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Which edition would best fit my playing style?
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<blockquote data-quote="Obryn" data-source="post: 4570554" data-attributes="member: 11821"><p>I'm going to buck the trend here. Personally, I'd definitely encourage you to look at OSRIC, C&C, and 4e.</p><p></p><p>With that said, I'd like to encourage you to look at Warhammer Fantasy Roleplay, 2e.</p><p></p><p></p><p>Yes, absolutely. You will seldom need to reference the book, except maybe during prep time to figure out what the heck a certain Trait is.</p><p></p><p></p><p>Prep is pretty simple, I'd say, but there are literally dozens of free adventures available online.</p><p></p><p></p><p>It'll work fine for this.</p><p></p><p></p><p>You can get a very satisfying WFRP game with the core book and Old World Bestiary. Everything else is expansion. I've bought a lot of them, and if I were to recommend other books, they'd be Tome of Salvation, Tome of Corruption, and ... the magic book, whatever it's called. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Still, none of these are anywhere near essential.</p><p></p><p></p><p>Heck yeah. Magic is dangerous. Magic items exist, but are very, very rare. And, many are tainted by Chaos!</p><p></p><p></p><p>Oh, absolutely. By definition, most skills and traits have non-combat applications. Spells, too, if you happen to have a caster around.</p><p></p><p></p><p>It's as board-gamey as you want to make it. You can run combats with minis & grids, or you can run combats just in mind-space with few difficulties.</p><p></p><p></p><p>You're fine here. It's easy to figure out how tough something is by looking at its Weapon Skill, damage, toughness armor, and wounds.</p><p></p><p></p><p>Weird and interesting classes? How's Rat Catchers, Vagabonds, Troll Slayers, Hedge Wizards, Grave Robbers, etc. strike you? Seriously, there's 30+ Basic Careers, and a similar number of Advanced Careers.</p><p></p><p>On the other hand, there's only 4 races, unless you go insane and run a Skaven or Chaos campaign. The combinations are pretty freeform, though.</p><p></p><p></p><p>Well, WFRP2 has the Empire, which is pretty darn comprehensive. IMHO, it's quite tied to the setting's default assumptions, which may turn you off. I've never been interested in trying to re-skin the setting, so I can't say how tough it'd seem...</p><p></p><p></p><p>There's skills for investigation, and it's less free-form than 1e/2e. Still, you should do just fine with narrative exploration.</p><p></p><p></p><p>Yes, yes, yes. WFRP2 is actually <em>very</em> well-suited to low-combat games, with its robust skill & talent system.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4570554, member: 11821"] I'm going to buck the trend here. Personally, I'd definitely encourage you to look at OSRIC, C&C, and 4e. With that said, I'd like to encourage you to look at Warhammer Fantasy Roleplay, 2e. Yes, absolutely. You will seldom need to reference the book, except maybe during prep time to figure out what the heck a certain Trait is. Prep is pretty simple, I'd say, but there are literally dozens of free adventures available online. It'll work fine for this. You can get a very satisfying WFRP game with the core book and Old World Bestiary. Everything else is expansion. I've bought a lot of them, and if I were to recommend other books, they'd be Tome of Salvation, Tome of Corruption, and ... the magic book, whatever it's called. :) Still, none of these are anywhere near essential. Heck yeah. Magic is dangerous. Magic items exist, but are very, very rare. And, many are tainted by Chaos! Oh, absolutely. By definition, most skills and traits have non-combat applications. Spells, too, if you happen to have a caster around. It's as board-gamey as you want to make it. You can run combats with minis & grids, or you can run combats just in mind-space with few difficulties. You're fine here. It's easy to figure out how tough something is by looking at its Weapon Skill, damage, toughness armor, and wounds. Weird and interesting classes? How's Rat Catchers, Vagabonds, Troll Slayers, Hedge Wizards, Grave Robbers, etc. strike you? Seriously, there's 30+ Basic Careers, and a similar number of Advanced Careers. On the other hand, there's only 4 races, unless you go insane and run a Skaven or Chaos campaign. The combinations are pretty freeform, though. Well, WFRP2 has the Empire, which is pretty darn comprehensive. IMHO, it's quite tied to the setting's default assumptions, which may turn you off. I've never been interested in trying to re-skin the setting, so I can't say how tough it'd seem... There's skills for investigation, and it's less free-form than 1e/2e. Still, you should do just fine with narrative exploration. Yes, yes, yes. WFRP2 is actually [I]very[/I] well-suited to low-combat games, with its robust skill & talent system. -O [/QUOTE]
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