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White Dwarf Reflections #6
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<blockquote data-quote="Nostalgia Ward" data-source="post: 8491795" data-attributes="member: 6909862"><p>By this issue, White Dwarf seems to have hit its stride. The first page of this issue greets readers with a full page of ads for various fantasy miniatures. What follows is a brief editor’s note from Ian Livingstone and the table of contents. This month’s topics cover the announcement of <strong>White Dwarf’s</strong> one-year anniversary, a statement regarding Games Workshop’s new headquarters, a small price increase, and the celebration of justified text in the magazine.</p><p></p><p style="text-align: center">[ATTACH=full]148682[/ATTACH]</p><p></p><p><em>[Editor's Note: David's (Nostalgia Ward) has been away from this column due to a chronic illness. We're glad to see him back and hope to share more of his columns in 2022!]</em></p><h3><strong>On the Cover</strong></h3><p>An epic battle between a caravan of monsters and an airborne menace unfolds in all its visceral glory.</p><h3><strong>Within the Pages of the Old Tome</strong></h3><p>The first article is <em>Combat and Armour Class </em>by Robert Musson. In the essay, Musson laments the lack of realism in-game combat in <strong>D&D—</strong>especially about armor class—while offering alternatives for calculating AC and creating a more consistent approach to combat situations within the game. It ends with the idea that these changes will slightly weaken characters and make them think twice before rushing into a battle haphazardly. Directly following Musson’s article comes <strong>The Fiend Factory, </strong>a new feature to this issue, edited by Don Turnbull.</p><p></p><p>In this article, readers meet:</p><ul> <li data-xf-list-type="ul">The Needleman (a zombie covered in spikes)</li> <li data-xf-list-type="ul">The throat leech (a leech that, well, attacks via the throat)</li> <li data-xf-list-type="ul">The bonesnaper (a carnivorous dinosaur)</li> <li data-xf-list-type="ul">The Mite (a small subterranean humanoid monster)</li> <li data-xf-list-type="ul">The Fiend (the descendants of mutated offspring of angels and Pan),</li> <li data-xf-list-type="ul">The Disenchanter (a creepy camel with a tentacle protruding from its mouth)</li> <li data-xf-list-type="ul">The Nilbog (a goblin who gains HP when struck)</li> </ul><p>Each monster represents a creative, fun addition to role-playing games, both then and now. It’s pretty cool, honestly.</p><p></p><p>Next up is <strong>Archive Miniatures</strong> by John Norris, reviewing gaming miniatures from the Archive Miniatures company. Middle Earth, D&D, flying monsters, and wizards are all represented to mostly positive reviews. After the miniature reviews, it’s time for the news. The biggest story for this issue: the <strong>Monster Manual </strong>was put on sale for $9.95, with Games Workshop picking up the license to publish it in softcover! Neat! Lew Pulsipher’s <strong>A Place in the Wilderness</strong> follows, offering a D&D scenario set-up based on Jack Vance’s <em>The Dragon Masters.</em></p><p></p><p>This month’s <strong>Open Box </strong>covers some exciting releases. <strong>The Endless Dungeon</strong> and <strong>Dungeon Decor</strong> are early versions of dungeon tiles, allowing game referees to design unique dungeons or occasionally build free-standing dungeons. A hexagon map book and a wilderness fantasy hex map received winning reviews as well. Finally, the game <strong>Labyrnthine</strong>—an adventure through a wizard’s stronghold—was received poorly and considered “not worth the money” by our reviewer Don Turnbull.</p><p></p><p>This month’s letters are a mixed bag. One person writes in asking for help with Don Turnball’s Monster Mark system, while a few other letters come from White Dwarf contributors themselves. Lewis Pulsipher offers a five-step</p><p></p><p>A spectacular battle plays out in the panels of David Lloyd’s <strong>Kalgar </strong>comic, which is always lots of fun. This month’s <strong>Treasure Chest</strong> is pretty short, containing only a few items.</p><p></p><p>At only 24 pages long, this is one of the shorter issues of <strong>White Dwarf’s </strong>early run. The magazine hits its stride and narrows its focus as it heads into the next issue.</p></blockquote><p></p>
