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<blockquote data-quote="Flipguarder" data-source="post: 5081849" data-attributes="member: 61430"><p>Castle is a detective Avenger of Ioun who makes a living working for priests of Erathis (who control his hometown) and spends his free time finding and murdering followers of Vecna.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Castle, level 4</p><p>Elf, Avenger</p><p>Avenger's Censure: Censure of Pursuit</p><p>Background: Detective (Detective Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 11, Dex 17, Int 10, Wis 21, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10.</p><p></p><p></p><p>AC: 19 Fort: 14 Reflex: 17 Will: 19</p><p>HP: 43 Surges: 7 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Religion +7, Perception +15, Streetwise +7, Insight +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +7, Endurance +2, Heal +7, History +2, Intimidate +2, Nature +9, Stealth +5, Thievery +5, Athletics +1</p><p></p><p>FEATS</p><p>Level 1: Elven Precision</p><p>Level 2: Weapon Proficiency (Fullblade)</p><p>Level 4: Weapon Expertise (Heavy Blade)</p><p></p><p>POWERS</p><p>Avenger at-will 1: Bond of Pursuit</p><p>Avenger at-will 1: Focused Fury</p><p>Avenger encounter 1: Angelic Alacrity</p><p>Avenger daily 1: Thunder and Echo</p><p>Avenger utility 2: Anticipate Maneuver</p><p>Avenger encounter 3: Relentless Stride</p><p></p><p>ITEMS</p><p>Cloaked Fullblade +3, Repulsion Cloth Armor (Basic Clothing) +1, Amulet of Double Fortune +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p></p><p></p><p>-------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Archie is a Bounty hunter who searches out and kills, never captures. He also hunts dangerous animals in his spare time. His lifelong dream is to kill a Tarrasque singlehandedly.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Archie, level 4</p><p>Dragonborn, Barbarian|Sorcerer</p><p>Sorcerous Power: Sorcerous Power Strength</p><p>Hybrid Talent: Barbarian Armored Agility</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Cold</p><p>Background: Monster Hunter (Monster Hunter Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 13, Dex 8, Int 11, Wis 10, Cha 19.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 8, Int 11, Wis 10, Cha 16.</p><p></p><p></p><p>AC: 22 Fort: 18 Reflex: 14 Will: 18</p><p>HP: 41 Surges: 8 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Dungeoneering +7, Nature +7, Intimidate +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana +2, Bluff +6, Diplomacy +6, Endurance +2, Heal +2, History +4, Insight +2, Perception +2, Religion +2, Stealth, Streetwise +6, Thievery, Athletics +5</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Weapon Proficiency (Triple-headed flail)</p><p>Level 4: Weapon Expertise (Flail)</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Devastating Strike</p><p>Hybrid at-will 1: Chaos Bolt</p><p>Hybrid encounter 1: Tempest Breath</p><p>Hybrid daily 1: Skull-Taker's Rage</p><p>Hybrid utility 2: Combat Sprint</p><p>Hybrid encounter 3: Blood Strike</p><p></p><p>ITEMS</p><p>Runic Dagger +1, Pinning Flail +2, Summoned Hide Armor +2, Badge of the Berserker +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p></p><p></p><p>------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Samus is the Changling daughter of a infamous and retired assasin. She however scorned this past and gambles obsessionally. Whenever she gets into real trouble her father bails her out anonymously. </p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Samus, level 4</p><p>Changeling, Sorcerer</p><p>Build: Chaos Sorcerer</p><p>Spell Source: Wild Magic</p><p>Background: Luskan (Luskan Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 11, Dex 17, Int 10, Wis 10, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18.</p><p></p><p></p><p>AC: 18 Fort: 13 Reflex: 16 Will: 21</p><p>HP: 38 Surges: 6 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Arcana +7, Thievery +11, Stealth +11, Bluff +16</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Diplomacy +9, Dungeoneering +2, Endurance +2, Heal +2, History +2, Insight +4, Intimidate +7, Nature +2, Perception +2, Religion +2, Streetwise +7, Athletics +1</p><p></p><p>FEATS</p><p>Level 1: Focused Expertise (Dagger)</p><p>Level 2: Nimble Blade</p><p>Level 4: Armor Proficiency (Leather)</p><p></p><p>POWERS</p><p>Sorcerer at-will 1: Energy Strobe</p><p>Sorcerer at-will 1: Chaos Bolt</p><p>Sorcerer encounter 1: Bedeviling Burst</p><p>Sorcerer daily 1: Chromatic Orb</p><p>Sorcerer utility 2: Obscured Avoidance</p><p>Sorcerer encounter 3: Dancing Lightning</p><p></p><p>ITEMS</p><p>Camouflaged Clothing, Bedroll, Disguise Kit, Fine Clothing, Glass Cutter, Footpads, Grappling Hook, Hempen Rope (50 ft.), Thieves' Tools, Waterskin, Trail Rations (10), Torch, Tent, Bag of Holding (heroic tier), Flagon of Ale Procurement (heroic tier), Gloaming Shroud +1, Executioner's Bracers (heroic tier), Wild Flare Dagger Dagger +2, Skald's Leather Armor +1</p><p>RITUALS</p><p>Arcane Mark, Fastidiousness</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p></p><p>Also I would appreciate any pointing out of glaring issues with the builds. GLARING issues plz, not things you think could be possibly better (im not that into optimizing them to the max.