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Community
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Which Weapon Mastery is Your Favorite?
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<blockquote data-quote="CleverNickName" data-source="post: 9012320" data-attributes="member: 50987"><p>It looks like there are (at least) two schools of thought regarding weapon damage:</p><ul> <li data-xf-list-type="ul">Like [USER=6801299]@Horwath[/USER] and others have suggested, damage is energy: the force of impact a weapon makes when it strikes a target. Using two hands will hurt more than using a single hand, for example, and bigger weapons are more damaging. I think this is what Versatile is trying to model.</li> <li data-xf-list-type="ul">Like [USER=82524]@Vaalingrade[/USER] and others have suggested, damage is an aggregate of many factors (stamina, resolve, health, morale...). Making skin contact with the weapon isn't always necessary to wear an opponent down. I believe this is what Graze is trying to model.</li> </ul><p>Whichever direction OneD&D takes, I think it should pick one and stick with it. If the game is going to assume that hit points are abstract and damage isn't trauma, features like Versatile aren't going to make much sense...and if the game is going to assume that hit points are simulations of physical damage, features like Graze aren't going to make sense. If they pick the first one I'll be happy and if they pick the other I won't, but either way: I still think they should pick.</p><p></p><p>I certainly hope they don't try to do <em>both at the same time</em>, because that will require a lot of the same mental gymnastics that soured me on a certain older edition of the game. "The sword hits you, except it doesn't, but it still hurts you, except not really...look just subtract the hit points and move on, okay?!"</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9012320, member: 50987"] It looks like there are (at least) two schools of thought regarding weapon damage: [LIST] [*]Like [USER=6801299]@Horwath[/USER] and others have suggested, damage is energy: the force of impact a weapon makes when it strikes a target. Using two hands will hurt more than using a single hand, for example, and bigger weapons are more damaging. I think this is what Versatile is trying to model. [*]Like [USER=82524]@Vaalingrade[/USER] and others have suggested, damage is an aggregate of many factors (stamina, resolve, health, morale...). Making skin contact with the weapon isn't always necessary to wear an opponent down. I believe this is what Graze is trying to model. [/LIST] Whichever direction OneD&D takes, I think it should pick one and stick with it. If the game is going to assume that hit points are abstract and damage isn't trauma, features like Versatile aren't going to make much sense...and if the game is going to assume that hit points are simulations of physical damage, features like Graze aren't going to make sense. If they pick the first one I'll be happy and if they pick the other I won't, but either way: I still think they should pick. I certainly hope they don't try to do [I]both at the same time[/I], because that will require a lot of the same mental gymnastics that soured me on a certain older edition of the game. "The sword hits you, except it doesn't, but it still hurts you, except not really...look just subtract the hit points and move on, okay?!" [/QUOTE]
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Which Weapon Mastery is Your Favorite?
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