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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 2809837" data-attributes="member: 30016"><p>For two days the airship sails north skirting the edge of Thrane. The trip is enjoyable with sunny days and good food prepared by the crew. One of the most memorable moments comes when you pass the Starpeak mountain. Despite the great height the airship is traveling at, the mountain peak still rises far above you. As the sun sets on the second day you can finally make out the distant lights of Stormhome, refuge of House Lyrander. Standing at the railing you can see dozens of firey rings in the sky from the numerous airships and skiffs traveling to and from the city. The captain calls out the order to making for a docking tower and the ship glides gracefully into port. While the crew hurries about securing the ship the captain informs the passengers that they will be in port for 8 hours while supplies are loaded for the long journey to the Lhazaar Principalities. Off duty crew and passangers are free to disembark but he warns that everyone must be back on board by the deadline. </p><p></p><p>With practiced efficiency, crates and boxes are quickly loaded from a crane mounted on the docking tower. The tower crew attach a wide ramp with railings to the side of the ship to allow passangers on and off. Once it is connected four more passangers board the ship and head to their quarters. Two of them, a shifter and a halfling, are assigned a cabin at the opposite end of the passanger deck from your group. The others, an older human woman in richly colored clothes and a middle aged man in stylized silver halfplate, take seperate cabins on the VIP section on level 2.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2809837, member: 30016"] For two days the airship sails north skirting the edge of Thrane. The trip is enjoyable with sunny days and good food prepared by the crew. One of the most memorable moments comes when you pass the Starpeak mountain. Despite the great height the airship is traveling at, the mountain peak still rises far above you. As the sun sets on the second day you can finally make out the distant lights of Stormhome, refuge of House Lyrander. Standing at the railing you can see dozens of firey rings in the sky from the numerous airships and skiffs traveling to and from the city. The captain calls out the order to making for a docking tower and the ship glides gracefully into port. While the crew hurries about securing the ship the captain informs the passengers that they will be in port for 8 hours while supplies are loaded for the long journey to the Lhazaar Principalities. Off duty crew and passangers are free to disembark but he warns that everyone must be back on board by the deadline. With practiced efficiency, crates and boxes are quickly loaded from a crane mounted on the docking tower. The tower crew attach a wide ramp with railings to the side of the ship to allow passangers on and off. Once it is connected four more passangers board the ship and head to their quarters. Two of them, a shifter and a halfling, are assigned a cabin at the opposite end of the passanger deck from your group. The others, an older human woman in richly colored clothes and a middle aged man in stylized silver halfplate, take seperate cabins on the VIP section on level 2. [/QUOTE]
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