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Which Weapon Mastery is Your Favorite?
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<blockquote data-quote="DEFCON 1" data-source="post: 9012173" data-attributes="member: 7006"><p>Cleave. Because not only does it give a martial a little bit of Area of Effect damage (as someone above said)... but it also gives another additional tactic for the warrior to work with... which is maneuvering during battle so that enemies end up in positions where they are next to each other and thus can be Cleaved.</p><p></p><p>Even now in 5E with the rules such that you can use your move in between attacks... there's usually little reason to do so (especially for those tables that don't incorporate the Flanking variant rule). So once two melee creatures engage with each other, there's not many reasons for them to ever reposition themselves (especially when it results in an OA.) And thus many melee fights can end up rather static. So abilities that give reasons for melee warriors to move around I see as a good thing.</p><p></p><p>The Protection fighting style does inspire the shield-user to maneuver themselves adjacent to an ally... and now the Cleave property inspires the weapons-user to maneuver themselves so that two of their targets end up adjacent. These are abilities that I think are good to have because it gives reason to move during a fight. And I think the game could be benefit by having even more.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9012173, member: 7006"] Cleave. Because not only does it give a martial a little bit of Area of Effect damage (as someone above said)... but it also gives another additional tactic for the warrior to work with... which is maneuvering during battle so that enemies end up in positions where they are next to each other and thus can be Cleaved. Even now in 5E with the rules such that you can use your move in between attacks... there's usually little reason to do so (especially for those tables that don't incorporate the Flanking variant rule). So once two melee creatures engage with each other, there's not many reasons for them to ever reposition themselves (especially when it results in an OA.) And thus many melee fights can end up rather static. So abilities that give reasons for melee warriors to move around I see as a good thing. The Protection fighting style does inspire the shield-user to maneuver themselves adjacent to an ally... and now the Cleave property inspires the weapons-user to maneuver themselves so that two of their targets end up adjacent. These are abilities that I think are good to have because it gives reason to move during a fight. And I think the game could be benefit by having even more. [/QUOTE]
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