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Who Wants to Be a Wayfinder: Under New Management
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<blockquote data-quote="ShaggySpellsword" data-source="post: 2517235" data-attributes="member: 17626"><p><strong>Tel Montayne: Throws down with undead</strong></p><p></p><p>Tel Montayne</p><p>[sblock]<span style="font-size: 12px"><strong>Tel Montayne (1350 xp)</strong></span> </p><p><strong>Male half-elf Ranger 2</strong></p><p><strong>CN Medium humanoid (elf)</strong></p><p><strong>Init</strong> +3; <strong>Senses</strong> low-light vision, Listen +4, Spot +2</p><p><strong>Action Points</strong> 6</p><p><strong>Languages</strong> Common, Elven</p><p>*********************************************************************</p><p><strong>AC</strong> 17, touch 13, flat-footed 14</p><p><strong>Hp</strong> 15 (2 HD)</p><p><strong>Immune</strong> Sleep</p><p><strong>Resistances</strong> +2 saves vs. enchantments</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +6, <strong>Wil</strong>l -2</p><p>*********************************************************************</p><p><strong>Speed</strong> 30 Ft. (6 squares)</p><p><strong>Melee</strong> double-bladed sword +5 (1d8+4/19-20) or</p><p><strong>Ranged</strong> dagger +5 (1d4+3/19-20/10 ft.) or </p><p><strong>Melee</strong> dagger +5 (1d4+3/19-20) or</p><p><strong>Melee</strong> double-bladed sword +3 (1d8+3/19-20) and</p><p><strong>Melee</strong> double-bladed sword +3 (1d8+1/19-20) if two-weapon fighting. </p><p><strong>Space</strong> 5 Ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +5</p><p><strong>Atk Options</strong> Favored Enemy Aberrations +2, two-weapon fighting.</p><p>*********************************************************************</p><p><strong>Abilities</strong> Str 16, Dex 16, Con 15, Int 10, Wis 8, Cha 14</p><p><strong>Special Qualities</strong>: Wild Empathy +4, Elven blood.</p><p><strong>Feats</strong> Exotic Weapon Proficiency: Double Bladed Sword, Track (b), Two-weapon fighting (b)</p><p><strong>Skills</strong> Climb +3, Craft (weaponsmith) +3, Diplomacy +4, Gather Information +4, Jump +4, </p><p>Knowledge (Dungeoneering) +4, Knowledge (Nature) +5, Listen +4, Search +2, Spot +2, </p><p>Survival +4, Swim +2.</p><p><strong>Possessions</strong> explorer’s outfit, chain shirt, double-bladed sword, daggersx5, ID papers with </p><p>portrait, traveling papers, backpack, 50 ft. hemp rope, grappling hook, waterskin, </p><p>weaponsmith’s tools, torch x3, signal whistle, flint and steel, belt pouch containing 4 gp, </p><p>9 sp, 7 cp.[/sblock]</p><p></p><p><strong>Description</strong></p><p>A small but intense looking half-elf, Tel looks like a poor farm boy dressed up in nicer clothing than most farm boys ever see. He’s attractive and well-built, with a very honest face, but the intensity he carries himself with, some find off-putting. His dark coloration has drawn a number of women to him over the years, but none have been able to penetrate the defensives or emotions he wears on his sleeve.</p><p></p><p><strong>Personality</strong></p><p>Tel speaks with a strong accent that marks him immediately as a poor farmer of Aundair. This has caused a number of the richer students of Wynarn University to immediately mark him as ignorant, slow, and beneath them. This has caused Tel to develop a fairly defensive personality over the years. He’s loyal to those he sees as friends, and unstoppable to those he marks as enemies. He often lets his passions drive him.</p><p></p><p><strong>Background</strong></p><p>Tel was born to a fairly wealthy human farmer’s daughter during the last war. Tel’s mother always refused to ever speak of his father, and Tel’s grandfather, while furious that his only daughter gave birth to a bastard, allowed Tel to take the family name, and stay on until he was old enough to apprentice out to a tradesman in the near-by town of Stormhome. Tel was apprenticed to a blacksmith when he was very young, and while he missed his mother (and after a fashion, his gruff grandfather) Tel preferred smithy work to farming work. About the time he was eighteen, and destined for a life of Mediocrity, a mysterious and rich noble bought Tel’s contract with the Blacksmith and paid for Tel to move far south and attend Wynarn University. Tel’s northern agrarian accent made his stand out against the scions of Dragonmarked and Noble houses, making him something of an outsider. Tel wasn’t particularly good at his studies, though he did fairly well in courses detailing the histories of incursions from Kyber, and he had for the first time since he’d been a small boy occasion to work on the hunting skills he’d learned back on the farm. Upon his graduation, Tel received a used Chain Shirt from his mother and grandfather, and a double-bladed sword from his mysterious patron, crafted by the blacksmith who had once been his master.</p><p>Throughout school Tel has tried to determine the identity of his rich patron, and though he has never conclusively succeeded, he suspects it may be his long lost father, some wealthy noble from Stormhome who tracked him down, wanted to give him a good life, but wanted to keep him far away from his own business. Tel is just fine with that. He’ll strike far away from Aundair, see where the world will take him. After he’s a famous explorer, they’ll give him a heroes welcome.</p><p></p><p>His first adventure came about earlier than expected. On his graduation day from Wynarn University...he didn't graduate. To cover the missing credits, he is asked to take part on an expedition to Xen'drick. While flying on an airship to Sharn, preparing for his departure to the continent of mysteries, Tel's ship was assaulted by a mysterious airship filled with undead. Under the cover of foul sorcerous mist, the undead pirates assaulted the crew of Tel's airship. Tel fought valiantly against the interlopers, throwing one particullarly offensive pirate clear out of the sky. Before the aiders fled in terror, Tel had the chance to stare down the laughing face of The Mockery himself captaining the ghost ship...a face Tel will never forget.