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Which came first: the damage or the protection?
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<blockquote data-quote="Sir Brennen" data-source="post: 9241933" data-attributes="member: 553"><p>I’m in agreement with [USER=6670763]@Yora[/USER].</p><p> </p><p>It’s also extremely gamist: regardless of who goes first, once the half value of one side is known (which can be figured out even if a player chooses to roll), the opposing player knows if they can automatically beat that half value with their own, or must roll to even have a chance of defeating it. </p><p></p><p>Every round after the first, it’s easy for a player to know if they should always stick with half values or roll against this particular opponent.</p><p></p><p>It could lead to situations where it’s impossible to even damage an opponent (d4 damage vs d8 defense; the attacker can never inflict damage if the defender always chooses half, which they will do after the attacker’s first declaration.)</p><p></p><p>But what is this half value option adding to the narrative of combat? Is it simulating anything that happens in an actual fight? All I see is a “strategic” option for a dice mini-game that’s not tied to the roleplaying game experience.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 9241933, member: 553"] I’m in agreement with [USER=6670763]@Yora[/USER]. It’s also extremely gamist: regardless of who goes first, once the half value of one side is known (which can be figured out even if a player chooses to roll), the opposing player knows if they can automatically beat that half value with their own, or must roll to even have a chance of defeating it. Every round after the first, it’s easy for a player to know if they should always stick with half values or roll against this particular opponent. It could lead to situations where it’s impossible to even damage an opponent (d4 damage vs d8 defense; the attacker can never inflict damage if the defender always chooses half, which they will do after the attacker’s first declaration.) But what is this half value option adding to the narrative of combat? Is it simulating anything that happens in an actual fight? All I see is a “strategic” option for a dice mini-game that’s not tied to the roleplaying game experience. [/QUOTE]
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Which came first: the damage or the protection?
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