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Who Killed the Megaverse?
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<blockquote data-quote="talien" data-source="post: 7776489" data-attributes="member: 3285"><p>The popularity of <strong>Dungeons & Dragons</strong> has helped establish a baseline genre of fantasy that makes the game easily accessible to those familiar with its tropes. But in D&D's early days, the idea of mixing sci-fi and fantasy was built into the game.[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]114563[/ATTACH]</p> <p style="text-align: center">Picture <a href="https://pixabay.com/en/fantasy-forward-science-fiction-2639053/" target="_blank">courtesy of Pixabay</a>.</p><p><strong><span style="font-size: 18px">D&D's Inspiration</span></strong></p><p>Co-creator of D&D, Gary Gygax, was fond of pointing out that the inspiration for D&D was more inspired by R.E. Howard's <strong>Conan the Barbarian </strong>series than J.R.R. Tolkien's <strong>Lord of the Rings, </strong>but that does a disservice to the list of authors he <a href="http://www.digital-eel.com/blog/ADnD_reading_list.htm" target="_blank">identified in Appendix N</a> of the <strong>Advanced Dungeons & Dragons Dungeon Master's Guide: </strong></p><p></p><p>de Camp's <a href="https://en.wikipedia.org/wiki/Lest_Darkness_Fall" target="_blank"><strong>Lest Darkness Fall</strong></a>is an alternate history science fiction novel. Leiber's Fafhrd & Gray Mouser meet "a German man named Karl Treuherz of Hagenbeck who is looking for his spaceship, which he uses to cross the boundaries between different worlds in his hunt for animals for a zoo" in <a href="https://en.wikipedia.org/wiki/Fafhrd_and_the_Gray_Mouser" target="_blank"><strong>The Swords of Lankhmar</strong></a>. Vance's works are set in <a href="https://en.wikipedia.org/wiki/Dying_Earth" target="_blank"><strong>The Dying Earth</strong>,</a> where "magic has loose links to the science of old, and advanced mathematics is treated like arcane lore." A. Merritt's <a href="http://www.castaliahouse.com/retrospective-creep-shadow-by-abraham-merritt/" target="_blank"><strong>Creep, Shadow!</strong></a> is a pulpy adventure featuring:</p><p></p><p>H.P. Lovecraft wrote more modern weird horror while R.E. Howard's Conan took place in a fantasy setting -- and yet the two borrowed themes from each other's works to blend into the Cthulhu Mythos we know today. Add all this up, and D&D was anything but "regular" fantasy. So how did we get here?</p><p><strong><span style="font-size: 18px">You've Got Martians in My D&D!</span></strong></p><p>James Maliszewski <a href="https://www.blackgate.com/2013/10/22/inspiration-and-emulation-tolkien-and-gygax/" target="_blank">explains at Black Gate</a>:</p><p></p><p>The other co-creator of D&D, Dave Arneson, demonstrated his proclivity for mixing sci-fi with fantasy in the Original D&D set, <strong>Supplement II, </strong><a href="http://goodman-games.com/blog/2018/10/01/learning-from-dave-arnesons-published-works/" target="_blank"><strong>Blackmoor</strong></a>:</p><p></p><p>There was the tantalizing possibility of D&D crossing genres, as evidenced by the <strong>Gamma World </strong>and <strong>Boot Hill </strong>crossover rules in the <strong>AD&D Dungeon Master's Guide. </strong>And of course, there was the <strong>Expedition to the Barrier Peaks, </strong>itself inspired by <a href="http://www.enworld.org/forum/content.php?6140-Who-in-the-World-is-James-M-Ward" target="_blank">Jim Ward's </a><strong><a href="http://www.enworld.org/forum/content.php?6140-Who-in-the-World-is-James-M-Ward" target="_blank">Gamma World</a>. </strong></p><p></p><p>But it was not to be. Gygax frequently defended D&D's inclusion of Tolkien-esque creatures as a necessary sop to the popularity of the genre, but as Maliszewski points out, D&D eventually became its own genre, helping strongly demarcate fantasy vs. science fiction:</p><p></p><p>The onus would be on other RPGs to deliver on the promise of a truly cross-genre universe with Palladium's <strong>Rifts </strong>being the foremost example. D&D would follow suit with its Planescape and Spelljammer settings that attempted to encompass all the other D&D universes, but even those settings generally stuck to fantasy as a baseline.</p><p></p><p>New mixed-genre stories have since spun out of that baseline assumption, regularly mixing technology with fantasy in a way that was fresh to fans of the <strong>Thundarr the Barbarian </strong>cartoon. Thanks to the Internet, cross-pollination between genres is a natural outgrowth of so many ideas mixing together, and that's reflected in our own D&D campaigns where aliens or robots might make a surprise appearance. With the <a href="http://www.enworld.org/forum/content.php?6127-Goodman-Games-Next-Reincarnation-Is-Expedition-To-The-Barrier-Peaks" target="_blank">announcement by Goodman Games of the return of <strong>Expedition to the Barrier Peaks</strong></a>, it looks like the megaverse still has some life in it yet.</p></blockquote><p></p>