[QUOTE="Nostalgia Ward, post: 8491795, member: 6909862"] By this issue, White Dwarf seems to have hit its stride. The first page of this issue greets readers with a full page of ads for various fantasy miniatures. What follows is a brief editor’s note from Ian Livingstone and the table of contents. This month’s topics cover the announcement of [B]White Dwarf’s[/B] one-year anniversary, a statement regarding Games Workshop’s new headquarters, a small price increase, and the celebration of justified text in the magazine. [CENTER][ATTACH type="full" alt="wd6.jpg"]148682[/ATTACH][/CENTER] [I][Editor's Note: David's (Nostalgia Ward) has been away from this column due to a chronic illness. We're glad to see him back and hope to share more of his columns in 2022!][/I] [HEADING=2][B]On the Cover[/B][/HEADING] An epic battle between a caravan of monsters and an airborne menace unfolds in all its visceral glory. [HEADING=2][B]Within the Pages of the Old Tome[/B][/HEADING] The first article is [I]Combat and Armour Class [/I]by Robert Musson. In the essay, Musson laments the lack of realism in-game combat in [B]D&D—[/B]especially about armor class—while offering alternatives for calculating AC and creating a more consistent approach to combat situations within the game. It ends with the idea that these changes will slightly weaken characters and make them think twice before rushing into a battle haphazardly. Directly following Musson’s article comes [B]The Fiend Factory, [/B]a new feature to this issue, edited by Don Turnbull. In this article, readers meet: [LIST] [*]The Needleman (a zombie covered in spikes) [*]The throat leech (a leech that, well, attacks via the throat) [*]The bonesnaper (a carnivorous dinosaur) [*]The Mite (a small subterranean humanoid monster) [*]The Fiend (the descendants of mutated offspring of angels and Pan), [*]The Disenchanter (a creepy camel with a tentacle protruding from its mouth) [*]The Nilbog (a goblin who gains HP when struck) [/LIST] Each monster represents a creative, fun addition to role-playing games, both then and now. It’s pretty cool, honestly. Next up is [B]Archive Miniatures[/B] by John Norris, reviewing gaming miniatures from the Archive Miniatures company. Middle Earth, D&D, flying monsters, and wizards are all represented to mostly positive reviews. After the miniature reviews, it’s time for the news. The biggest story for this issue: the [B]Monster Manual [/B]was put on sale for $9.95, with Games Workshop picking up the license to publish it in softcover! Neat! Lew Pulsipher’s [B]A Place in the Wilderness[/B] follows, offering a D&D scenario set-up based on Jack Vance’s [I]The Dragon Masters.[/I] This month’s [B]Open Box [/B]covers some exciting releases. [B]The Endless Dungeon[/B] and [B]Dungeon Decor[/B] are early versions of dungeon tiles, allowing game referees to design unique dungeons or occasionally build free-standing dungeons. A hexagon map book and a wilderness fantasy hex map received winning reviews as well. Finally, the game [B]Labyrnthine[/B]—an adventure through a wizard’s stronghold—was received poorly and considered “not worth the money” by our reviewer Don Turnbull. This month’s letters are a mixed bag. One person writes in asking for help with Don Turnball’s Monster Mark system, while a few other letters come from White Dwarf contributors themselves. Lewis Pulsipher offers a five-step A spectacular battle plays out in the panels of David Lloyd’s [B]Kalgar [/B]comic, which is always lots of fun. This month’s [B]Treasure Chest[/B] is pretty short, containing only a few items. At only 24 pages long, this is one of the shorter issues of [B]White Dwarf’s [/B]early run. The magazine hits its stride and narrows its focus as it heads into the next issue. [/QUOTE]
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