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General Tabletop Discussion
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Which WotC 5E Adventure Makes the Best Sandbox?
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<blockquote data-quote="Parmandur" data-source="post: 9126074" data-attributes="member: 6780330"><p>Actually some good candidates here.</p><p></p><p>Princes of the Apocalypse covers a sparsely populated area about the size of Oregon or the United Kingdom, and while a lot of people have bogged down with the Anti-Cult Dungeoncrawling, the area is very well set up for improvisational sandbox shenanigans, with locations and NPCs that can be stretched out and plenty of room to add things or roll some random tables.</p><p></p><p>Tomb of Annhilation probably works better as a sandbox if you turn off the "timer" the plot puts PCs under, but either way it is a sizeable region full of encounters and Advebture areas. You can run the sandbox section without reference to the Tomb itself, and have tons of play to get out of it.</p><p></p><p>Curse of Strahd is the consensus best Adventure from WotC to run as-is, but the region of Barovia as described is well setup for sandbox play, with a lot of locations and oddball NPCs.</p><p></p><p>Ghosts of Saltmarsh is mainly an anthology of classic Modules, but the intro section that details 2 or 3 Hexes of the Greyhawk map around Saltmarsh sets up a fantastic sandbox environment, before even considering the tools for free-form naval gameplay in the Appendix. You could run a pretty sizeable campaign just off the plot hooks in the Saltmarsh area.</p><p></p><p>But the best fit for what you are asking, in my estimation, is Storm King's Thunder. Dropping the sort of meandering and listless plot, the book has a huge sandbox section thst covers the entire Sword Coast region (slightly larger than Europe), including an awesome flying ship to get around. Tons of location details and plot hooks to develop, random encounter tables galore, and explicit advice on how to tie other Campaigns together. It really provides the material which would all any of the Sword Coast campaigns to be used together in a super sandbox.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9126074, member: 6780330"] Actually some good candidates here. Princes of the Apocalypse covers a sparsely populated area about the size of Oregon or the United Kingdom, and while a lot of people have bogged down with the Anti-Cult Dungeoncrawling, the area is very well set up for improvisational sandbox shenanigans, with locations and NPCs that can be stretched out and plenty of room to add things or roll some random tables. Tomb of Annhilation probably works better as a sandbox if you turn off the "timer" the plot puts PCs under, but either way it is a sizeable region full of encounters and Advebture areas. You can run the sandbox section without reference to the Tomb itself, and have tons of play to get out of it. Curse of Strahd is the consensus best Adventure from WotC to run as-is, but the region of Barovia as described is well setup for sandbox play, with a lot of locations and oddball NPCs. Ghosts of Saltmarsh is mainly an anthology of classic Modules, but the intro section that details 2 or 3 Hexes of the Greyhawk map around Saltmarsh sets up a fantastic sandbox environment, before even considering the tools for free-form naval gameplay in the Appendix. You could run a pretty sizeable campaign just off the plot hooks in the Saltmarsh area. But the best fit for what you are asking, in my estimation, is Storm King's Thunder. Dropping the sort of meandering and listless plot, the book has a huge sandbox section thst covers the entire Sword Coast region (slightly larger than Europe), including an awesome flying ship to get around. Tons of location details and plot hooks to develop, random encounter tables galore, and explicit advice on how to tie other Campaigns together. It really provides the material which would all any of the Sword Coast campaigns to be used together in a super sandbox. [/QUOTE]
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Which WotC 5E Adventure Makes the Best Sandbox?
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