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General Tabletop Discussion
*Pathfinder & Starfinder
Which is better: Offense or Defense?
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<blockquote data-quote="Kibo" data-source="post: 369425" data-attributes="member: 5451"><p>Funny you should mention that. The reason Patton favored offense, mobility and agression so much was that it was a doctorine he considered saved lives, and that was the only advantage that mattered. Defensive actions are notoriously costly, and not always on both sides.</p><p></p><p>With enough offense, you've won before they've rolled initiative. And if you've got a high dex character of a high dex race with thug and improved inititive it isn't hard to have +11, which is better than a fair number of gods and major demons.</p><p></p><p>There's one player in question who, in pretty much any game system, comes up with insanely effective offense based characters. In a straight combat, we didn't really even need dice, to say nothing of the fact that to see him roll my smoke dice for his character made you question everything you thought you knew about probability. There was almost no defense I could come up with that would asure a villian would even survive the first round of combat and yet seem uncontrived. I got creative, there really wasn't another choice. I've come extremely close in killing the character on a couple of occasions, including one which was by 1 point of a d20. But he was so grossly out matched by that villian on paper that the 3rd edition DMG admonishes dm's who have players beating foes with such disseperate powerlevels that something must be wrong with their game. I side with one of the greatest generals of all time, history, and first hand emperical evidence. But that's just me.</p></blockquote><p></p>
[QUOTE="Kibo, post: 369425, member: 5451"] Funny you should mention that. The reason Patton favored offense, mobility and agression so much was that it was a doctorine he considered saved lives, and that was the only advantage that mattered. Defensive actions are notoriously costly, and not always on both sides. With enough offense, you've won before they've rolled initiative. And if you've got a high dex character of a high dex race with thug and improved inititive it isn't hard to have +11, which is better than a fair number of gods and major demons. There's one player in question who, in pretty much any game system, comes up with insanely effective offense based characters. In a straight combat, we didn't really even need dice, to say nothing of the fact that to see him roll my smoke dice for his character made you question everything you thought you knew about probability. There was almost no defense I could come up with that would asure a villian would even survive the first round of combat and yet seem uncontrived. I got creative, there really wasn't another choice. I've come extremely close in killing the character on a couple of occasions, including one which was by 1 point of a d20. But he was so grossly out matched by that villian on paper that the 3rd edition DMG admonishes dm's who have players beating foes with such disseperate powerlevels that something must be wrong with their game. I side with one of the greatest generals of all time, history, and first hand emperical evidence. But that's just me. [/QUOTE]
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Which is better: Offense or Defense?
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