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Which of these old school modules are worth getting?
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<blockquote data-quote="grodog" data-source="post: 4677998" data-attributes="member: 1613"><p>While I do think that <a href="http://www.greyhawkonline.com/grodog/gh_s4.html" target="_blank">S4 has much value as an adventure</a>, Freakohollik has a point: when S4 was <a href="http://www.greyhawkonline.com/grodog/gh_s4_encounters.html" target="_blank">first released in 1976 as a tourney</a>, it featured many new monsters from the as-yet-unreleased MM1. When Gygax revised and expanded it for the standard edition we all know and love (or loathe, as the case may be <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), he similarly previewed many monsters from MM2 in it (as well as many others that were in the second module booklet that didn't appear in the module itself). </p><p></p><p>Redesigning the module with new monsters to throw your players off is a fine way to continue the tradition of the module. I've inserted several monsters from <a href="http://stores.lulu.com/firsteditionsociety" target="_blank">Monsters of Myth</a> into my revisions and expansions to S4, along with a variety of new monsters. </p><p></p><p>As a dungeon module/setting, it's quite excellent, and moreso if you make some of the encounters less familiar!</p></blockquote><p></p>
[QUOTE="grodog, post: 4677998, member: 1613"] While I do think that [URL="http://www.greyhawkonline.com/grodog/gh_s4.html"]S4 has much value as an adventure[/URL], Freakohollik has a point: when S4 was [URL="http://www.greyhawkonline.com/grodog/gh_s4_encounters.html"]first released in 1976 as a tourney[/URL], it featured many new monsters from the as-yet-unreleased MM1. When Gygax revised and expanded it for the standard edition we all know and love (or loathe, as the case may be ;) ), he similarly previewed many monsters from MM2 in it (as well as many others that were in the second module booklet that didn't appear in the module itself). Redesigning the module with new monsters to throw your players off is a fine way to continue the tradition of the module. I've inserted several monsters from [URL="http://stores.lulu.com/firsteditionsociety"]Monsters of Myth[/URL] into my revisions and expansions to S4, along with a variety of new monsters. As a dungeon module/setting, it's quite excellent, and moreso if you make some of the encounters less familiar! [/QUOTE]
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Which of these old school modules are worth getting?
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