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General Tabletop Discussion
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Which setting for my PotA campaign
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7029779" data-attributes="member: 6871653"><p>Yep. That's the problem: they dont create adventurers, they create stats-blocks with voices and wait to be confronted with random encounters in a village <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> They always ask for a big setting like Skyrim or such, but most DMs quit after they realise that my fellow players dont care to discover the world around or get involved with it. They're mostly murderhobos that need to be fast-fowarded to the next fight; they just dont realize it. They actually loved HotDQ because of the railroad.</p><p></p><p>That's why I thought that PotA was more openworld than HotDQ while being more streamlined than SKT.</p><p>I'll probably start with LMoP anyway, but I need a ''high level'' adventure because most of them are use to high-power game.</p><p>One started gaming at a table without Dm a few years ago playing a gestalt mage/beguiler lvl 30, and the other were ''trained'' during 4e in a campaign based on a novel idea from the DM who made all characters part of a prophecy so they could not failed or be killed. I swear, we had a dwarven paladin, that once she fell to 0 HP, transformed into an invincible fire giant. Every character had such powers. So yeah, my table is not used to have to interact with a setting, most time they wait until the setting interact with them, then decide if they care enough to go on a quest (generaly a Dm need to promise them magic loot or levels).</p><p></p><p>The things friendship makes you do... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7029779, member: 6871653"] Yep. That's the problem: they dont create adventurers, they create stats-blocks with voices and wait to be confronted with random encounters in a village :) They always ask for a big setting like Skyrim or such, but most DMs quit after they realise that my fellow players dont care to discover the world around or get involved with it. They're mostly murderhobos that need to be fast-fowarded to the next fight; they just dont realize it. They actually loved HotDQ because of the railroad. That's why I thought that PotA was more openworld than HotDQ while being more streamlined than SKT. I'll probably start with LMoP anyway, but I need a ''high level'' adventure because most of them are use to high-power game. One started gaming at a table without Dm a few years ago playing a gestalt mage/beguiler lvl 30, and the other were ''trained'' during 4e in a campaign based on a novel idea from the DM who made all characters part of a prophecy so they could not failed or be killed. I swear, we had a dwarven paladin, that once she fell to 0 HP, transformed into an invincible fire giant. Every character had such powers. So yeah, my table is not used to have to interact with a setting, most time they wait until the setting interact with them, then decide if they care enough to go on a quest (generaly a Dm need to promise them magic loot or levels). The things friendship makes you do... :P [/QUOTE]
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