Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
White Plume Mountain: Tales of the Yawning Portal play report (Spoilerific!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tintael" data-source="post: 7248912" data-attributes="member: 83202"><p>I'm now 2/3 of the way through this adventure and thought I would give an update. </p><p></p><p>First, the players are loving it. At first they had a lot of problems with characters falling into deep water in their armor and nearly . (The kelpies, the room with the valve). I was letting them hold their breath and roll athletics checks to get back into shallow water, but they kept failing and it was too many dice rolls and too much frustration. So after this I dialled back the number of rolls I asked for and just let them succeed at things if their solution was well thought-out. </p><p></p><p>The frictionless room didn't give too much trouble, but it did take a long time for them to design their solution, which involved a folding boat, a ladder and some rope. Similarly the terraced room was fun, but took a while for them to work out how best to use the clerics "Control water" spell, although it didn't seem that hard to me. </p><p></p><p>A few things to be aware of. The encounters are *wildly* unbalanced. They ranged from very easy (the giant crab, which doesn't seem to be immune to polymorph and has only a single attack per turn) to ridiculously hard. Sir Bluto alone is a CR 9 encounter, when you add *eight* other baddies in the same room, you are getting an insane number of attacks on the party for massive damage each round. I reduced the number of minions to four, and played the monsters somewhat dumb and it was still a very tough encounter for the party. </p><p></p><p>Looking forward to wrapping it up soon.</p></blockquote><p></p>
[QUOTE="Tintael, post: 7248912, member: 83202"] I'm now 2/3 of the way through this adventure and thought I would give an update. First, the players are loving it. At first they had a lot of problems with characters falling into deep water in their armor and nearly . (The kelpies, the room with the valve). I was letting them hold their breath and roll athletics checks to get back into shallow water, but they kept failing and it was too many dice rolls and too much frustration. So after this I dialled back the number of rolls I asked for and just let them succeed at things if their solution was well thought-out. The frictionless room didn't give too much trouble, but it did take a long time for them to design their solution, which involved a folding boat, a ladder and some rope. Similarly the terraced room was fun, but took a while for them to work out how best to use the clerics "Control water" spell, although it didn't seem that hard to me. A few things to be aware of. The encounters are *wildly* unbalanced. They ranged from very easy (the giant crab, which doesn't seem to be immune to polymorph and has only a single attack per turn) to ridiculously hard. Sir Bluto alone is a CR 9 encounter, when you add *eight* other baddies in the same room, you are getting an insane number of attacks on the party for massive damage each round. I reduced the number of minions to four, and played the monsters somewhat dumb and it was still a very tough encounter for the party. Looking forward to wrapping it up soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
White Plume Mountain: Tales of the Yawning Portal play report (Spoilerific!)
Top