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General Tabletop Discussion
*Pathfinder & Starfinder
Which OSR Game for this Concept?
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<blockquote data-quote="Reynard" data-source="post: 7300988" data-attributes="member: 467"><p>(NOTE: Cross post from RPG.net for additional perspectives)</p><p></p><p>I need a break from 5e and am going to be running an old school exploratory D&D game. It will actually be played primarily through play-by-post, with occasional dips into Fantasy Grounds for real time play (a dungeon delve here or a big monster battle there).</p><p></p><p>The conceit is that the campaign is built around a large scale expedition and logistics, resource management, trailblazing and exploration will all be big parts of play. All the PCs won't even necessarily be members of the same "party" since not all of the people interested in the pbp game are interested in the live game, and vice versa.</p><p></p><p>One hundred or so people set out from the Realm to locate and explore the Founding, a generation ship that originally brought humans to this world. The weird field of the planet (magic, essentially) made their tech fail to work and forced the people to abandon the Founding. As is usual with these things, a dark age followed and barbarism took over. That was hundreds of years ago. Now, when the world is crawling back up toward an Enlightenment, the powers that be want to rediscover the Founding and figure out how to make all that sweet, sweet technology work *with* the magic in the world. Those that succeed at this expedition will be rich and famous beyond their wildest dreams. But the land between here and there is an untamed wilderness, full of savage races, terrible beasts and unknowable weirdness.</p><p></p><p>I need an old school D&D game that can support or at least bolt on all the logistical stuff, but still be fast and fun to play when those situation arise.</p><p></p><p>Suggestions? Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7300988, member: 467"] (NOTE: Cross post from RPG.net for additional perspectives) I need a break from 5e and am going to be running an old school exploratory D&D game. It will actually be played primarily through play-by-post, with occasional dips into Fantasy Grounds for real time play (a dungeon delve here or a big monster battle there). The conceit is that the campaign is built around a large scale expedition and logistics, resource management, trailblazing and exploration will all be big parts of play. All the PCs won't even necessarily be members of the same "party" since not all of the people interested in the pbp game are interested in the live game, and vice versa. One hundred or so people set out from the Realm to locate and explore the Founding, a generation ship that originally brought humans to this world. The weird field of the planet (magic, essentially) made their tech fail to work and forced the people to abandon the Founding. As is usual with these things, a dark age followed and barbarism took over. That was hundreds of years ago. Now, when the world is crawling back up toward an Enlightenment, the powers that be want to rediscover the Founding and figure out how to make all that sweet, sweet technology work *with* the magic in the world. Those that succeed at this expedition will be rich and famous beyond their wildest dreams. But the land between here and there is an untamed wilderness, full of savage races, terrible beasts and unknowable weirdness. I need an old school D&D game that can support or at least bolt on all the logistical stuff, but still be fast and fun to play when those situation arise. Suggestions? Thanks. [/QUOTE]
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