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Whirtlestaff's Wizards' Academy Revisited, OOC01
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<blockquote data-quote="Leif" data-source="post: 4195925" data-attributes="member: 48762"><p>I have just been corrected in another thread about Summon Familiar. It is NOT a feat, but just a regular class feature for Wizards and Sorcerers. Hmmm, still not really sure that I totally grok the exact difference there, but, whatever. Anyway, the way that I hope this game shapes up will be that we have a much broader range of capabilities in the party, thanks to multiclassing, and that will make the party more self-sufficient and capable of handling a wider variety of really sneaky, devious challenges. hehehe. Kudos to Mowgli on figuring out a way around my new, more restrictive spellbook ruling, namely, buying lots of scrolls. Since I'm giving you the Collegiate Wizard feat as a free bonus feat, just a little bit of judicious allocation of skill points plus that feat should give you almost a lock on making the Spellcraft rolls to learn spells from scrolls. But that will need to be done once the game starts, of course, and links provided to invisible castle to substantiate your success on the rolls. I'm thinking now of starting out by running a published adventure. I have one that is supposed to take a party from 4th level all the way to 8th or 9th level, and that sounds just like what we need. The only thing is that I'm not sure I can become familiar enough with it by Saturday to run it. Hopefully, I'll be enough so to at least make a start, and, also hopefully, most of you will have other stuff to take care of around the academy for at least a little while.</p></blockquote><p></p>
[QUOTE="Leif, post: 4195925, member: 48762"] I have just been corrected in another thread about Summon Familiar. It is NOT a feat, but just a regular class feature for Wizards and Sorcerers. Hmmm, still not really sure that I totally grok the exact difference there, but, whatever. Anyway, the way that I hope this game shapes up will be that we have a much broader range of capabilities in the party, thanks to multiclassing, and that will make the party more self-sufficient and capable of handling a wider variety of really sneaky, devious challenges. hehehe. Kudos to Mowgli on figuring out a way around my new, more restrictive spellbook ruling, namely, buying lots of scrolls. Since I'm giving you the Collegiate Wizard feat as a free bonus feat, just a little bit of judicious allocation of skill points plus that feat should give you almost a lock on making the Spellcraft rolls to learn spells from scrolls. But that will need to be done once the game starts, of course, and links provided to invisible castle to substantiate your success on the rolls. I'm thinking now of starting out by running a published adventure. I have one that is supposed to take a party from 4th level all the way to 8th or 9th level, and that sounds just like what we need. The only thing is that I'm not sure I can become familiar enough with it by Saturday to run it. Hopefully, I'll be enough so to at least make a start, and, also hopefully, most of you will have other stuff to take care of around the academy for at least a little while. [/QUOTE]
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