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Which class do you hate the most?
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<blockquote data-quote="KarinsDad" data-source="post: 5840180" data-attributes="member: 2011"><p>The discussion was actually on ranged specialized Fighters, something that didn't really happen in 4E, as you illustrated, until Essentials.</p><p></p><p>Your point that Fighters had to take Str Con in earlier versions isn't really valid, both because players have played ranged specialized Fighters, and also because of your own multiclassing examples. The difference in 1E/2E of hitting 60% of the time with a melee weapon vs. hitting 55% of the time against a specific AC foe with a 17 Str, 10 Dex Fighter gets totally trashed in latter versions of the game.</p><p></p><p>None of this changes the fact that ranged specialized Fighters got somewhat phased out in 3E and even more phased out in 4E until the advent of Essentials which basically forced the player to actually take a subclass of Fighter to accomplish the goal. Another reason this is true is because the 3E/4E 17 Str Fighter is +3 to hit in melee versus the 10 Dex Fighter with ranged. Players are incentivized to not play the ranged specialized Fighter archtype anymore by the rules.</p><p></p><p></p><p>Just because one of the core functions of the Fighter has been to get into melee range often in D&D historically doesn't mean that the Fighter who is proficient in all types of weapons shouldn't be able to use all types of weapons because of other rules. The game mechanics shouldn't be the roadblock here like they are in 3E and morseo in 4E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5840180, member: 2011"] The discussion was actually on ranged specialized Fighters, something that didn't really happen in 4E, as you illustrated, until Essentials. Your point that Fighters had to take Str Con in earlier versions isn't really valid, both because players have played ranged specialized Fighters, and also because of your own multiclassing examples. The difference in 1E/2E of hitting 60% of the time with a melee weapon vs. hitting 55% of the time against a specific AC foe with a 17 Str, 10 Dex Fighter gets totally trashed in latter versions of the game. None of this changes the fact that ranged specialized Fighters got somewhat phased out in 3E and even more phased out in 4E until the advent of Essentials which basically forced the player to actually take a subclass of Fighter to accomplish the goal. Another reason this is true is because the 3E/4E 17 Str Fighter is +3 to hit in melee versus the 10 Dex Fighter with ranged. Players are incentivized to not play the ranged specialized Fighter archtype anymore by the rules. Just because one of the core functions of the Fighter has been to get into melee range often in D&D historically doesn't mean that the Fighter who is proficient in all types of weapons shouldn't be able to use all types of weapons because of other rules. The game mechanics shouldn't be the roadblock here like they are in 3E and morseo in 4E. [/QUOTE]
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Which class do you hate the most?
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