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Which PHB race doesn't fit into YOUR fantasy campaign?
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<blockquote data-quote="Tonguez" data-source="post: 46431" data-attributes="member: 1125"><p>If I had my way the ONLY playable races in my campaign would be humans and gnomes</p><p></p><p>I dropped Dwarves because they just didn't fit the setting (other than that I like dwarfs although I've never played one)</p><p></p><p>Was going to drop half-orcs (cause my world doesn't have orcs) but kept them as degenerate humans</p><p></p><p>I also kept half-elfs for the players </p><p></p><p>I made Elves a NPC/+3ECL race (made them Sidhe essentially by suping up their magical abilities including gaseous form)</p><p></p><p>I made Halflings into Fey and a +2ECL/NPC race by giving them 'ethereal touch' ie these creatures are able to take the 'shadows' of objects and use them like solid items. The original items loose something in the process (a - 1 modifier for weapons) but otherwise remain intact</p><p></p><p>The problem with PHB Gnomes imho is that they are greatly misrepresented - they are too tall (real gnomes average around 15 inches or shorter and are rarely over 2 ft tall), they are not tinkers - they are however wonderful civil engineers able to construct intricate burrows or erect amazing stone monuments, gnomes almost never leave their clans - gnomes are a hive creature (like the naked mole rat or the smurfs) who can achieve amazing things when in groups of 100 or more (the normal clan size) but are much less effective individually. My gnomes are also hermaphrodites with only one female born per 100</p></blockquote><p></p>
[QUOTE="Tonguez, post: 46431, member: 1125"] If I had my way the ONLY playable races in my campaign would be humans and gnomes I dropped Dwarves because they just didn't fit the setting (other than that I like dwarfs although I've never played one) Was going to drop half-orcs (cause my world doesn't have orcs) but kept them as degenerate humans I also kept half-elfs for the players I made Elves a NPC/+3ECL race (made them Sidhe essentially by suping up their magical abilities including gaseous form) I made Halflings into Fey and a +2ECL/NPC race by giving them 'ethereal touch' ie these creatures are able to take the 'shadows' of objects and use them like solid items. The original items loose something in the process (a - 1 modifier for weapons) but otherwise remain intact The problem with PHB Gnomes imho is that they are greatly misrepresented - they are too tall (real gnomes average around 15 inches or shorter and are rarely over 2 ft tall), they are not tinkers - they are however wonderful civil engineers able to construct intricate burrows or erect amazing stone monuments, gnomes almost never leave their clans - gnomes are a hive creature (like the naked mole rat or the smurfs) who can achieve amazing things when in groups of 100 or more (the normal clan size) but are much less effective individually. My gnomes are also hermaphrodites with only one female born per 100 [/QUOTE]
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Which PHB race doesn't fit into YOUR fantasy campaign?
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