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Who Wants to Be a Wayfinder: Under New Management
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<blockquote data-quote="Jarval" data-source="post: 2518045" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Glaw</strong></span></p><p>[sblock]Male Warforged, 1st Level Ranger</p><p>Deity: None as yet.</p><p>Medium Living Construct.</p><p></p><p><strong>Hit Dice:</strong> 1d8+3 (11 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 16 (+2 Dex, +2 composite plating, +2 shield), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +1/+3</p><p><strong>Attack:</strong> +3 battleaxe (1d8+2) or +3 composite longbow (1d8) or +3 dagger (1d4+2) or +3 slam (1d4+2)</p><p><strong>Full Attack:</strong> As above.</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Favoured Enemy: Aberrations +2.</p><p><strong>Special Qualities:</strong> Track, Wild Empathy +0</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 14, Dex 14, Con 16, Int 16, Wis 12, Cha 8</p><p><strong>Skills:</strong> Climb +6 (4), Concentration +7 (4), Craft (armoursmithing) +9 (4)*, Hide +6 (4), Jump +6 (4), Knowledge (Nature) +7 (4), Listen +3 (2), Move Silently +6 (4), Spot +3 (2), Survival +5 (4); *+2 bonus from masterwork tools.</p><p><strong>Feats:</strong> Track, Wild Talent</p><p><strong>Alignment:</strong> Chaotic Good</p><p></p><p><strong>Languages spoken:</strong> Common.</p><p></p><p><strong>Equipment:</strong> Explorer's Outfit, heavy wooden shield, battleaxe, composite longbow, 40 arrows, dagger, backpack (grappling hook, masterwork armoursmithing tools, 50' silk rope, 3 sunrods, 3 torches, whetstone), belt pouch (flint and steel, 5 gp, 9 sp, 6 cp). Total weight carried is 49.5 lb.[/sblock]</p><p></p><p><strong>Description:</strong> Glaw stands six feet tall, his body covered by dull beaten metal. Beneath the armour plating that covers his body are sinews of wood, run through with veins of green and blue crystal. A ridged diamond shot through with crystal is marked on his forehead, an angular stylised drop of water.</p><p></p><p>He wears study dull green and brown traveller's clothes, and wide-brimmed brown felt hat. A bow and large axe are slung across his back, a quiver of arrows hangs from his belt, and a battered wooden shield is strapped to his right arm.</p><p></p><p></p><p><strong>Personality:</strong> Glaw is a quiet soul, preferring to observe others than to get involved in the complexities of social interaction. He's usually terse when drawn into conversation, unless the topic turns to the natural world. Then he will expound at length on the habits of various creatures, the majesty of the forests, or the hazards of travel in the untamed wilds of Khorvaire.</p><p></p><p></p><p><strong>Background:</strong> Glaw has no memory of his creation, or training. His first memory is of standing hidden in the undergrowth of a forest clearing, watching the road that passed through it. Somewhat puzzled by this, he stepped out onto the road and followed it to the north. Several days walk, and meeting some very interesting farmers on the way, Glaw found himself in a city that he knew was called Fairhaven. Odd.</p><p></p><p>Something drew him to the University, and he gave a name to one of the gatekeepers. He was shown through, given his own room, and told he would start his studies at the University the following day. Odd, but perhaps that is how humans do these things.</p><p></p><p>A little over two years have passed since that day, and Glaw is still none the wiser as to his origin. Talking with other warforged, he has found that they all have some knowledge of their creation, but he has made no headway with finding whatever memories he has lost. In all honesty, he is little concerned by this. More important is where he is and what he does now. The past is gone, but the future is still to be shaped...</p></blockquote><p></p>
[QUOTE="Jarval, post: 2518045, member: 421"] [size=3][b]Glaw[/b][/size] [sblock]Male Warforged, 1st Level Ranger Deity: None as yet. Medium Living Construct. [b]Hit Dice:[/b] 1d8+3 (11 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 16 (+2 Dex, +2 composite plating, +2 shield), touch 12, flat-footed 14 [b]Base Attack/Grapple:[/b] +1/+3 [b]Attack:[/b] +3 battleaxe (1d8+2) or +3 composite longbow (1d8) or +3 dagger (1d4+2) or +3 slam (1d4+2) [b]Full Attack:[/b] As above. [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Favoured Enemy: Aberrations +2. [b]Special Qualities:[/b] Track, Wild Empathy +0 [b]Saves:[/b] Fort +5, Ref +4, Will +1 [b]Abilities:[/b] Str 14, Dex 14, Con 16, Int 16, Wis 12, Cha 8 [b]Skills:[/b] Climb +6 (4), Concentration +7 (4), Craft (armoursmithing) +9 (4)*, Hide +6 (4), Jump +6 (4), Knowledge (Nature) +7 (4), Listen +3 (2), Move Silently +6 (4), Spot +3 (2), Survival +5 (4); *+2 bonus from masterwork tools. [b]Feats:[/b] Track, Wild Talent [b]Alignment:[/b] Chaotic Good [b]Languages spoken:[/b] Common. [b]Equipment:[/b] Explorer's Outfit, heavy wooden shield, battleaxe, composite longbow, 40 arrows, dagger, backpack (grappling hook, masterwork armoursmithing tools, 50' silk rope, 3 sunrods, 3 torches, whetstone), belt pouch (flint and steel, 5 gp, 9 sp, 6 cp). Total weight carried is 49.5 lb.[/sblock] [b]Description:[/b] Glaw stands six feet tall, his body covered by dull beaten metal. Beneath the armour plating that covers his body are sinews of wood, run through with veins of green and blue crystal. A ridged diamond shot through with crystal is marked on his forehead, an angular stylised drop of water. He wears study dull green and brown traveller's clothes, and wide-brimmed brown felt hat. A bow and large axe are slung across his back, a quiver of arrows hangs from his belt, and a battered wooden shield is strapped to his right arm. [b]Personality:[/b] Glaw is a quiet soul, preferring to observe others than to get involved in the complexities of social interaction. He's usually terse when drawn into conversation, unless the topic turns to the natural world. Then he will expound at length on the habits of various creatures, the majesty of the forests, or the hazards of travel in the untamed wilds of Khorvaire. [b]Background:[/b] Glaw has no memory of his creation, or training. His first memory is of standing hidden in the undergrowth of a forest clearing, watching the road that passed through it. Somewhat puzzled by this, he stepped out onto the road and followed it to the north. Several days walk, and meeting some very interesting farmers on the way, Glaw found himself in a city that he knew was called Fairhaven. Odd. Something drew him to the University, and he gave a name to one of the gatekeepers. He was shown through, given his own room, and told he would start his studies at the University the following day. Odd, but perhaps that is how humans do these things. A little over two years have passed since that day, and Glaw is still none the wiser as to his origin. Talking with other warforged, he has found that they all have some knowledge of their creation, but he has made no headway with finding whatever memories he has lost. In all honesty, he is little concerned by this. More important is where he is and what he does now. The past is gone, but the future is still to be shaped... [/QUOTE]
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