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Who Wants to Be a Wayfinder: Under New Management
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<blockquote data-quote="Prof Yeti" data-source="post: 2547449" data-attributes="member: 24682"><p><strong>Jaron Dain</strong></p><p></p><p>Basic Stats and Abilities</p><p>[sblock]<strong>Human Paragon 1/ Wizard 1</strong></p><p><strong>Exp Points – 1,000</strong></p><p><strong>Medium Humanoid (Human)</strong></p><p><strong>Alignment: Neutral Good</strong></p><p><strong>Deity: Aureon</strong></p><p><strong>Home Region: Passage, Aundair</strong></p><p><strong>Height: 5’10”</strong></p><p><strong>Weight: 156 lbs.</strong></p><p><strong>Hair: Blonde</strong></p><p><strong>Eyes: Green (Dark)</strong></p><p><strong>Age: 20 </strong></p><p><strong>Skin: Caucasian</strong></p><p><strong></strong></p><p><strong>Action Points: 6</strong></p><p><strong></strong></p><p><strong>Point Buy Level – 36</strong></p><p><strong>Str: 10 (+0) </strong> [2 Pts]</p><p><strong>Dex: 16 (+3)</strong> [10 Pts]</p><p><strong>Con: 11 (+0)</strong> [3 Pts]</p><p><strong>Int: 16 (+3)</strong> [10 Pts]</p><p><strong>Wis: 13 (+1)</strong> [5 Pts]</p><p><strong>Cha: 14 (+2)</strong> [6 Pts]</p><p></p><p><strong>Class Features/ Racial Abilities –</strong> Human Traits (+4 Skill Points at 1st Level, +1 Skill Point/ Level, Bonus Feat at 1st Level), Light Armor Proficiency, Martial Weapons Proficiency [Longbow], Simple Weapons Proficiency [All], Arcane Spells, Familiar [Monkey - Torg]</p><p></p><p><strong>Hit Dice:</strong> 8 [d8], 3 [d4] + 0 [Con]</p><p><strong>HP: 11</strong></p><p><strong>AC: 13</strong> (+3 Dex), Touch – 13, Flat Footed – 10</p><p><strong>ACP: N/A</strong></p><p><strong>Initiative: +3</strong> (+3 Dex)</p><p><strong>Speed: 30 Ft.</strong></p><p></p><p><strong>Saving Throws – </strong> </p><p><strong>Fort: +0</strong> [Base +0/ Con +0]</p><p><strong>Ref: +3 </strong> [Base +0/ Dex +3]</p><p><strong>Will: +4 </strong> [Base +4/ Wis +1]</p><p></p><p><strong>BAB - +0 [Base Melee – +0/ Base Ranged – +3]</strong></p><p><strong>Melee +0</strong> [Light Mace – 1d6/ 20 x2/ B]</p><p><strong>Melee +0</strong> [Dagger – 1d4/ 19-20 x2/ 10 Ft./ S or P]</p><p><strong>Ranged +3</strong> [Longbow – 1d8/ 20 x3/ 100 Ft./ P]</p><p></p><p><strong>Skill [Points ((4+3) x4)+4=32]</strong></p><p><strong>Climb +6</strong> [3 Ranks/ +0 Str/ +3 Familiar]</p><p><strong>Concentration +1</strong> [1 Ranks/ +0 Con]</p><p><strong>Craft (Alchemy) +4</strong> [1 Ranks/ +3 Int]</p><p><strong>Decipher Script +6</strong> [3 Ranks/ +3 Int]</p><p><strong>Diplomacy [AL] +6</strong> [4 Ranks/ +2 Cha]</p><p><strong>Jump +3</strong> [3 Ranks/ +0 Str]</p><p><strong>Know – Arcana +7</strong> [4 Ranks/ +3 Int]</p><p><strong>Know – History +4</strong> [1 Ranks/ +3 Int]</p><p><strong>Know – Nature +4</strong> [1 Ranks/ +3 Int]</p><p><strong>Know – The Plane +4</strong> [1 Ranks/ +3 Int]</p><p><strong>Listen +4</strong> [3 Ranks/ +1 Wis]</p><p><strong>Search +6</strong> [3 Ranks/ +3 Int]</p><p><strong>Sense Motive +4</strong> [3 Ranks/ +1 Wis]</p><p><strong>Spellcraft +4</strong> [1 Ranks/ +3 Int]</p><p><strong>Spot +4</strong> [3 Ranks/ +1 Wis]</p><p><strong>Swim +3</strong> [3 Ranks/ +0 Str]</p><p></p><p>AL = Denotes Adaptive Learning Skill</p><p></p><p><strong>Feats – </strong> </p><p><strong>1st –</strong> Point Blank Shot</p><p><strong>Bonus Human Feat – </strong> Precise Shot</p><p><strong>Bonus Wizard Feat - </strong> Scribe Scroll</p><p></p><p><strong>Languages:</strong> Common, Elven, Draconic, and Gnomish</p><p>[/sblock]</p><p>Magic[sblock]</p><p><strong>Spells Per/Day</strong></p><p>DC 13+ Spell Level</p><p>0 Lvl – 3, 1st Lvl – 1+1</p><p></p><p><strong>Spells Memorized</strong></p><p>0 Lvl – Detect Magic, Mage Hand, Prestidigitation</p><p>1st Lvl – Color Spray, Magic Missile</p><p></p><p><strong>Spell Book</strong></p><p><em>0 - Lvl </em> </p><p>Acid Splash</p><p>Arcane Mark</p><p>Dancing Lights</p><p>Detect Magic Daze</p><p>Detect Poison</p><p>Disrupt Undead</p><p>Flare</p><p>Ghost Sounds</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Open/Close</p><p>Prestidigitation</p><p>Ray of Frost</p><p>Read Magic</p><p>Resistance</p><p>Touch of Fatigue</p><p></p><p><em>1 - Lvl</em></p><p>Color Spray</p><p>Comprehend Languages</p><p>Feather Fall</p><p>Identify</p><p>Magic Missile</p><p>Shield</p><p>[/sblock]</p><p></p><p><strong>Familiar</strong>[sblock]</p><p><strong>Name: </strong> Torg</p><p><strong>Type: </strong> Monkey</p><p><strong>Hit Dice:</strong>2</p><p><strong>Hit Points:</strong>8</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed:</strong> 30', Climb 30' </p><p><strong>Armor Class:</strong> 15</p><p><strong>~ Touch:</strong> 14</p><p><strong>~ Flat-Footed:</strong>13</p><p><strong>Base Attack/Grapple:</strong> +0/ -12</p><p><strong>Attack:</strong> Bite +4 (1d3-4)</p><p><strong>Full Attack:</strong> Bite +4 (1d3-4)</p><p><strong>Space/Reach:</strong> 2-1/2 Ft./ 0 Ft.</p><p><strong>Special Attack: </strong> N/A</p><p><strong>Special Quality:</strong> Low-Light Vision, Darkvision 60', Alertness, Improved Evasion, Share Spell, Empathic Link, Master Bonus (Climb +3)</p><p><strong>Saves – </strong> </p><p>~ Fort: +2</p><p>~ Ref: +4</p><p>~ Will: +5</p><p><strong>Abilities –</strong></p><p>~ Str: 3</p><p>~ Dex: 15</p><p>~ Con: 10</p><p>~ Int: 6</p><p>~ Wis: 12</p><p>~ Cha: 5</p><p><strong>Skills:</strong> Balance +10, Climb +10, Hide +10, Listen +4, Spot +4</p><p><strong>Feats:</strong> Weapon Finesse </p><p>[/sblock]</p><p><strong>Equipment </strong> [sblock]</p><p><strong>Wearing/ Carrying at hand</strong></p><p></p><p>Black Explorer Outfit (0) [Free]</p><p>Light Mace (4 lbs) [5 Gp]</p><p>Dagger (MW) (1 lbs) [302 Gp]</p><p>Dagger [x2] (2 lbs) [4 Gp]</p><p>Longbow (3 lbs) [75 Gp]</p><p>Quiver of Arrow [14] (3 lbs) [1 Gp]</p><p></p><p>Money Pouch 33 Gp, 8 Sp, 2 Cp (0.5 lb) [1 Gp]</p><p><strong>In or on Containers</strong></p><p>Bandoleer (MW) (0.5 lb) [5 Gp]</p><p>~ Flint/ Steel (0) [1 Gp]</p><p>~ Whetstone (1 lb) [2 Cp]</p><p>~ Chalk [x10] (0) [1 Sp]</p><p>~ Candle [x6] (0) [6 Cp]</p><p>~ ID Papers (0) [5 Gp]</p><p>~ Travel Papers (0) [2 Sp]</p><p>~ Papers - Noble Qui (0) [0]</p><p></p><p>Haversack (2 lbs) [2 Gp]</p><p>~Spellbook (3 lbs) [Free]</p><p>~Water Skin (4 lbs) [1 Gp]</p><p>~Rations (1 lbs) [5 Sp]</p><p>~Scroll Case (0.5 lb) [1 Gp]</p><p>~Sun Rod (x4) (4 lbs) [8 Gp] </p><p>~Quiver of Arrows (3 lbs) [1 Gp]</p><p></p><p>Mule (N/A) [8 Gp]</p><p>~Bit and bridle (1 lb) [2 Gp]</p><p>~Pack Saddle (15 lbs) [5 Gp]</p><p>~Feed (x2) (20 lbs) [1 Sp]</p><p>~Water Skin (x3) (12 lbs) [3 Gp]</p><p>~Rations (x7) (7 lbs) [3 Gp, 5 Sp]</p><p>~Explorers Outfit (x2) (16 lbs) [20 Gp]</p><p>~Bedroll (5 lbs) [1 Sp]</p><p>~Quiver of 20 Arrow (x2) (6 lbs) [2 Gp]</p><p>~Silk Rope (50’) (x2) (10 lbs) [20 