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<blockquote data-quote="SelcSilverhand" data-source="post: 2709504" data-attributes="member: 30016"><p>Jarons sunrod still glows brightly, revealing the area directly around you, but the far corners are shrouded with darkness and shadows that shift as the light moves with Jarons hand. Plonk busys himself pouring his waterskins over his head and chest to rid himself of some of the foul substance between shuddering waves of nausea. </p><p></p><p>In the corners of the room, the rats are no longer trying to flee the light. They have begun scampering from cover to cover, coming closer, their tiny noses lifted into the air. </p><p></p><p></p><p>Battlemap</p><p>[SBLOCK]</p><p>[CODE]</p><p>OOC: </p><p>Okay, not the prettiest map but it'll do. You're looking at a </p><p>100' square room. The second and third floors extend about </p><p>10' out from the walls but the upper floors go into the walls </p><p>20'. So the second and third floors have 30' from wall to </p><p>edge. You can see more objects covered in tarps up there. </p><p></p><p></p><p> ABCDEFGHIJKLMNOPQRSTUVWXYZ</p><p> _____________________</p><p>1 | |</p><p>2 | ...o.........XXX. |</p><p>3 | . . |</p><p>4 | . ### . |</p><p>5 | . ### . |</p><p>6 | . . |</p><p>7 | .## o . |</p><p>8 | .## . |</p><p>9 | . . |</p><p>10| . #### . |</p><p>11| . . |</p><p>12| . o . |</p><p>13| . . |</p><p>14| . o . |</p><p>15| .## ####. |</p><p>16| . . |</p><p>17| . . |</p><p>18| . #####K J . |</p><p>19| ................. |</p><p>20|_______[ ]_________|</p><p> [ ]</p><p>__________[P]__________</p><p> T</p><p>_______________________</p><p></p><p>K = Kala</p><p>J = Jaron</p><p>P = Plonk</p><p>T = Teivel</p><p></p><p># = Misc. Objects, some are quite large. </p><p>o = Chains hanging from the ceiling within reach. </p><p>. = Second and Third floor overhang. </p><p>X = Broken metal stairway to second and third floor</p><p></p><p>[/CODE]</p><p>[/SBLOCK]</p><p></p><p></p><p><span style="font-size: 9px"><span style="color: DarkOrange">ooc: Give me <strong>initiative, spot, and listen</strong> checks next posts. Don't forget your negatives for being sickened. This is your second round of being sickened.</span></span></p><p><span style="font-size: 9px"><span style="color: DarkOrange"><strong>Sickened:</strong> The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.</span></span></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2709504, member: 30016"] Jarons sunrod still glows brightly, revealing the area directly around you, but the far corners are shrouded with darkness and shadows that shift as the light moves with Jarons hand. Plonk busys himself pouring his waterskins over his head and chest to rid himself of some of the foul substance between shuddering waves of nausea. In the corners of the room, the rats are no longer trying to flee the light. They have begun scampering from cover to cover, coming closer, their tiny noses lifted into the air. Battlemap [SBLOCK] [CODE] OOC: Okay, not the prettiest map but it'll do. You're looking at a 100' square room. The second and third floors extend about 10' out from the walls but the upper floors go into the walls 20'. So the second and third floors have 30' from wall to edge. You can see more objects covered in tarps up there. ABCDEFGHIJKLMNOPQRSTUVWXYZ _____________________ 1 | | 2 | ...o.........XXX. | 3 | . . | 4 | . ### . | 5 | . ### . | 6 | . . | 7 | .## o . | 8 | .## . | 9 | . . | 10| . #### . | 11| . . | 12| . o . | 13| . . | 14| . o . | 15| .## ####. | 16| . . | 17| . . | 18| . #####K J . | 19| ................. | 20|_______[ ]_________| [ ] __________[P]__________ T _______________________ K = Kala J = Jaron P = Plonk T = Teivel # = Misc. Objects, some are quite large. o = Chains hanging from the ceiling within reach. . = Second and Third floor overhang. X = Broken metal stairway to second and third floor [/CODE] [/SBLOCK] [SIZE=1][COLOR=DarkOrange]ooc: Give me [B]initiative, spot, and listen[/B] checks next posts. Don't forget your negatives for being sickened. This is your second round of being sickened. [B]Sickened:[/B] The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.[/COLOR][/SIZE] [/QUOTE]
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