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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3496056" data-attributes="member: 30016"><p>The next two days pass in a flurry of activity. At the Tharask Enclave, Creidan listens carefully to your reports on what has happened thus far and where you are headed. When you tell him about who supplied you with the map, he seems unsurprised and doesn't make any comment on the wisdom of basing an expensive expedition on a street entertainer. In fact, after hearing your conclusions, and some sweet talking from Seria and Whisper, he agrees to supply the funds needed for the travel expenses. Any additional supplies however, he says you will be purchasing on your own. He reminds you to bring back any of Oallie's belongings, the captains log books if they're still intact, and any evidence as to what happened to the ship. Meanwhile, Johan spends some time at his House Enclave to be fitted for some new armor better suited to sea travel. Midian spends a day saying farewell to Talbot and then seeking his new companion out in the reefs. The group spends the rest of their time gathering their possessions and making last minute purchases. The scrolls and potions are easily found and seem to be fairly popular purchases due to the number in stock.</p><p></p><p>Johan</p><p>[SBLOCK]</p><p>While visiting your House, the official who helped you before asks a few questions about your destination. He tells you that he knows you are currently working with House Tharask and mentions that House Deneith is very interested in knowing more about the expedition when you return. He hints at a monetary reward for anything useful you can bring back to him.</p><p>[/SBLOCK]</p><p></p><p>Captain Fairwright and her crew have been hard at work during the two days. Massive casks of water, crates of salted pork, and sacks of dried goods are carried up the gangway and loaded into the cargo hold. They also cleared the stern of the ship to make way for a massive diving bell and the cable drum to lower it. At the front and rear of the ship are two newly mounted ballista with their massive ammo strapped down nearby. Captain Fairwright welcomes you on board when you arrive and shows you to your quarters. Johan and Midian she leads down below to the crew section where several hammocks have been slung. It's a little cramped as they are sharing the space with 8 other crew and the cargo. The captain does however provide you with a lockable sea chest to store your belongings. Seria and Whisper are given a tiny cabin at the stern of the ship, formally the first mates room who had to give it up so that the woman need not bunk down below with the men. When everyone is aboard and all the supplies made secure, the Captain orders the anchor raised. The crew put out four long oars and begin maneuvering the ship out of the busy harbor. When they reach open water the crew pulls in the oars and raise the sails. The Stalwart Mariner leaps forward as it catches a brisk morning breeze and you begin your long voyage to the Tempest Straits.</p><p></p><p></p><p></p><p>OOC</p><p>[SBLOCK]</p><p>Your ship is a Pinnace, from the Stormwrack book for those that have it. It is 30' long by 15' wide and has two masts front and back. There are two light ballistas also front and rear. To operate those requires several strength checks to arm and re-cock the firing mechanism. There is a single set of stairs leading below on the starboard side near the center of the ship.</p><p></p><p>I'll figure out XP shortly and have it ready for the next post. For now you are all right at 3rd level.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3496056, member: 30016"] The next two days pass in a flurry of activity. At the Tharask Enclave, Creidan listens carefully to your reports on what has happened thus far and where you are headed. When you tell him about who supplied you with the map, he seems unsurprised and doesn't make any comment on the wisdom of basing an expensive expedition on a street entertainer. In fact, after hearing your conclusions, and some sweet talking from Seria and Whisper, he agrees to supply the funds needed for the travel expenses. Any additional supplies however, he says you will be purchasing on your own. He reminds you to bring back any of Oallie's belongings, the captains log books if they're still intact, and any evidence as to what happened to the ship. Meanwhile, Johan spends some time at his House Enclave to be fitted for some new armor better suited to sea travel. Midian spends a day saying farewell to Talbot and then seeking his new companion out in the reefs. The group spends the rest of their time gathering their possessions and making last minute purchases. The scrolls and potions are easily found and seem to be fairly popular purchases due to the number in stock. Johan [SBLOCK] While visiting your House, the official who helped you before asks a few questions about your destination. He tells you that he knows you are currently working with House Tharask and mentions that House Deneith is very interested in knowing more about the expedition when you return. He hints at a monetary reward for anything useful you can bring back to him. [/SBLOCK] Captain Fairwright and her crew have been hard at work during the two days. Massive casks of water, crates of salted pork, and sacks of dried goods are carried up the gangway and loaded into the cargo hold. They also cleared the stern of the ship to make way for a massive diving bell and the cable drum to lower it. At the front and rear of the ship are two newly mounted ballista with their massive ammo strapped down nearby. Captain Fairwright welcomes you on board when you arrive and shows you to your quarters. Johan and Midian she leads down below to the crew section where several hammocks have been slung. It's a little cramped as they are sharing the space with 8 other crew and the cargo. The captain does however provide you with a lockable sea chest to store your belongings. Seria and Whisper are given a tiny cabin at the stern of the ship, formally the first mates room who had to give it up so that the woman need not bunk down below with the men. When everyone is aboard and all the supplies made secure, the Captain orders the anchor raised. The crew put out four long oars and begin maneuvering the ship out of the busy harbor. When they reach open water the crew pulls in the oars and raise the sails. The Stalwart Mariner leaps forward as it catches a brisk morning breeze and you begin your long voyage to the Tempest Straits. OOC [SBLOCK] Your ship is a Pinnace, from the Stormwrack book for those that have it. It is 30' long by 15' wide and has two masts front and back. There are two light ballistas also front and rear. To operate those requires several strength checks to arm and re-cock the firing mechanism. There is a single set of stairs leading below on the starboard side near the center of the ship. I'll figure out XP shortly and have it ready for the next post. For now you are all right at 3rd level. [/SBLOCK] [/QUOTE]
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