional spells of Magical Missile, Fireball etc, and picking the likes of Unseen Servant and Forget and using them intelligently - to solve problems and avoid combat. [/QUOTE]
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