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*Dungeons & Dragons
Who else is still playing their original campaign?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7003070" data-attributes="member: 32740"><p>Not even close to playing the original campaign. As a player the original campaign was a matter of just myself and the DM sussing things out between ourselves under Holmes basic (we did add more players of course). He invented a lot of his own rules and we got a lot of things amusingly wrong. The DM ran the same "campaign" simply because of momentum I think. However, he eventually joined as a player in a different group while still running our usual game. I then joined that other game as a player. Then the two groups AND campaigns merged, or at least the PC's from our original game wound up living and adventuring in the new campaign world. So, TECHNICALLY it might still be the same game, but it was certainly run somewhat differently. That game continued for a decade or so. Eventually I started "guest DMing" and then started my own game entirely, but ALL of our games fell victim to players quitting outright, moving, or simply finding other things to do - especially during summer. Summers were a KILLER of campaigns. When getting groups restarted there were one or two players who would want to pick up where we left off because they liked their PC's, but most players preferred to start new PC's and I simply started new campaigns entirely to accommodate them rather than try to shoehorn new PC's into old campaigns. I also wanted to experiment somewhat with coming up with NEW scratch settings or trying new published settings. Eventually all the old games just became part of any collective gaming history.</p><p></p><p>That's good and bad. Good because it allows me as DM to try those new things and the players get to try new PC's in new game situations rather than either of us being saddled by old baggage. Bad because starting over from the beginning TOO often also gets tedious. And not all new games even survive until killed by summer simply because not all new PC's are awesome and not all settings (scratch or published) are awesome. Some new games fizzle because... they just do.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7003070, member: 32740"] Not even close to playing the original campaign. As a player the original campaign was a matter of just myself and the DM sussing things out between ourselves under Holmes basic (we did add more players of course). He invented a lot of his own rules and we got a lot of things amusingly wrong. The DM ran the same "campaign" simply because of momentum I think. However, he eventually joined as a player in a different group while still running our usual game. I then joined that other game as a player. Then the two groups AND campaigns merged, or at least the PC's from our original game wound up living and adventuring in the new campaign world. So, TECHNICALLY it might still be the same game, but it was certainly run somewhat differently. That game continued for a decade or so. Eventually I started "guest DMing" and then started my own game entirely, but ALL of our games fell victim to players quitting outright, moving, or simply finding other things to do - especially during summer. Summers were a KILLER of campaigns. When getting groups restarted there were one or two players who would want to pick up where we left off because they liked their PC's, but most players preferred to start new PC's and I simply started new campaigns entirely to accommodate them rather than try to shoehorn new PC's into old campaigns. I also wanted to experiment somewhat with coming up with NEW scratch settings or trying new published settings. Eventually all the old games just became part of any collective gaming history. That's good and bad. Good because it allows me as DM to try those new things and the players get to try new PC's in new game situations rather than either of us being saddled by old baggage. Bad because starting over from the beginning TOO often also gets tedious. And not all new games even survive until killed by summer simply because not all new PC's are awesome and not all settings (scratch or published) are awesome. Some new games fizzle because... they just do. [/QUOTE]
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