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<blockquote data-quote="Dr Simon" data-source="post: 4235749" data-attributes="member: 21938"><p>So, I went for the Whirling Frenzy barbarian rage variant, MCed with Weather and Destruction domains (all SRD). </p><p></p><p>Full details of gear to follow, plus detailed backstory. I figure he's a sort of primitive storm-worshipping shaman, a somewhat unhinged native or shipwrecked mariner in a Ben Gunn kind of way. The 'spirits' have told him that these incomers to the island herald a time of upheaval, bloodshed and chaos - just the kind of thing that his restless stormgod enjoys. Thus he is drawn to them as Heralds of the Great Storm. He probably knows little of life in Khorvaire proper, perhaps even ignorant of the occurance of the Great War.</p><p></p><p>[Sblock="Kraken, stats"]</p><p>Kraken; Lhazaar Human Male; Brn3/Cleric2; Medium Humanoid (Human); AL CN</p><p><strong>Abilities</strong> Str 14 (+2), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 13 (+1); <strong>Frenzy</strong> Str 18 (+4)</p><p><strong>Initiative</strong> +2; <strong>Speed</strong> 40 ft.</p><p><strong>Armour Class</strong> 15 (+2 Dex, +3 leather armour+1) touch 12, flat-footed 13; <strong>Frenzy AC</strong> 17, touch 14</p><p><strong>Hit points</strong> 57; (3d12+2d8+15)</p><p><strong>BAB/Grapple</strong> +4/+6</p><p><strong>Melee</strong> +1 <em>Falchion +7</em> (2d4+4, crit. 18-20/x2)</p><p><strong>Frenzy</strong> <em>+1 Falchion</em> +7/+7 (2d4+6, crit. 18-20/x2)</p><p><strong>Ranged</strong> Sling +6 (1d4+2, 75 ft.)</p><p><strong>SA</strong> Turn Undead 4/day; <strong>SQ</strong> Bonus skill point, channel positive energy, fast movement, illiterate, trap sense +1, uncanny dodge, whirling frenzy 1/day</p><p><strong>SV</strong> Fortitude +9, Reflex +3 (+4 vs. traps), Will +6; <strong>Frenzy</strong> Reflex +5</p><p><strong>Skills</strong>: Climb +8, Concentration +5, Craft (trapmaking) +6, Handle Animal +4, Heal +4, Jump +5, Profession (sailor) +4, Survival +8</p><p><strong>Feats</strong> : Point Blank Shot, Far Shot, Improved Initiative.</p><p><strong>Languages</strong>: Common</p><p><strong>Possessions</strong>: +1 leather armour (1310 gp), +1 falchion (2375 gp), sling, 20 bullets (2gp), 10 thundering +1 bullets (1600 gp), 10 shock +1 bullets (1600gp), 10 thunderstones (300 gp), 5 vials antitoxin (250 gp), bag of caltrops (1gp), dagger (2 gp).</p><p><strong>Domains</strong>: Destruction (Smite 1/day +4 attack, +2 damage), Weather (Survival is class skill)</p><p><strong>Spells per Day</strong>: 4/3+1</p><p><strong>Spells Commonly Prepared</strong>:</p><p>0th level (Save DC 12) – <em>Detect magic, guidance, resistance (x2)</em>.</p><p>1st level (Save DC 13) – <em>Cause fear, magic weapon, obscuring mist*, shield of faith</em>.</p><p>[/sblock]</p><p></p><p>[sblock="Kraken, background"]</p><p>I was just a lad, a deckhand on board the <em>Princess of Tides</em>, when the storm claimed me for its own. Forty three good men and true... well, scumbags and pirates mainly but they were my only family. Forty three men perished in that storm, and only I survived, washed up on this aptly-name Tempest Isle by the winds of chance.</p><p></p><p>I had a thingy in that storm, as I clung to the last floating bit of the <em>Princess</em> and was dashed by the waves. A... what did old Maskin call it? An epififanny. A vision. A message from the gods. The storm had chosen me as its prophet. I was a good while recovering once I'd been washed up, and I don't rightly recall much of it. My new family, as they became, took me in, fed me, healed me with native medicine. When I finally got back on my feet I found I could channel the fury of the storm. I became a warrior, defending my new family against monsters and enemies. The tribal shaman taught me how to contact the spirits - he said that I was closer to them than others having been near to the veil of Death and returning to tell the tale. He gave me my sword and my armour, and my magical slingstones. And my new name - Kraken, the great beast of the stormy seas.</p><p></p><p>But even with these new powers I'm not enough to stand alone against these foul creatures that seem to grow ever in numbers these days. I need help. The spirits have guided me to these people - the power of the Storm hangs about them; where they go, death and mayhem follow. It is the will of the spirits that I should walk with them for a while.