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*Dungeons & Dragons
Who else uses silver as the currency denominator rather than gold?
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<blockquote data-quote="snickersnax" data-source="post: 7182738" data-attributes="member: 6888204"><p>I haven't found that the silver standard is difficult to implement at all. By silver standard I mean (1 pp =>1 gp) (1 gp => 1 sp) (1sp => 1cp) for both treasure and costs. If I'm using an gold standard written adventure </p><p> I just say gold when it says platinum, silver when it says gold and copper when it says silver, if it says copper I divide by 10 and round up. The same goes for starting wealth equipment and component prices in the rule books. I explain the system to players and they don't have any difficulty making the conversion themselves. I don't rewrite anything or do anything that requires any effort.</p><p></p><p>Its easier to do at the start of a campaign, but the first time I did it was in the middle of one and it wasn't a problem.</p><p></p><p>The result is that lower level characters tend to deal in copper and silver, middle level characters deal mostly with gold, and high level characters do big transactions in platinum. Copper isn't a trash coin that gets left around in dungeons now. My currency system isn't red-lined at platinum and doesn't require ridiculous weights of gold for simple transactions. Gold becomes the most common currency at about the same time that platinum does in a gold standard campaign. I don't have to hand out<em> bags of holding</em> so that can characters have a way of carrying their wealth.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7182738, member: 6888204"] I haven't found that the silver standard is difficult to implement at all. By silver standard I mean (1 pp =>1 gp) (1 gp => 1 sp) (1sp => 1cp) for both treasure and costs. If I'm using an gold standard written adventure I just say gold when it says platinum, silver when it says gold and copper when it says silver, if it says copper I divide by 10 and round up. The same goes for starting wealth equipment and component prices in the rule books. I explain the system to players and they don't have any difficulty making the conversion themselves. I don't rewrite anything or do anything that requires any effort. Its easier to do at the start of a campaign, but the first time I did it was in the middle of one and it wasn't a problem. The result is that lower level characters tend to deal in copper and silver, middle level characters deal mostly with gold, and high level characters do big transactions in platinum. Copper isn't a trash coin that gets left around in dungeons now. My currency system isn't red-lined at platinum and doesn't require ridiculous weights of gold for simple transactions. Gold becomes the most common currency at about the same time that platinum does in a gold standard campaign. I don't have to hand out[I] bags of holding[/I] so that can characters have a way of carrying their wealth. [/QUOTE]
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Community
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Who else uses silver as the currency denominator rather than gold?
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