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Which official 5E adventures have you played through?
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<blockquote data-quote="thexar" data-source="post: 7707500" data-attributes="member: 25133"><p>In general - they are all garbage. </p><p></p><p>First off, these are poorly edited. There are a lot of names on the credits page. Didn't anyone sit down and try to read this thing? The errata tells you exactly how bad it is. How does one keep track of the errata anyway? I don't have them in reach, so here are some examples that my addled brain held on to. In Tyranny, there was a map that had duplicated rooms - with a unique monster. Two numbers were left out of the map, one had a key, the other had the boss. In Apoc, the players entered the cavern and walked straight to the temple. When they exited the other side, that area described a guardian sitting on top watching for anyone approaching. Oops, already been there. In Apoc, the entrance to one of the temples is mentioned once in text in an area the PCs aren't likely to explore.</p><p></p><p>Basically, in order to successfully run these, you have to read the whole thing, and figure it out ahead of time. I hate that. I want to enjoy the adventure with the players, and I bought an adventure so I wouldn't have to do a lot of work. It should be written so I can follow it like a 'choose your own adventure' to facilitate the easiest mode of play. If it's written linearly, it can still be played out of order or sandbox. But when it's written like a sandbox, it's very difficult to plop it down and play it linearly. </p><p></p><p>The monster appendix isn't in lexical order. They are grouped in the way they appear in chapters - which is useless if I'm in a chapter and have to flip back to the appendix for monster stats.</p><p></p><p>Tyranny starts in the dumbest way possible: the party comes upon a town surrounded by an army, and under attack from a dragon. What 1st - 3rd level party would ever say "Let's check this out." Some time later you're in an area for a level 6 group. Completely clearing the chapter doesn't earn a 4 person party half the xp they need for 7th, but they enter the next chapter in hot pursuit of a villain. This chapter recommends level 7. If they make their tracking check to keep up the chase, go directly to chapter for level 8.</p></blockquote><p></p>
[QUOTE="thexar, post: 7707500, member: 25133"] In general - they are all garbage. First off, these are poorly edited. There are a lot of names on the credits page. Didn't anyone sit down and try to read this thing? The errata tells you exactly how bad it is. How does one keep track of the errata anyway? I don't have them in reach, so here are some examples that my addled brain held on to. In Tyranny, there was a map that had duplicated rooms - with a unique monster. Two numbers were left out of the map, one had a key, the other had the boss. In Apoc, the players entered the cavern and walked straight to the temple. When they exited the other side, that area described a guardian sitting on top watching for anyone approaching. Oops, already been there. In Apoc, the entrance to one of the temples is mentioned once in text in an area the PCs aren't likely to explore. Basically, in order to successfully run these, you have to read the whole thing, and figure it out ahead of time. I hate that. I want to enjoy the adventure with the players, and I bought an adventure so I wouldn't have to do a lot of work. It should be written so I can follow it like a 'choose your own adventure' to facilitate the easiest mode of play. If it's written linearly, it can still be played out of order or sandbox. But when it's written like a sandbox, it's very difficult to plop it down and play it linearly. The monster appendix isn't in lexical order. They are grouped in the way they appear in chapters - which is useless if I'm in a chapter and have to flip back to the appendix for monster stats. Tyranny starts in the dumbest way possible: the party comes upon a town surrounded by an army, and under attack from a dragon. What 1st - 3rd level party would ever say "Let's check this out." Some time later you're in an area for a level 6 group. Completely clearing the chapter doesn't earn a 4 person party half the xp they need for 7th, but they enter the next chapter in hot pursuit of a villain. This chapter recommends level 7. If they make their tracking check to keep up the chase, go directly to chapter for level 8. [/QUOTE]
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Community
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Which official 5E adventures have you played through?
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