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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3401696" data-attributes="member: 30016"><p>OOC - Poor Bront missed a great setup line there =P</p><p></p><p>The night passes uneventfully and despite the crowded conditions you all manage to get some rest. When the morning comes you troop downstairs for a filling breakfast of fresh eggs, fish, and sweetened tea. While you're waiting a messenger arrives wearing a plain robe stitched with the House Deneith seal. He delivers a rolled up scroll and a small pouch that jingles to Johan, bows, and then leaves. The message is from the official Johan had spoken with yesterday. It says that he was able to locate the bounty papers for the man you killed and that after confirming the identity with the city guard, he had been authorized to send you this payment. Inside the pouch are 40 platinum pieces. </p><p></p><p>ooc - Don't forget you still have a magic dagger, ring, and 5 scrolls from his body.</p><p></p><p>With your rolled up copy of the map in hand and directions from the innkeeper, you set out for the cartographer's shop. The shop is located near the top of the city perched on a promitory that hangs out from the cliff. The shop sprawls over a large area and looks fairly ramshackle. It looks like parts of it have been added on by different builders with different ideas on what it should have looked like. In the front window is a yellowed newspaper clipping excitedly describing the famous voyage by Lord Boroman ir'Dayne of the Wayfinders Foundation to the frozen reaches of the Frostfell. A small bell rings overhead as you enter the shop. It's walls are covered by maps and drawings so dense that it is like wallpaper. There are desks scatter across the room with neat stacks of roll scrolls. Several young men and women are hard at work making drawings and marks under the direction of an older gnome. She looks up as you enter and says, <span style="color: SandyBrown">"Greetings, welcome to the Great Unknown. I am Shiza, how can I help you?"</span></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3401696, member: 30016"] OOC - Poor Bront missed a great setup line there =P The night passes uneventfully and despite the crowded conditions you all manage to get some rest. When the morning comes you troop downstairs for a filling breakfast of fresh eggs, fish, and sweetened tea. While you're waiting a messenger arrives wearing a plain robe stitched with the House Deneith seal. He delivers a rolled up scroll and a small pouch that jingles to Johan, bows, and then leaves. The message is from the official Johan had spoken with yesterday. It says that he was able to locate the bounty papers for the man you killed and that after confirming the identity with the city guard, he had been authorized to send you this payment. Inside the pouch are 40 platinum pieces. ooc - Don't forget you still have a magic dagger, ring, and 5 scrolls from his body. With your rolled up copy of the map in hand and directions from the innkeeper, you set out for the cartographer's shop. The shop is located near the top of the city perched on a promitory that hangs out from the cliff. The shop sprawls over a large area and looks fairly ramshackle. It looks like parts of it have been added on by different builders with different ideas on what it should have looked like. In the front window is a yellowed newspaper clipping excitedly describing the famous voyage by Lord Boroman ir'Dayne of the Wayfinders Foundation to the frozen reaches of the Frostfell. A small bell rings overhead as you enter the shop. It's walls are covered by maps and drawings so dense that it is like wallpaper. There are desks scatter across the room with neat stacks of roll scrolls. Several young men and women are hard at work making drawings and marks under the direction of an older gnome. She looks up as you enter and says, [COLOR=SandyBrown]"Greetings, welcome to the Great Unknown. I am Shiza, how can I help you?"[/COLOR] [/QUOTE]
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