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<blockquote data-quote="megamania" data-source="post: 2148356" data-attributes="member: 9255"><p>I am working on doing a new Storyhour set in Eberron. Anyone that knows my Storyhours will know that I tell a story as player and DM while still rolling die to keep things fun and unpredictable. My stories tend to have a lot of humor added and deal with at times extreme situations.</p><p>Orginally I was set (and have started but not posted) a story hour but have since thought of a really neat alternative storyhour. Since I do this for both myself and for EN World viewers, I thought I would present the basics for each and have you decide.</p><p></p><p>IDEA ONE: </p><p>My original idea was telling the stories of a group of Breland government agents during the end of the Last War. These of course are not the typical agents (no fun in that). They are a team of rejects and last hopes that the government often sends on suicide operations. They break the mold of conventional characters in most cases. There is a talkative gambling warforged named Freeball, A changling that enjoys pretending to be others NO MATTER what the consequences. A cleric of knowledge whom always plays mindgames. A shifter ranger whom enjoys binge drinking and partying with young nobles, a cleric/mage that ...well is never satisfied and the one serious character, a failed-paladin now turned merc whom is the embarrassment to his family and sole survivor of three missions.</p><p></p><p>Adventure ideas- Give a taste of politics and war during the last five years of the war while keeping a unique spin on the social life caused by war time tensions.</p><p></p><p>IDEA TWO:</p><p>I had this profound idea that seems to have unlimited potencial at exploration of the Eberron universe. Two chamber members work for a dragon to witness and promote key events to occur within the Eberron universe. There would be a cleric that have the dragon follower prestige class and a ranger. The cleric is a member of a family that has served this dragon for 100's or even 1000's of years. She has a lot of history to use and track over the generations. The ranger serves the dragon and is a sworn protector of the cleric. He will have some dragon related magic or weapons also.</p><p></p><p>Adventure ideas- Unlimited. They would travel throughout the Eberron continents to witness or direct specific events of history. These can be entering the Mournlands within hours of it's creation, key battles, key promotions of rulers and house activities to any number of other events. Planar travel is NOT out of the question.</p><p>For ethic / moral questions they may wonder why these events are important and why should they promote the Dragon Prophesy.</p><p></p><p></p><p>I was just wondering what others thought and wished to see. And if you have a favorite was there anything you wanted to see happen or explained.</p><p></p><p>Thankyou.</p></blockquote><p></p>
[QUOTE="megamania, post: 2148356, member: 9255"] I am working on doing a new Storyhour set in Eberron. Anyone that knows my Storyhours will know that I tell a story as player and DM while still rolling die to keep things fun and unpredictable. My stories tend to have a lot of humor added and deal with at times extreme situations. Orginally I was set (and have started but not posted) a story hour but have since thought of a really neat alternative storyhour. Since I do this for both myself and for EN World viewers, I thought I would present the basics for each and have you decide. IDEA ONE: My original idea was telling the stories of a group of Breland government agents during the end of the Last War. These of course are not the typical agents (no fun in that). They are a team of rejects and last hopes that the government often sends on suicide operations. They break the mold of conventional characters in most cases. There is a talkative gambling warforged named Freeball, A changling that enjoys pretending to be others NO MATTER what the consequences. A cleric of knowledge whom always plays mindgames. A shifter ranger whom enjoys binge drinking and partying with young nobles, a cleric/mage that ...well is never satisfied and the one serious character, a failed-paladin now turned merc whom is the embarrassment to his family and sole survivor of three missions. Adventure ideas- Give a taste of politics and war during the last five years of the war while keeping a unique spin on the social life caused by war time tensions. IDEA TWO: I had this profound idea that seems to have unlimited potencial at exploration of the Eberron universe. Two chamber members work for a dragon to witness and promote key events to occur within the Eberron universe. There would be a cleric that have the dragon follower prestige class and a ranger. The cleric is a member of a family that has served this dragon for 100's or even 1000's of years. She has a lot of history to use and track over the generations. The ranger serves the dragon and is a sworn protector of the cleric. He will have some dragon related magic or weapons also. Adventure ideas- Unlimited. They would travel throughout the Eberron continents to witness or direct specific events of history. These can be entering the Mournlands within hours of it's creation, key battles, key promotions of rulers and house activities to any number of other events. Planar travel is NOT out of the question. For ethic / moral questions they may wonder why these events are important and why should they promote the Dragon Prophesy. I was just wondering what others thought and wished to see. And if you have a favorite was there anything you wanted to see happen or explained. Thankyou. [/QUOTE]
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