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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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<blockquote data-quote="grot" data-source="post: 2851578" data-attributes="member: 13663"><p>Interesting I just stumbled on this thread. I went through all this testing int he last few weeks and ended up using Klooge. I'ts by no means perfect, but here's why:</p><p></p><p>1: Absolutely positively had to be cross-platform. FG was visually the most appealing choice, but one look at their system requirements meant I couldn't even consider it.</p><p></p><p>2: I REALLY love the demo of battleground rpg, but had several issues once I started playing with it across the network. Most importantly, I simply couldn't keep it running for more than 5 minutes without either the client or the server crapping out. Tried it on no less than 4 different machines. I might be an outlier, but it simply wouldn't stay up. Second, a good solid fog of war system turned out to be something I really, really wanted, but didn't realize.</p><p></p><p>3: OpenRPG, while cool, and cheap, just didn't seem as cool once I'd done half an hour with a buddy on Klooge. The ability to fire off sound effects, images, links, etc.. and really really fine tune the fog of war across multiple maps. It's just the coolest.</p><p></p><p>So it ended up being Klooge. By no means perfect, and lots of room for basic interface improvement, but it gets the job done.</p><p></p><p>An interesting thing I realized once I started playing with it. If you put out of your mind all the issues of D20 and just think about the bare bones - it's a phenomenally powerfull little tool. You could easily play ASL with it if both people knew what they were doing, and the ability to integrate and drop - well - anything - on a map, makes it really flexible.</p><p></p><p>I'm gonna play around with it, but I think you could pretty much scan in ANY boardgame, make some icons, and be playing in no time flat.</p></blockquote><p></p>
[QUOTE="grot, post: 2851578, member: 13663"] Interesting I just stumbled on this thread. I went through all this testing int he last few weeks and ended up using Klooge. I'ts by no means perfect, but here's why: 1: Absolutely positively had to be cross-platform. FG was visually the most appealing choice, but one look at their system requirements meant I couldn't even consider it. 2: I REALLY love the demo of battleground rpg, but had several issues once I started playing with it across the network. Most importantly, I simply couldn't keep it running for more than 5 minutes without either the client or the server crapping out. Tried it on no less than 4 different machines. I might be an outlier, but it simply wouldn't stay up. Second, a good solid fog of war system turned out to be something I really, really wanted, but didn't realize. 3: OpenRPG, while cool, and cheap, just didn't seem as cool once I'd done half an hour with a buddy on Klooge. The ability to fire off sound effects, images, links, etc.. and really really fine tune the fog of war across multiple maps. It's just the coolest. So it ended up being Klooge. By no means perfect, and lots of room for basic interface improvement, but it gets the job done. An interesting thing I realized once I started playing with it. If you put out of your mind all the issues of D20 and just think about the bare bones - it's a phenomenally powerfull little tool. You could easily play ASL with it if both people knew what they were doing, and the ability to integrate and drop - well - anything - on a map, makes it really flexible. I'm gonna play around with it, but I think you could pretty much scan in ANY boardgame, make some icons, and be playing in no time flat. [/QUOTE]
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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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