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Which PHBII classes would you adopt?
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<blockquote data-quote="Gold Roger" data-source="post: 2822843" data-attributes="member: 33904"><p>The beguiler is a great archetype that fills a needed niche. It models the utility mage better than every other class. I'm happy that with him enchantments and illusions may finally take a more prominent place in the game. Check, I allow it.</p><p></p><p>The dragon shaman is an exotic class that underlines the prominence of dragons in the game. It's a team player that can still stand on his own two legs. The machanics are easy, mostly quite static/passive and need little bookkeeping. Add to that that it emulates the iconic dragons and has an easy set of motivations and it's the perfect class for novice and casual players. Check, I allow it.</p><p></p><p>The duskblade is a great archetype that is often emulated by multiclassing/PrC, but badly so. A charakter that has studied the melting of arcane magic and swordplay for his life should be able to have both abilities from level one on. The class is on the powerful side, but I think still balanced. Check, I allow it.</p><p></p><p>The knight does for me what it doesn't for others: It models the iconic fantasy knight as I envision it. How could one not have fantasy with honorable heavy armored warriors that challenge their opponents, even against all odds. It also fills a usefull place mechanically. Check, I allow it and in fact play one as my next charakter.</p><p></p><p>Personaly I like base classes that are a bit more specific as long as they are well done.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2822843, member: 33904"] The beguiler is a great archetype that fills a needed niche. It models the utility mage better than every other class. I'm happy that with him enchantments and illusions may finally take a more prominent place in the game. Check, I allow it. The dragon shaman is an exotic class that underlines the prominence of dragons in the game. It's a team player that can still stand on his own two legs. The machanics are easy, mostly quite static/passive and need little bookkeeping. Add to that that it emulates the iconic dragons and has an easy set of motivations and it's the perfect class for novice and casual players. Check, I allow it. The duskblade is a great archetype that is often emulated by multiclassing/PrC, but badly so. A charakter that has studied the melting of arcane magic and swordplay for his life should be able to have both abilities from level one on. The class is on the powerful side, but I think still balanced. Check, I allow it. The knight does for me what it doesn't for others: It models the iconic fantasy knight as I envision it. How could one not have fantasy with honorable heavy armored warriors that challenge their opponents, even against all odds. It also fills a usefull place mechanically. Check, I allow it and in fact play one as my next charakter. Personaly I like base classes that are a bit more specific as long as they are well done. [/QUOTE]
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