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 5081849, member: 61430"] Castle is a detective Avenger of Ioun who makes a living working for priests of Erathis (who control his hometown) and spends his free time finding and murdering followers of Vecna. ====== Created Using Wizards of the Coast D&D Character Builder ====== Castle, level 4 Elf, Avenger Avenger's Censure: Censure of Pursuit Background: Detective (Detective Benefit) FINAL ABILITY SCORES Str 8, Con 11, Dex 17, Int 10, Wis 21, Cha 10. STARTING ABILITY SCORES Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10. AC: 19 Fort: 14 Reflex: 17 Will: 19 HP: 43 Surges: 7 Surge Value: 10 TRAINED SKILLS Religion +7, Perception +15, Streetwise +7, Insight +13 UNTRAINED SKILLS Acrobatics +5, Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +7, Endurance +2, Heal +7, History +2, Intimidate +2, Nature +9, Stealth +5, Thievery +5, Athletics +1 FEATS Level 1: Elven Precision Level 2: Weapon Proficiency (Fullblade) Level 4: Weapon Expertise (Heavy Blade) POWERS Avenger at-will 1: Bond of Pursuit Avenger at-will 1: Focused Fury Avenger encounter 1: Angelic Alacrity Avenger daily 1: Thunder and Echo Avenger utility 2: Anticipate Maneuver Avenger encounter 3: Relentless Stride ITEMS Cloaked Fullblade +3, Repulsion Cloth Armor (Basic Clothing) +1, Amulet of Double Fortune +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ------------------------------------------------------------------------- Archie is a Bounty hunter who searches out and kills, never captures. He also hunts dangerous animals in his spare time. His lifelong dream is to kill a Tarrasque singlehandedly. ====== Created Using Wizards of the Coast D&D Character Builder ====== Archie, level 4 Dragonborn, Barbarian|Sorcerer Sorcerous Power: Sorcerous Power Strength Hybrid Talent: Barbarian Armored Agility Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Cold Background: Monster Hunter (Monster Hunter Benefit) FINAL ABILITY SCORES Str 19, Con 13, Dex 8, Int 11, Wis 10, Cha 19. STARTING ABILITY SCORES Str 16, Con 13, Dex 8, Int 11, Wis 10, Cha 16. AC: 22 Fort: 18 Reflex: 14 Will: 18 HP: 41 Surges: 8 Surge Value: 11 TRAINED SKILLS Dungeoneering +7, Nature +7, Intimidate +13 UNTRAINED SKILLS Acrobatics, Arcana +2, Bluff +6, Diplomacy +6, Endurance +2, Heal +2, History +4, Insight +2, Perception +2, Religion +2, Stealth, Streetwise +6, Thievery, Athletics +5 FEATS Level 1: Hybrid Talent Level 2: Weapon Proficiency (Triple-headed flail) Level 4: Weapon Expertise (Flail) POWERS Hybrid at-will 1: Devastating Strike Hybrid at-will 1: Chaos Bolt Hybrid encounter 1: Tempest Breath Hybrid daily 1: Skull-Taker's Rage Hybrid utility 2: Combat Sprint Hybrid encounter 3: Blood Strike ITEMS Runic Dagger +1, Pinning Flail +2, Summoned Hide Armor +2, Badge of the Berserker +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== ------------------------------------------------------------------ Samus is the Changling daughter of a infamous and retired assasin. She however scorned this past and gambles obsessionally. Whenever she gets into real trouble her father bails her out anonymously. ====== Created Using Wizards of the Coast D&D Character Builder ====== Samus, level 4 Changeling, Sorcerer Build: Chaos Sorcerer Spell Source: Wild Magic Background: Luskan (Luskan Benefit) FINAL ABILITY SCORES Str 8, Con 11, Dex 17, Int 10, Wis 10, Cha 21. STARTING ABILITY SCORES Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18. AC: 18 Fort: 13 Reflex: 16 Will: 21 HP: 38 Surges: 6 Surge Value: 9 TRAINED SKILLS Arcana +7, Thievery +11, Stealth +11, Bluff +16 UNTRAINED SKILLS Acrobatics +5, Diplomacy +9, Dungeoneering +2, Endurance +2, Heal +2, History +2, Insight +4, Intimidate +7, Nature +2, Perception +2, Religion +2, Streetwise +7, Athletics +1 FEATS Level 1: Focused Expertise (Dagger) Level 2: Nimble Blade Level 4: Armor Proficiency (Leather) POWERS Sorcerer at-will 1: Energy Strobe Sorcerer at-will 1: Chaos Bolt Sorcerer encounter 1: Bedeviling Burst Sorcerer daily 1: Chromatic Orb Sorcerer utility 2: Obscured Avoidance Sorcerer encounter 3: Dancing Lightning ITEMS Camouflaged Clothing, Bedroll, Disguise Kit, Fine Clothing, Glass Cutter, Footpads, Grappling Hook, Hempen Rope (50 ft.), Thieves' Tools, Waterskin, Trail Rations (10), Torch, Tent, Bag of Holding (heroic tier), Flagon of Ale Procurement (heroic tier), Gloaming Shroud +1, Executioner's Bracers (heroic tier), Wild Flare Dagger Dagger +2, Skald's Leather Armor +1 RITUALS Arcane Mark, Fastidiousness ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Also I would appreciate any pointing out of glaring issues with the builds. GLARING issues plz, not things you think could be possibly better (im not that into optimizing them to the max. [/QUOTE]
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