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Which D&D edition do you *really* prefer?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5974326" data-attributes="member: 4789"><p>As we didn't play 2nd - we used 1st for basic cosmology - and Good and Evil didn't play nice. It was a war. Also the gods were above any mortal abilities (we used the DDG as stats for an avatar). These were how we ran our cosmology - not D&D standard by any means, but what we came up with in 1st.</p><p></p><p>Much of the concept and the base ideas of Sigil & Plansescape were the opposite of that. The Lady of Pain could not deny the God's entrance and such. Philosophies that were not tied to alignment were not part of what we approached - and the GvE always was more important to us the LvC. So the idea of lawful evil and lawful good banding together against Chaos just didn't make sense to us.</p><p></p><p>In short for the things that were created to make Sigil/Planescape unique and something different were exactly the opposite of our ideas of what the outer planes should be.</p><p></p><p></p><p>Aethsteically I disliked the Cant, I disliked the factions, and I disliked the Lady of Pain. Not much to get into with all of that something I wanted to avoid.</p><p></p><p>We tend to play D&D to have clear cut bad guys and good guys (same reason we play super hero RPGs). Not a whole lot in shades of gray - the world has enough moral ambiguity, we game to get away from that. Planescape was just too much shades of Grey.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5974326, member: 4789"] As we didn't play 2nd - we used 1st for basic cosmology - and Good and Evil didn't play nice. It was a war. Also the gods were above any mortal abilities (we used the DDG as stats for an avatar). These were how we ran our cosmology - not D&D standard by any means, but what we came up with in 1st. Much of the concept and the base ideas of Sigil & Plansescape were the opposite of that. The Lady of Pain could not deny the God's entrance and such. Philosophies that were not tied to alignment were not part of what we approached - and the GvE always was more important to us the LvC. So the idea of lawful evil and lawful good banding together against Chaos just didn't make sense to us. In short for the things that were created to make Sigil/Planescape unique and something different were exactly the opposite of our ideas of what the outer planes should be. Aethsteically I disliked the Cant, I disliked the factions, and I disliked the Lady of Pain. Not much to get into with all of that something I wanted to avoid. We tend to play D&D to have clear cut bad guys and good guys (same reason we play super hero RPGs). Not a whole lot in shades of gray - the world has enough moral ambiguity, we game to get away from that. Planescape was just too much shades of Grey. [/QUOTE]
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