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Which PHB race doesn't fit into YOUR fantasy campaign?
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<blockquote data-quote="BiggusGeekus" data-source="post: 44867" data-attributes="member: 1014"><p>I just don't see where gnomes fit in. Take the stereotypes given in the PHB from which we are supposed to use as assistence to derive our characters:</p><p></p><p>* humans: are humans. So far, so good.</p><p>* elves: magic humans</p><p>* dwarves: grumpy humans</p><p>* half-orcs: violent humans</p><p>* half-elves: not really a true race but rather an option for indecisive players</p><p>* halfings: short humans</p><p>* gnomes .... </p><p></p><p></p><p>What are they? Magic people who also like to use gears and stuff? I'm not a Weiss-Hickman fan, but at least they did <em>something</em> with the race. As it is you can't play a gnome without stepping on dwarf, elf, or halfling turf.</p><p></p><p>Personally, I like the idea of evil gnomes who experiment with the undead. Call them "Gnecromancers". But a race of happy-go-lucky tricksters who -- for reasons that can only be describes as "because its in the rules" -- also like machinery.</p><p></p><p>I removed them from my campaign setting because I didn't think of the "gnecromancer" idea until much later. Sorry, gnome lovers. </p><p></p><p>Oh, and drow? The ECL doesn't make up for that magic resistence. I say remove the magic resistance from player drow. Have something sufficently silly like once a drow sees the light of the sun their magic resistance leaves them. But their have been worse player-races. Consider the flumph ...</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 44867, member: 1014"] I just don't see where gnomes fit in. Take the stereotypes given in the PHB from which we are supposed to use as assistence to derive our characters: * humans: are humans. So far, so good. * elves: magic humans * dwarves: grumpy humans * half-orcs: violent humans * half-elves: not really a true race but rather an option for indecisive players * halfings: short humans * gnomes .... What are they? Magic people who also like to use gears and stuff? I'm not a Weiss-Hickman fan, but at least they did [i]something[/i] with the race. As it is you can't play a gnome without stepping on dwarf, elf, or halfling turf. Personally, I like the idea of evil gnomes who experiment with the undead. Call them "Gnecromancers". But a race of happy-go-lucky tricksters who -- for reasons that can only be describes as "because its in the rules" -- also like machinery. I removed them from my campaign setting because I didn't think of the "gnecromancer" idea until much later. Sorry, gnome lovers. Oh, and drow? The ECL doesn't make up for that magic resistence. I say remove the magic resistance from player drow. Have something sufficently silly like once a drow sees the light of the sun their magic resistance leaves them. But their have been worse player-races. Consider the flumph ... [/QUOTE]
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