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Which game engine suits this best?
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<blockquote data-quote="Blue" data-source="post: 8792754" data-attributes="member: 20564"><p>You've told us a lot about the setting and character advancement goals. These are important, but to me more as requirements than as the system choice.</p><p></p><p>What do you want to focus on in play?</p><p></p><p>Are you looking at providing a D&D-like experience, where it's all about the GM coming up with challenges to overcome, with combat often being a valid solution, and character failure is often devastating and something to be avoided? There are a lot of options for this, and people are mentioning them above.</p><p></p><p>Are you looking for a system that promotes "here's this rapidly changing world where things are getting more dangerous and the players should be directing what to do next and the system helps discover from there, without the GM specifically planning adventures? There are a number of Powered by the Apocalypse games that might fit the bill. Some of it's decendants, like Forged in the Dark games, might fit as well.</p><p></p><p>Are you looking for a system that generates a more movie or novel like beats, of ups and downs where failure will be part of the narrative as well as success as you strive on. Fate and Cortex Prime, with the appropriate selections, both could help with that.</p><p></p><p>Are you looking for a squeeze, an ultimately overwhelming experience where the party fights not with a hope to win, but to save as many as they can for as long as they can. While Torchbearer provides this types of experience it's not well suited to the genre or character advancement, but specifically the Pulp rules for Call of Cthulhu might.</p><p></p><p>Is this more about the bonds you make along the way then the details of the individual fights? About discovering who you are in the face of adversity? More PbtA options for this.</p></blockquote><p></p>
[QUOTE="Blue, post: 8792754, member: 20564"] You've told us a lot about the setting and character advancement goals. These are important, but to me more as requirements than as the system choice. What do you want to focus on in play? Are you looking at providing a D&D-like experience, where it's all about the GM coming up with challenges to overcome, with combat often being a valid solution, and character failure is often devastating and something to be avoided? There are a lot of options for this, and people are mentioning them above. Are you looking for a system that promotes "here's this rapidly changing world where things are getting more dangerous and the players should be directing what to do next and the system helps discover from there, without the GM specifically planning adventures? There are a number of Powered by the Apocalypse games that might fit the bill. Some of it's decendants, like Forged in the Dark games, might fit as well. Are you looking for a system that generates a more movie or novel like beats, of ups and downs where failure will be part of the narrative as well as success as you strive on. Fate and Cortex Prime, with the appropriate selections, both could help with that. Are you looking for a squeeze, an ultimately overwhelming experience where the party fights not with a hope to win, but to save as many as they can for as long as they can. While Torchbearer provides this types of experience it's not well suited to the genre or character advancement, but specifically the Pulp rules for Call of Cthulhu might. Is this more about the bonds you make along the way then the details of the individual fights? About discovering who you are in the face of adversity? More PbtA options for this. [/QUOTE]
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