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<blockquote data-quote="SelcSilverhand" data-source="post: 2700515" data-attributes="member: 30016"><p>After a few more attempts, Jaron manages to snap the deadbolt holding the door shut. It flies open and slams against the far wall with a loud clang that echos down the tunnel. Holding up his sunrod, Jaron can see a long narrow tunnel stretching away out of sight that seems free of sewage. Noticing a placard against the wall, he wipes some grime from the face to read the letters written on it. "Maintenance Access #843 East" is stamped on the metal. The floors and walls are formed of expertly carved stone that is still tightly sealed. The ceiling is cluttered with metal piping running the length of the tunnel. Leading the way (I presume), Jaron holds his light high and proceeds cautiously down the tunnel. There are several boot prints here but they look quite old. It is hard to pick out your quarry's prints from among them but at least he has few places to run to. The access tunnel seems to be unending. At random intervals you pass metal doors similar to the one you entered by. From the amount of rust and grime, you can tell no one has used the doors recently. The pipes in the ceiling often split off at the doorways and pass through the stone into the rooms beyond. Next to each door are more metal placards indicating what function the room beyond serves. "Sub Reclaimator #5", "Primary Throughput Access: Mile 4", "Pebble Bed East", and several others. Most of the rooms behind the closed doors are silent, but at a few you can feel the low thrum of machinery operating beyond. After the seventh door Plonk notices something amiss. This door is missing its identification placard. Plonk brushes the hinges with his fingers and they come away with a film of fresh grease. He checks the handle and pushes gently on the door which swings easily. </p><p></p><p>The room beyond is dark and silent but the for distant squeaks of rats disturbed by your light. There is a narrow hallway 15 feet long before it opens up into a larger room. The ceiling is at least 30' high here. You can see at least 2 broken tables and several heavy chains hanging from the ceiling from your vantage point outside. </p><p></p><p>With weapons in hand the party enters the hallway slowly. Just before coming to the next room Jaron feels something like a thread pulled tight across his legs. There is a soft "clink" in the ceiling above and in a split second everyone sees a large round clay jug attached to a rope fall out of the ceiling and swing in an arc down the hallway!</p><p></p><p></p><p><span style="font-size: 9px"><span style="color: DarkOrange">OOC: Rolled the spots for the wire, highest I had was 12. I need Reflex saves from everyone who entered the hallway to the room. </span></span></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2700515, member: 30016"] After a few more attempts, Jaron manages to snap the deadbolt holding the door shut. It flies open and slams against the far wall with a loud clang that echos down the tunnel. Holding up his sunrod, Jaron can see a long narrow tunnel stretching away out of sight that seems free of sewage. Noticing a placard against the wall, he wipes some grime from the face to read the letters written on it. "Maintenance Access #843 East" is stamped on the metal. The floors and walls are formed of expertly carved stone that is still tightly sealed. The ceiling is cluttered with metal piping running the length of the tunnel. Leading the way (I presume), Jaron holds his light high and proceeds cautiously down the tunnel. There are several boot prints here but they look quite old. It is hard to pick out your quarry's prints from among them but at least he has few places to run to. The access tunnel seems to be unending. At random intervals you pass metal doors similar to the one you entered by. From the amount of rust and grime, you can tell no one has used the doors recently. The pipes in the ceiling often split off at the doorways and pass through the stone into the rooms beyond. Next to each door are more metal placards indicating what function the room beyond serves. "Sub Reclaimator #5", "Primary Throughput Access: Mile 4", "Pebble Bed East", and several others. Most of the rooms behind the closed doors are silent, but at a few you can feel the low thrum of machinery operating beyond. After the seventh door Plonk notices something amiss. This door is missing its identification placard. Plonk brushes the hinges with his fingers and they come away with a film of fresh grease. He checks the handle and pushes gently on the door which swings easily. The room beyond is dark and silent but the for distant squeaks of rats disturbed by your light. There is a narrow hallway 15 feet long before it opens up into a larger room. The ceiling is at least 30' high here. You can see at least 2 broken tables and several heavy chains hanging from the ceiling from your vantage point outside. With weapons in hand the party enters the hallway slowly. Just before coming to the next room Jaron feels something like a thread pulled tight across his legs. There is a soft "clink" in the ceiling above and in a split second everyone sees a large round clay jug attached to a rope fall out of the ceiling and swing in an arc down the hallway! [SIZE=1][COLOR=DarkOrange]OOC: Rolled the spots for the wire, highest I had was 12. I need Reflex saves from everyone who entered the hallway to the room. [/COLOR][/SIZE] [/QUOTE]
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