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General Tabletop Discussion
Character Builds & Optimization
Which is a good Domain for a new player's Cleric?
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<blockquote data-quote="Kobold Stew" data-source="post: 7445112" data-attributes="member: 23484"><p>Ease of Play: Knowledge, Nature (includes Heavy Armor), and Life.</p><p></p><p>None of these, I suggest, are the most fun to play. Combining ease with fun, I would suggest Light and War. They also are very clear that the Cleric is about more than just healing, which is important.</p><p></p><p>Light: Warding Flare is a good defensive reaction. Radiance of the Dawn fun and very intuitive. Plus, Fireball at level 5. </p><p></p><p>War: extra attack before the Fighter! Straightforward, powerful, and breaks the assumption that the cleric is all about healing.</p><p></p><p>(also in this category is Forge, from XGTE: gives heavy armor and gives the party a magic weapon out the gate.)</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7445112, member: 23484"] Ease of Play: Knowledge, Nature (includes Heavy Armor), and Life. None of these, I suggest, are the most fun to play. Combining ease with fun, I would suggest Light and War. They also are very clear that the Cleric is about more than just healing, which is important. Light: Warding Flare is a good defensive reaction. Radiance of the Dawn fun and very intuitive. Plus, Fireball at level 5. War: extra attack before the Fighter! Straightforward, powerful, and breaks the assumption that the cleric is all about healing. (also in this category is Forge, from XGTE: gives heavy armor and gives the party a magic weapon out the gate.) [/QUOTE]
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Which is a good Domain for a new player's Cleric?
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