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Which was your favourite Forgotten Realms Cosmology?
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<blockquote data-quote="Aldarc" data-source="post: 9330739" data-attributes="member: 5142"><p>Let's start with the big picture view:</p><p>[spoiler][ATTACH=full]360469[/ATTACH] [/spoiler]</p><p></p><p>Basically the World Axis cosmology and mythos involves the mythic drama of the deities of the Astral Sea vs. the primordials of the Elemental Chaos. The creation of the prime material world involved the deities of the Astral Sea playing around with a world that was formed out of the Elemental Chaos, the Gods and Primordials fighting the absolutely devastating Dawn War, and a status quo was created after the Primal Spirits of the Material World kicked out both Gods and Primordials. (You will definitely hear echoes of the Dawn War mythos in Matt Mercer's Exandria setting.)</p><p></p><p>As one could likely guess, the Elemental Chaos is a realm of elemental matter and chaos. The different elements don't have individual planes. It's a singular realm where various elemental forces are in constant state of flux. The Abyss was created by the god Tharzidun by planting a seed from the Far Realms into the Elemental Chaos, which then corrupted the various elementals and primordials who were drawn to it.</p><p></p><p>The Astral Sea is a realm of thought, concept, and ideas. The Astral Sea is where the gods and their various realms are, including the Nine Hells. Spelljammer also mostly happens there. The fun thing about the Astral Sea, IMHO, is that you can add and subtract divine realms as you wish without needing to find a place for them in the Great Wheel.</p><p></p><p>Between the Astral Sea and the Elemental Chaos lie the three inner planes: the Prime, the Shadowfell, and the Feywild. These should be familiar enough as the Feywild and Shadowfell were incorporated into the 5e Great Wheel.</p><p></p><p>The Far Realms are outside of this schema.</p><p></p><p>WotC created the World Axis first and foremost to be a cosmology where adventure happens.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9330739, member: 5142"] Let's start with the big picture view: [spoiler][ATTACH type="full" alt="Multiverse_World_Axis.jpg"]360469[/ATTACH] [/spoiler] Basically the World Axis cosmology and mythos involves the mythic drama of the deities of the Astral Sea vs. the primordials of the Elemental Chaos. The creation of the prime material world involved the deities of the Astral Sea playing around with a world that was formed out of the Elemental Chaos, the Gods and Primordials fighting the absolutely devastating Dawn War, and a status quo was created after the Primal Spirits of the Material World kicked out both Gods and Primordials. (You will definitely hear echoes of the Dawn War mythos in Matt Mercer's Exandria setting.) As one could likely guess, the Elemental Chaos is a realm of elemental matter and chaos. The different elements don't have individual planes. It's a singular realm where various elemental forces are in constant state of flux. The Abyss was created by the god Tharzidun by planting a seed from the Far Realms into the Elemental Chaos, which then corrupted the various elementals and primordials who were drawn to it. The Astral Sea is a realm of thought, concept, and ideas. The Astral Sea is where the gods and their various realms are, including the Nine Hells. Spelljammer also mostly happens there. The fun thing about the Astral Sea, IMHO, is that you can add and subtract divine realms as you wish without needing to find a place for them in the Great Wheel. Between the Astral Sea and the Elemental Chaos lie the three inner planes: the Prime, the Shadowfell, and the Feywild. These should be familiar enough as the Feywild and Shadowfell were incorporated into the 5e Great Wheel. The Far Realms are outside of this schema. WotC created the World Axis first and foremost to be a cosmology where adventure happens. [/QUOTE]
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