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Which material planes do you like in your cosmology?
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<blockquote data-quote="jgsugden" data-source="post: 8506137" data-attributes="member: 2629"><p>I do not use off the shelf settings because I do not want my players to be able to look something up, or have expeectations, about the setting, world or NPCs outside what is in the core books. However, I steal heavily from off the shelf materials. My surface world is about 12 times the size of our Earth, so I have space to put a lot of stuff across the globe. </p><p></p><p>1.) <strong>Athas: </strong>Time travel in my setting is designed around a destiny system. You can use time travel to change specific things, even a few destined events, but eventually the time stream corrects and gets you back on the one true path. And, in the distant future, a very Athasian world exists. The trigger and power players are different, but the setting has most of the hallmarks of Athas - Powerful Psionic/Magic beings rule over the remaining city states, with most of the world a dessolate ruin ... No Gods ... Strange monsters, etc...</p><p></p><p>2.) <strong>Dragonlance/Krynn: </strong>There is a section of the world that has been at war for over a century where Humanoids mount Drakes (beastly dragons with low intelligence). I stole many of the features of Krynn for this area, once upon a time ... I had to Downgrade the dragons because I have always upgraded dragons in my campaign world.</p><p></p><p>3.) <strong>Eberron/Modern: </strong>There are areas of my world that have technology that rivals modern technology, some of which is based entirely upon science while others is a hybrid. These places are xenophobic and protective of their secrets. However, Lightning Rails, Machine Guns, Tanks, and Computers all exist in my setting. </p><p></p><p>4.) <strong>Feywild/Shadowfell/Ethereal Plane: </strong>These threee are considered reflective planes in my setting, existing partway between the Prime and another plane (Feywild Positive Energy Plane, Shadowfell Negative Energy Plane, Ethereal Far Realm). Each has pockets that manifest in a way that needs to be contained (like the Ravenloft Demiplanes within the Shadowfell). </p><p></p><p>5.) <strong>Forgotten Realms</strong>: Roughly a third of my world is inspired by factions in the Forgotten Realms. Sword Coast, Calimsham, Thay, Cormyr, Chult, Evermeet, Icewind Dale - players that find their way to this area usually spot that this third of my world is more like your typical fantasy setting.</p><p></p><p>6.) <strong>Deadlands</strong>: There is a section of my world that has long outlawed magic (and where magic is weaker), and as a result there tends to be a level of technology that is higher. Not as high as the secret conclaves where high technology exists, but a fairly desolate place where Gunslingers run rampant. While you won't find a lot of Arcne, Divine, or Nature Magic you can find a good amount of Psionic and Supernatural magics. This section has a few big cities in them which function similar to a Gaslight/late 1800s London setting where you can run Sherlock Holmes, Cthulhu, or League of Extraordinary Gentlemen style adventures.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8506137, member: 2629"] I do not use off the shelf settings because I do not want my players to be able to look something up, or have expeectations, about the setting, world or NPCs outside what is in the core books. However, I steal heavily from off the shelf materials. My surface world is about 12 times the size of our Earth, so I have space to put a lot of stuff across the globe. 1.) [B]Athas: [/B]Time travel in my setting is designed around a destiny system. You can use time travel to change specific things, even a few destined events, but eventually the time stream corrects and gets you back on the one true path. And, in the distant future, a very Athasian world exists. The trigger and power players are different, but the setting has most of the hallmarks of Athas - Powerful Psionic/Magic beings rule over the remaining city states, with most of the world a dessolate ruin ... No Gods ... Strange monsters, etc... 2.) [B]Dragonlance/Krynn: [/B]There is a section of the world that has been at war for over a century where Humanoids mount Drakes (beastly dragons with low intelligence). I stole many of the features of Krynn for this area, once upon a time ... I had to Downgrade the dragons because I have always upgraded dragons in my campaign world. 3.) [B]Eberron/Modern: [/B]There are areas of my world that have technology that rivals modern technology, some of which is based entirely upon science while others is a hybrid. These places are xenophobic and protective of their secrets. However, Lightning Rails, Machine Guns, Tanks, and Computers all exist in my setting. 4.) [B]Feywild/Shadowfell/Ethereal Plane: [/B]These threee are considered reflective planes in my setting, existing partway between the Prime and another plane (Feywild Positive Energy Plane, Shadowfell Negative Energy Plane, Ethereal Far Realm). Each has pockets that manifest in a way that needs to be contained (like the Ravenloft Demiplanes within the Shadowfell). 5.) [B]Forgotten Realms[/B]: Roughly a third of my world is inspired by factions in the Forgotten Realms. Sword Coast, Calimsham, Thay, Cormyr, Chult, Evermeet, Icewind Dale - players that find their way to this area usually spot that this third of my world is more like your typical fantasy setting. 6.) [B]Deadlands[/B]: There is a section of my world that has long outlawed magic (and where magic is weaker), and as a result there tends to be a level of technology that is higher. Not as high as the secret conclaves where high technology exists, but a fairly desolate place where Gunslingers run rampant. While you won't find a lot of Arcne, Divine, or Nature Magic you can find a good amount of Psionic and Supernatural magics. This section has a few big cities in them which function similar to a Gaslight/late 1800s London setting where you can run Sherlock Holmes, Cthulhu, or League of Extraordinary Gentlemen style adventures. [/QUOTE]
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