</p><p></p><p>HP Rolls<img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> <a href="http://invisiblecastle.com/find.py?id=177229" target="_blank">HitPoints (1d8+2=5)</a></p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2517235, member: 17626"] [b]Tel Montayne: Throws down with undead[/b] Tel Montayne [sblock][SIZE=3][B]Tel Montayne (1350 xp)[/B][/SIZE] [b]Male half-elf Ranger 2 CN Medium humanoid (elf) Init[/b] +3; [b]Senses[/b] low-light vision, Listen +4, Spot +2 [b]Action Points[/b] 6 [b]Languages[/b] Common, Elven ********************************************************************* [b]AC[/b] 17, touch 13, flat-footed 14 [b]Hp[/b] 15 (2 HD) [b]Immune[/b] Sleep [b]Resistances[/b] +2 saves vs. enchantments [b]Fort[/b] +6, [b]Ref[/b] +6, [b]Wil[/b]l -2 ********************************************************************* [b]Speed[/b] 30 Ft. (6 squares) [b]Melee[/b] double-bladed sword +5 (1d8+4/19-20) or [b]Ranged[/b] dagger +5 (1d4+3/19-20/10 ft.) or [b]Melee[/b] dagger +5 (1d4+3/19-20) or [b]Melee[/b] double-bladed sword +3 (1d8+3/19-20) and [b]Melee[/b] double-bladed sword +3 (1d8+1/19-20) if two-weapon fighting. [b]Space[/b] 5 Ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +2; [b]Grp[/b] +5 [b]Atk Options[/b] Favored Enemy Aberrations +2, two-weapon fighting. ********************************************************************* [b]Abilities[/b] Str 16, Dex 16, Con 15, Int 10, Wis 8, Cha 14 [b]Special Qualities[/b]: Wild Empathy +4, Elven blood. [b]Feats[/b] Exotic Weapon Proficiency: Double Bladed Sword, Track (b), Two-weapon fighting (b) [b]Skills[/b] Climb +3, Craft (weaponsmith) +3, Diplomacy +4, Gather Information +4, Jump +4, Knowledge (Dungeoneering) +4, Knowledge (Nature) +5, Listen +4, Search +2, Spot +2, Survival +4, Swim +2. [b]Possessions[/b] explorer’s outfit, chain shirt, double-bladed sword, daggersx5, ID papers with portrait, traveling papers, backpack, 50 ft. hemp rope, grappling hook, waterskin, weaponsmith’s tools, torch x3, signal whistle, flint and steel, belt pouch containing 4 gp, 9 sp, 7 cp.[/sblock] [B]Description[/B] A small but intense looking half-elf, Tel looks like a poor farm boy dressed up in nicer clothing than most farm boys ever see. He’s attractive and well-built, with a very honest face, but the intensity he carries himself with, some find off-putting. His dark coloration has drawn a number of women to him over the years, but none have been able to penetrate the defensives or emotions he wears on his sleeve. [B]Personality[/B] Tel speaks with a strong accent that marks him immediately as a poor farmer of Aundair. This has caused a number of the richer students of Wynarn University to immediately mark him as ignorant, slow, and beneath them. This has caused Tel to develop a fairly defensive personality over the years. He’s loyal to those he sees as friends, and unstoppable to those he marks as enemies. He often lets his passions drive him. [B]Background[/B] Tel was born to a fairly wealthy human farmer’s daughter during the last war. Tel’s mother always refused to ever speak of his father, and Tel’s grandfather, while furious that his only daughter gave birth to a bastard, allowed Tel to take the family name, and stay on until he was old enough to apprentice out to a tradesman in the near-by town of Stormhome. Tel was apprenticed to a blacksmith when he was very young, and while he missed his mother (and after a fashion, his gruff grandfather) Tel preferred smithy work to farming work. About the time he was eighteen, and destined for a life of Mediocrity, a mysterious and rich noble bought Tel’s contract with the Blacksmith and paid for Tel to move far south and attend Wynarn University. Tel’s northern agrarian accent made his stand out against the scions of Dragonmarked and Noble houses, making him something of an outsider. Tel wasn’t particularly good at his studies, though he did fairly well in courses detailing the histories of incursions from Kyber, and he had for the first time since he’d been a small boy occasion to work on the hunting skills he’d learned back on the farm. Upon his graduation, Tel received a used Chain Shirt from his mother and grandfather, and a double-bladed sword from his mysterious patron, crafted by the blacksmith who had once been his master. Throughout school Tel has tried to determine the identity of his rich patron, and though he has never conclusively succeeded, he suspects it may be his long lost father, some wealthy noble from Stormhome who tracked him down, wanted to give him a good life, but wanted to keep him far away from his own business. Tel is just fine with that. He’ll strike far away from Aundair, see where the world will take him. After he’s a famous explorer, they’ll give him a heroes welcome. His first adventure came about earlier than expected. On his graduation day from Wynarn University...he didn't graduate. To cover the missing credits, he is asked to take part on an expedition to Xen'drick. While flying on an airship to Sharn, preparing for his departure to the continent of mysteries, Tel's ship was assaulted by a mysterious airship filled with undead. Under the cover of foul sorcerous mist, the undead pirates assaulted the crew of Tel's airship. Tel fought valiantly against the interlopers, throwing one particullarly offensive pirate clear out of the sky. Before the aiders fled in terror, Tel had the chance to stare down the laughing face of The Mockery himself captaining the ghost ship...a face Tel will never forget. HP Rolls:2: [url=http://invisiblecastle.com/find.py?id=177229]HitPoints (1d8+2=5)[/url] [/QUOTE]
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