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<blockquote data-quote="Paul Smart" data-source="post: 7798590" data-attributes="member: 6867385"><p>Starting a new campaign at level 9. This is what I know about it so far.</p><p></p><p>Other players:</p><p>Currently, we have 2 rogues, a barbarian and a fighter warlock.</p><p></p><p>Campaign Background:</p><p>The land of Genovia was a battleground between elementals for thousands of years. King Stevius III conquered the land and cleared it mostly of elementals. The elementals are trying to get their land back. Why are they working together so easily? Is there anything influencing them?</p><p></p><p>They need a healer.</p><p></p><p>I will have a necklace of prayer beads to start</p><p></p><p>I am thinking one of the following. Please help me choose:</p><p></p><p>Option 1</p><p></p><p>Fallen aasimar Fighter 2 / Death Cleric x. Heavy Armour, Shield, Whip. Uses necromancy to both harm and heal.</p><p></p><p>Option 2</p><p></p><p>Protector aasimar life cleric x / Unicorn spirit Sheperd Druid x. Heavy Armour, all the healing spells. Summons spirit animals to take hits. </p><p> Note: If you like this one, what would be the best level breakdown between these two classes.</p><p></p><p>Option 3</p><p>Water Genasi Arcane Cleric. Medium armour, shield, casts everything. Mainly healing with some arcane support.</p><p></p><p>I really like all 3 so I am having a hard time choosing.</p><p></p><p>Thanks for the advice.</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 7798590, member: 6867385"] Starting a new campaign at level 9. This is what I know about it so far. Other players: Currently, we have 2 rogues, a barbarian and a fighter warlock. Campaign Background: The land of Genovia was a battleground between elementals for thousands of years. King Stevius III conquered the land and cleared it mostly of elementals. The elementals are trying to get their land back. Why are they working together so easily? Is there anything influencing them? They need a healer. I will have a necklace of prayer beads to start I am thinking one of the following. Please help me choose: Option 1 Fallen aasimar Fighter 2 / Death Cleric x. Heavy Armour, Shield, Whip. Uses necromancy to both harm and heal. Option 2 Protector aasimar life cleric x / Unicorn spirit Sheperd Druid x. Heavy Armour, all the healing spells. Summons spirit animals to take hits. Note: If you like this one, what would be the best level breakdown between these two classes. Option 3 Water Genasi Arcane Cleric. Medium armour, shield, casts everything. Mainly healing with some arcane support. I really like all 3 so I am having a hard time choosing. Thanks for the advice. [/QUOTE]
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