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Who Killed the Megaverse?
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 7776536" data-attributes="member: 86279"><p>I don't get why so many still think the d20 system can't do sci-fi or science fantasy... If we look at 5e alone there is:</p><p></p><p>Dark Matter by Mage Hand Press (a much more realized take on Dragonstar).</p><p>Esper Genesis.</p><p>Ultramodern5.</p><p>Spaceships & Starwyrms.</p><p>Apex.</p><p>NeuroSpasta.</p><p>Wastelands 2099 (it could be 2099 Wastelands).</p><p></p><p>Plus solid fan hacks of Star Wars 5e and Mass Effect 5e (ME 5e has its own website), about 3 Fallout 5e hacks, and fully fleshed out classes that add rules to 5e that fill in the gap, like the Complete Alchemist, Craftsman and Gunslinger classes (from MHP).</p><p></p><p>If we expand further, for 3.5 there was:</p><p></p><p>Dragonstar</p><p>Mutants & Masterminds (1e was pretty close to its d20 roots).</p><p>D20 Modern.</p><p>Armageddon 2089 (some mecha themed game and I could have the year part wrong).</p><p>D20 Mecha companion.</p><p>BESM d20.</p><p>A Fading Suns d20 try.</p><p>Judge Dredd got a d20 game.</p><p></p><p>This list can get even longer if we look at Pathfinder and look at their 3pp stuff.</p><p></p><p>Then there are games like Radiance (an electropunk science fantasy d20 game).</p><p></p><p>To say that d20 is only good for fantasy is really not looking at the broader scope of just how well developed the system has been and if only looking at it from a If WotC doesn't do it than its not done right perspective.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 7776536, member: 86279"] I don't get why so many still think the d20 system can't do sci-fi or science fantasy... If we look at 5e alone there is: Dark Matter by Mage Hand Press (a much more realized take on Dragonstar). Esper Genesis. Ultramodern5. Spaceships & Starwyrms. Apex. NeuroSpasta. Wastelands 2099 (it could be 2099 Wastelands). Plus solid fan hacks of Star Wars 5e and Mass Effect 5e (ME 5e has its own website), about 3 Fallout 5e hacks, and fully fleshed out classes that add rules to 5e that fill in the gap, like the Complete Alchemist, Craftsman and Gunslinger classes (from MHP). If we expand further, for 3.5 there was: Dragonstar Mutants & Masterminds (1e was pretty close to its d20 roots). D20 Modern. Armageddon 2089 (some mecha themed game and I could have the year part wrong). D20 Mecha companion. BESM d20. A Fading Suns d20 try. Judge Dredd got a d20 game. This list can get even longer if we look at Pathfinder and look at their 3pp stuff. Then there are games like Radiance (an electropunk science fantasy d20 game). To say that d20 is only good for fantasy is really not looking at the broader scope of just how well developed the system has been and if only looking at it from a If WotC doesn't do it than its not done right perspective. [/QUOTE]
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