</p><p>[/sblock]</p><p></p><p>Edit: I didn't include the +1 ability score for 4th level - is this subsumed in the 36 point buy?</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4235749, member: 21938"] So, I went for the Whirling Frenzy barbarian rage variant, MCed with Weather and Destruction domains (all SRD). Full details of gear to follow, plus detailed backstory. I figure he's a sort of primitive storm-worshipping shaman, a somewhat unhinged native or shipwrecked mariner in a Ben Gunn kind of way. The 'spirits' have told him that these incomers to the island herald a time of upheaval, bloodshed and chaos - just the kind of thing that his restless stormgod enjoys. Thus he is drawn to them as Heralds of the Great Storm. He probably knows little of life in Khorvaire proper, perhaps even ignorant of the occurance of the Great War. [Sblock="Kraken, stats"] Kraken; Lhazaar Human Male; Brn3/Cleric2; Medium Humanoid (Human); AL CN [B]Abilities[/B] Str 14 (+2), Dex 15 (+2), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 13 (+1); [B]Frenzy[/B] Str 18 (+4) [B]Initiative[/B] +2; [B]Speed[/B] 40 ft. [B]Armour Class[/B] 15 (+2 Dex, +3 leather armour+1) touch 12, flat-footed 13; [B]Frenzy AC[/B] 17, touch 14 [B]Hit points[/B] 57; (3d12+2d8+15) [B]BAB/Grapple[/B] +4/+6 [B]Melee[/B] +1 [I]Falchion +7[/I] (2d4+4, crit. 18-20/x2) [B]Frenzy[/B] [I]+1 Falchion[/I] +7/+7 (2d4+6, crit. 18-20/x2) [B]Ranged[/B] Sling +6 (1d4+2, 75 ft.) [B]SA[/B] Turn Undead 4/day; [B]SQ[/B] Bonus skill point, channel positive energy, fast movement, illiterate, trap sense +1, uncanny dodge, whirling frenzy 1/day [B]SV[/B] Fortitude +9, Reflex +3 (+4 vs. traps), Will +6; [B]Frenzy[/B] Reflex +5 [B]Skills[/B]: Climb +8, Concentration +5, Craft (trapmaking) +6, Handle Animal +4, Heal +4, Jump +5, Profession (sailor) +4, Survival +8 [B]Feats[/B] : Point Blank Shot, Far Shot, Improved Initiative. [B]Languages[/B]: Common [B]Possessions[/B]: +1 leather armour (1310 gp), +1 falchion (2375 gp), sling, 20 bullets (2gp), 10 thundering +1 bullets (1600 gp), 10 shock +1 bullets (1600gp), 10 thunderstones (300 gp), 5 vials antitoxin (250 gp), bag of caltrops (1gp), dagger (2 gp). [B]Domains[/B]: Destruction (Smite 1/day +4 attack, +2 damage), Weather (Survival is class skill) [B]Spells per Day[/B]: 4/3+1 [B]Spells Commonly Prepared[/B]: 0th level (Save DC 12) – [I]Detect magic, guidance, resistance (x2)[/I]. 1st level (Save DC 13) – [I]Cause fear, magic weapon, obscuring mist*, shield of faith[/I]. [/sblock] [sblock="Kraken, background"] I was just a lad, a deckhand on board the [I]Princess of Tides[/I], when the storm claimed me for its own. Forty three good men and true... well, scumbags and pirates mainly but they were my only family. Forty three men perished in that storm, and only I survived, washed up on this aptly-name Tempest Isle by the winds of chance. I had a thingy in that storm, as I clung to the last floating bit of the [I]Princess[/I] and was dashed by the waves. A... what did old Maskin call it? An epififanny. A vision. A message from the gods. The storm had chosen me as its prophet. I was a good while recovering once I'd been washed up, and I don't rightly recall much of it. My new family, as they became, took me in, fed me, healed me with native medicine. When I finally got back on my feet I found I could channel the fury of the storm. I became a warrior, defending my new family against monsters and enemies. The tribal shaman taught me how to contact the spirits - he said that I was closer to them than others having been near to the veil of Death and returning to tell the tale. He gave me my sword and my armour, and my magical slingstones. And my new name - Kraken, the great beast of the stormy seas. But even with these new powers I'm not enough to stand alone against these foul creatures that seem to grow ever in numbers these days. I need help. The spirits have guided me to these people - the power of the Storm hangs about them; where they go, death and mayhem follow. It is the will of the spirits that I should walk with them for a while. [/sblock] Edit: I didn't include the +1 ability score for 4th level - is this subsumed in the 36 point buy? [/QUOTE]
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