[QUOTE="talien, post: 7776489, member: 3285"] The popularity of [B]Dungeons & Dragons[/B] has helped establish a baseline genre of fantasy that makes the game easily accessible to those familiar with its tropes. But in D&D's early days, the idea of mixing sci-fi and fantasy was built into the game.[PRBREAK][/PRBREAK] [CENTER][ATTACH type="full" alt="fantasy-2639053_960_720.jpg"]114563[/ATTACH] Picture [URL='https://pixabay.com/en/fantasy-forward-science-fiction-2639053/']courtesy of Pixabay[/URL].[/CENTER] [B][SIZE=5]D&D's Inspiration[/SIZE][/B] Co-creator of D&D, Gary Gygax, was fond of pointing out that the inspiration for D&D was more inspired by R.E. Howard's [B]Conan the Barbarian [/B]series than J.R.R. Tolkien's [B]Lord of the Rings, [/B]but that does a disservice to the list of authors he [URL='http://www.digital-eel.com/blog/ADnD_reading_list.htm']identified in Appendix N[/URL] of the [B]Advanced Dungeons & Dragons Dungeon Master's Guide: [/B] de Camp's [URL='https://en.wikipedia.org/wiki/Lest_Darkness_Fall'][B]Lest Darkness Fall[/B][/URL]is an alternate history science fiction novel. Leiber's Fafhrd & Gray Mouser meet "a German man named Karl Treuherz of Hagenbeck who is looking for his spaceship, which he uses to cross the boundaries between different worlds in his hunt for animals for a zoo" in [URL='https://en.wikipedia.org/wiki/Fafhrd_and_the_Gray_Mouser'][B]The Swords of Lankhmar[/B][/URL]. Vance's works are set in [URL='https://en.wikipedia.org/wiki/Dying_Earth'][B]The Dying Earth[/B],[/URL] where "magic has loose links to the science of old, and advanced mathematics is treated like arcane lore." A. Merritt's [URL='http://www.castaliahouse.com/retrospective-creep-shadow-by-abraham-merritt/'][B]Creep, Shadow![/B][/URL] is a pulpy adventure featuring: H.P. Lovecraft wrote more modern weird horror while R.E. Howard's Conan took place in a fantasy setting -- and yet the two borrowed themes from each other's works to blend into the Cthulhu Mythos we know today. Add all this up, and D&D was anything but "regular" fantasy. So how did we get here? [B][SIZE=5]You've Got Martians in My D&D![/SIZE][/B] James Maliszewski [URL='https://www.blackgate.com/2013/10/22/inspiration-and-emulation-tolkien-and-gygax/']explains at Black Gate[/URL]: The other co-creator of D&D, Dave Arneson, demonstrated his proclivity for mixing sci-fi with fantasy in the Original D&D set, [B]Supplement II, [/B][URL='http://goodman-games.com/blog/2018/10/01/learning-from-dave-arnesons-published-works/'][B]Blackmoor[/B][/URL]: There was the tantalizing possibility of D&D crossing genres, as evidenced by the [B]Gamma World [/B]and [B]Boot Hill [/B]crossover rules in the [B]AD&D Dungeon Master's Guide. [/B]And of course, there was the [B]Expedition to the Barrier Peaks, [/B]itself inspired by [URL='http://www.enworld.org/forum/content.php?6140-Who-in-the-World-is-James-M-Ward']Jim Ward's [/URL][B][URL='http://www.enworld.org/forum/content.php?6140-Who-in-the-World-is-James-M-Ward']Gamma World[/URL]. [/B] But it was not to be. Gygax frequently defended D&D's inclusion of Tolkien-esque creatures as a necessary sop to the popularity of the genre, but as Maliszewski points out, D&D eventually became its own genre, helping strongly demarcate fantasy vs. science fiction: The onus would be on other RPGs to deliver on the promise of a truly cross-genre universe with Palladium's [B]Rifts [/B]being the foremost example. D&D would follow suit with its Planescape and Spelljammer settings that attempted to encompass all the other D&D universes, but even those settings generally stuck to fantasy as a baseline. New mixed-genre stories have since spun out of that baseline assumption, regularly mixing technology with fantasy in a way that was fresh to fans of the [B]Thundarr the Barbarian [/B]cartoon. Thanks to the Internet, cross-pollination between genres is a natural outgrowth of so many ideas mixing together, and that's reflected in our own D&D campaigns where aliens or robots might make a surprise appearance. With the [URL='http://www.enworld.org/forum/content.php?6127-Goodman-Games-Next-Reincarnation-Is-Expedition-To-The-Barrier-Peaks']announcement by Goodman Games of the return of [B]Expedition to the Barrier Peaks[/B][/URL], it looks like the megaverse still has some life in it yet. [/QUOTE]
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