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<blockquote data-quote="smetzger" data-source="post: 4099760" data-attributes="member: 1230"><p>Count me for Undecided.</p><p></p><p>The switch to 3e was a no-brainer. </p><p>3.5 fixed more problems then it created, so I switch.</p><p></p><p>IMO 3.5 is a good system. My house rules can fit on one page (I stick to pretty much core).</p><p></p><p>If my house rules for 4e are the same or less than my 3.5 house rules, then I'll switch.</p><p></p><p>For me it looks like there are only a few things that 4e fixes...</p><p>1) Alignment</p><p>2) high level play (jury is out on this, but we will see)</p><p>3) More combat option for fighter types</p><p></p><p>But it looks like 4e may have broken the following...</p><p>1) Simplified spell casters (I like them complicated). Maybe they won't be simple, or maybe I will also like them simple.</p><p></p><p>2) Skill selection simplified. I didn't have any problems with the 3e system. If it ain't broke don't fix it. But maybe I'll like it in play. </p><p></p><p>3) It looks like classes have a much narrower role and are more straightjacketed (see skills above and spell selection above). </p><p></p><p>4) Monsters design is adhoc. I didn't have a problem with the CR/EL system. Nor did I have a problem advancing creatures and adding templates and getting it done correctly. </p><p></p><p>5) Goofy names. Feats and Powers seem to have a name that is not directly related to the function. I think this was a marketing move and related to the new OGL license.</p><p></p><p>6) It doesn't look like I will be able to publish my house rules using the new OGL license until the 'protection' period has expired. Also, we don't know what this new license looks like yet.</p><p></p><p>So, lots of unknowns at this point.</p></blockquote><p></p>
[QUOTE="smetzger, post: 4099760, member: 1230"] Count me for Undecided. The switch to 3e was a no-brainer. 3.5 fixed more problems then it created, so I switch. IMO 3.5 is a good system. My house rules can fit on one page (I stick to pretty much core). If my house rules for 4e are the same or less than my 3.5 house rules, then I'll switch. For me it looks like there are only a few things that 4e fixes... 1) Alignment 2) high level play (jury is out on this, but we will see) 3) More combat option for fighter types But it looks like 4e may have broken the following... 1) Simplified spell casters (I like them complicated). Maybe they won't be simple, or maybe I will also like them simple. 2) Skill selection simplified. I didn't have any problems with the 3e system. If it ain't broke don't fix it. But maybe I'll like it in play. 3) It looks like classes have a much narrower role and are more straightjacketed (see skills above and spell selection above). 4) Monsters design is adhoc. I didn't have a problem with the CR/EL system. Nor did I have a problem advancing creatures and adding templates and getting it done correctly. 5) Goofy names. Feats and Powers seem to have a name that is not directly related to the function. I think this was a marketing move and related to the new OGL license. 6) It doesn't look like I will be able to publish my house rules using the new OGL license until the 'protection' period has expired. Also, we don't know what this new license looks like yet. So, lots of unknowns at this point. [/QUOTE]
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