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<blockquote data-quote="billd91" data-source="post: 7782834" data-attributes="member: 3400"><p>The license certain turned into a major problem, but I think your implication is wrong with the other claim. If there's a similar time frame, it's largely coincidental or a case of the last straw breaking their back. The decision to work on PF had a lot to do with the rules for 4e being unavailable to Paizo in a timely fashion to allow for them to have compatible materials at 4e's launch. And since Erik Mona was fretting about the 4e SRD back in October 2007 on the Paizo boards, six months before the GSL press release from WotC (when it still wasn't in a viewable form), I think it's clear that they weren't simply gunning to take advantage of the OGL to publish their own game.</p><p></p><p>If licensing became a problem for 4e (as it doesn't seem to be for 5e), it's because Wizards botched it with the GSL that needed two versions to try to woo over 3PP - and even then, their biggest 3PP cheerleader, Clark Peterson of Necromancer Games, <strong>still</strong> rejected it.</p><p></p><p>Just one (of many) example of how a <strong>corporate process</strong> can damage the environment in which a product is going to be released - totally external to the quality of that product, how well it is (or isn't) playtested, and suitability to its market.</p></blockquote><p></p>
[QUOTE="billd91, post: 7782834, member: 3400"] The license certain turned into a major problem, but I think your implication is wrong with the other claim. If there's a similar time frame, it's largely coincidental or a case of the last straw breaking their back. The decision to work on PF had a lot to do with the rules for 4e being unavailable to Paizo in a timely fashion to allow for them to have compatible materials at 4e's launch. And since Erik Mona was fretting about the 4e SRD back in October 2007 on the Paizo boards, six months before the GSL press release from WotC (when it still wasn't in a viewable form), I think it's clear that they weren't simply gunning to take advantage of the OGL to publish their own game. If licensing became a problem for 4e (as it doesn't seem to be for 5e), it's because Wizards botched it with the GSL that needed two versions to try to woo over 3PP - and even then, their biggest 3PP cheerleader, Clark Peterson of Necromancer Games, [b]still[/b] rejected it. Just one (of many) example of how a [b]corporate process[/b] can damage the environment in which a product is going to be released - totally external to the quality of that product, how well it is (or isn't) playtested, and suitability to its market. [/QUOTE]
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