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General Tabletop Discussion
*Pathfinder & Starfinder
Which class do you hate the most?
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<blockquote data-quote="Leatherhead" data-source="post: 5839734" data-attributes="member: 53176"><p>I wish this was a multiple-choice poll.</p><p></p><p>I hate Psions, because they<strong><em> <u>always</u></em></strong> have to have their own special rules system that is different from everyone else. Easily one of the things I outright hated about 4e from the moment I heard about it is how they shoehorned power points back into the mix. It's completely unnecessary. And then everyone accuses you of being dumb or narrow minded when you don't want to bother having to keep track of multiple different casting systems.</p><p></p><p>I also hate Warlords. Not because I hate tactical fighting (I love it actually), but rather because the Fighter should be doing the tactical fighting. The division really hurts the fighter in the long run. There is also the question of why leaders have to heal, and why the warlord couldn't have been a controller but those take a backseat to the fighter issue.</p><p></p><p>Heck, Fighters themselves rub me the wrong way as of late. Simply because they are straitjacketed into playing with only one type of weapon in the later editions. Fighters who only use swords (or axes, or whatever other melee weapon tickles your fancy) are just horrible on the metagame level. Forcing encounters to revolve around the tip of a sword or render characters nearly useless. Which in turn makes anything as "complicated" as archers on top of a wall a "unbalanced." I would much rather have a "golf-bag" fighter than a "swordsman" fighter, at least the former could respond to a melee unfriendly encounter by pulling out a bow.</p><p></p><p>I'm not fond of the rest of the "redundant" classes: Paladin, Assassin, Warlock, Sorcerer, Illusionist, etc. But I don't really hate them because they don't impact the metagame as significantly.</p><p></p><p></p><p>So I voted psion, because I don't hate all renditions of the fighter, and the warlord thing is mostly in relation to the fighter.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5839734, member: 53176"] I wish this was a multiple-choice poll. I hate Psions, because they[B][I] [U]always[/U][/I][/B] have to have their own special rules system that is different from everyone else. Easily one of the things I outright hated about 4e from the moment I heard about it is how they shoehorned power points back into the mix. It's completely unnecessary. And then everyone accuses you of being dumb or narrow minded when you don't want to bother having to keep track of multiple different casting systems. I also hate Warlords. Not because I hate tactical fighting (I love it actually), but rather because the Fighter should be doing the tactical fighting. The division really hurts the fighter in the long run. There is also the question of why leaders have to heal, and why the warlord couldn't have been a controller but those take a backseat to the fighter issue. Heck, Fighters themselves rub me the wrong way as of late. Simply because they are straitjacketed into playing with only one type of weapon in the later editions. Fighters who only use swords (or axes, or whatever other melee weapon tickles your fancy) are just horrible on the metagame level. Forcing encounters to revolve around the tip of a sword or render characters nearly useless. Which in turn makes anything as "complicated" as archers on top of a wall a "unbalanced." I would much rather have a "golf-bag" fighter than a "swordsman" fighter, at least the former could respond to a melee unfriendly encounter by pulling out a bow. I'm not fond of the rest of the "redundant" classes: Paladin, Assassin, Warlock, Sorcerer, Illusionist, etc. But I don't really hate them because they don't impact the metagame as significantly. So I voted psion, because I don't hate all renditions of the fighter, and the warlord thing is mostly in relation to the fighter. [/QUOTE]
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Which class do you hate the most?
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