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Which edition would best fit my playing style?
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<blockquote data-quote="delericho" data-source="post: 4567893" data-attributes="member: 22424"><p>Suggests anything but 3e.</p><p></p><p></p><p></p><p>Again, suggests anything but 3e. 4e seems particularly strong in this area.</p><p></p><p></p><p></p><p>Ah. This is a strong mark against 4e, where the party seems to suffer a great deal if they can't cover the four key roles. This does seem to be worse now than in previous editions, although no edition does this terribly well.</p><p></p><p>Perhaps 2e, and encouraging the use of multi-class casters is the way to go? Alternately, perhaps some other game entirely might suit a small party better?</p><p></p><p></p><p></p><p>If you can get your hands on the old "Rules Compendium" (for BECM D&D), that has an extremely strong Core. Otherwise, I think 3e (or 3.5e) has the strongest core, while 4e has the weakest.</p><p></p><p></p><p></p><p>A strong point against 3e and 4e.</p><p></p><p></p><p></p><p>This probably favours 3e somewhat. The Skill Challenges rules for 4e are also particularly strong, but have the emphasis squarely on skills, and not on magic and powers.</p><p></p><p></p><p></p><p>Boardgame elements were minimal pre-3e, became more important with 3e, much more important with 3.5e, and almost essential with 4e. Make of that what you will.</p><p></p><p></p><p></p><p>Another mark in favour of RC D&D or 2nd Edition. 3e strongly favours system mastery. 4e also appears quite good, although I'm sure the major imbalances are yet to be found (or added to the system via supplements).</p><p></p><p></p><p></p><p>Ah. This favours 3e for the sheer breadth of options. 4e has some strong options, with more on the way. Previous editions are more limited, although 2nd Edition could work if you're willing to house rule the race/class limits away. Especially if you allow the use of "The Complete Book of Humanoids".</p><p></p><p></p><p></p><p>Any edition would work for this, although 4e tends much more towards the cinematic than the others, while other editions feel more real to me.</p><p></p><p></p><p></p><p>Favours any edition other than 3e. Depending on how far you wish to take this, it may also be a slight mark against 4e, where the mechanics do interact with such things - in 2nd Edition, searching behind the painting is achieved by stating "I look behind the painting", in 4e it is also a function of a character's Perception (both passive and active).</p><p></p><p></p><p></p><p>Any edition will work for this, although for now 4e is very much focussed on the dungeon/combat.</p><p></p><p>You'll note I haven't said anything about 1st Edition, OD&D or Castles & Crusades. The reason is that I haven't played any of these, so am not in a position to comment.</p><p></p><p>Based on 3, 4, 5 and 8, I'm going to recommend 2nd Edition. However, I will note that to make it work you'll need to house rule a couple of things (race/class limits, level limits...), and you'll also need to accept some wonkiness in the rules (THAC0, exceptional strength...). If you're okay with this, then this looks like the best fit out of the ones I've played.</p></blockquote><p></p>
[QUOTE="delericho, post: 4567893, member: 22424"] Suggests anything but 3e. Again, suggests anything but 3e. 4e seems particularly strong in this area. Ah. This is a strong mark against 4e, where the party seems to suffer a great deal if they can't cover the four key roles. This does seem to be worse now than in previous editions, although no edition does this terribly well. Perhaps 2e, and encouraging the use of multi-class casters is the way to go? Alternately, perhaps some other game entirely might suit a small party better? If you can get your hands on the old "Rules Compendium" (for BECM D&D), that has an extremely strong Core. Otherwise, I think 3e (or 3.5e) has the strongest core, while 4e has the weakest. A strong point against 3e and 4e. This probably favours 3e somewhat. The Skill Challenges rules for 4e are also particularly strong, but have the emphasis squarely on skills, and not on magic and powers. Boardgame elements were minimal pre-3e, became more important with 3e, much more important with 3.5e, and almost essential with 4e. Make of that what you will. Another mark in favour of RC D&D or 2nd Edition. 3e strongly favours system mastery. 4e also appears quite good, although I'm sure the major imbalances are yet to be found (or added to the system via supplements). Ah. This favours 3e for the sheer breadth of options. 4e has some strong options, with more on the way. Previous editions are more limited, although 2nd Edition could work if you're willing to house rule the race/class limits away. Especially if you allow the use of "The Complete Book of Humanoids". Any edition would work for this, although 4e tends much more towards the cinematic than the others, while other editions feel more real to me. Favours any edition other than 3e. Depending on how far you wish to take this, it may also be a slight mark against 4e, where the mechanics do interact with such things - in 2nd Edition, searching behind the painting is achieved by stating "I look behind the painting", in 4e it is also a function of a character's Perception (both passive and active). Any edition will work for this, although for now 4e is very much focussed on the dungeon/combat. You'll note I haven't said anything about 1st Edition, OD&D or Castles & Crusades. The reason is that I haven't played any of these, so am not in a position to comment. Based on 3, 4, 5 and 8, I'm going to recommend 2nd Edition. However, I will note that to make it work you'll need to house rule a couple of things (race/class limits, level limits...), and you'll also need to accept some wonkiness in the rules (THAC0, exceptional strength...). If you're okay with this, then this looks like the best fit out of the ones I've played. [/QUOTE]
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