Gp]</p><p>~Grappling Hook (x2) (8 lbs) [2 Gp]</p><p>~Scroll Case (0.5 lb) [1 Gp]</p><p>~Sun Rod (x4) (4 lbs) [8 Gp]</p><p>~Sack (x3) (1.5 lbs) [3 Sp]</p><p></p><p>Total Carried – 32.5 lbs Light Load (Mule Load – 133.5 lbs Light Load)</p><p></p><p>Total Money – </p><p>33 Gp, 8 Sp, 2 Cp[/sblock]</p><p></p><p><strong>Appearance – </strong> Jaron is a Human male of average height and weight, approximately 5’10” and 156 lbs. His build is best described as wiry, like someone who spends much of his time running. With features that are somewhat sharp, but well proportioned, they give him a look that is both pleasant and intense. His hair is blonde almost to the point of looking white, worn long and reaching to his shoulder blades, while he wears a goatee he is meticulously groomed most of the times. But the most striking feature is his eyes, a dark green, which seem equally adept at conveying comfort and menace. </p><p></p><p>He normally wears an outfit most accustom to those that spend their time exploring, consisting of a shirt, vest, pants, and knee high boots. His outfits are normally loose but not baggy, to maximize comfort without affecting his movement. The vest, pants, and boots are made from black Guar (lizard) hide known for its waterproof qualities. His shirts are normally dyed a dark green to match his eyes and made of cotton for comfort and durability. When the weather is not prohibitive he commonly wears a hooded robe of simple black with blue trim.</p><p></p><p>Dain is known to carry a light mace, as well as a daggers tucked into both boots, with a third dagger sheathed on his left side. At times he is also known to carry a Longbow, with a quiver over his back for a left-hand draw. For ease with smaller objects he is known to wear a bandoleer usually crossed from left shoulder to right hip. His final common item is one that he acquired only recently, but has become a staple of his attire. It is a rather simple looking leather haversack dyed a deep black with metal bits dulled.</p><p></p><p><strong>Personality – </strong> If there were just one word to describe Jaron Dain, it would be “Driven”. He is known as a friendly and jovial person, that is easy to get along with and a font of knowledge just for the asking, and sometimes even if you don’t. But if he has a task at hand to focus on he does just that no matter the obstacles set before him. </p><p></p><p><strong>Background –</strong> [sblock]</p><p>Jaron Dain was born in the nation of Aundair, or more specifically the city of Passage.</p><p>His father is Gerent Dain, an expatriate Sorcerer and defector from Korth in Karrnath, now the owner and proprietor of the Dragon’s Moon Inn in Passage. His mother is Vila Moran Dain, an Artificer native to Passage in Aundair, and an equal to her husband in every sense. Jaron’ family also includes two younger siblings, a brother named Arvin (Age – 18), and a sister named Serena (Age – 16).</p><p></p><p>From a very early age Jaron listened to the tales of the war with an intellect far beyond his years. At his fathers knee he began to see that the costs were far more that the benefits to any person or country. And for all the bravery, nobility, and sacrifice of some just as many reveled in the brutality and wanton destruction. While always a good-hearted child the lessons learned help solidify the traits that would mold the man Jaron would become in later days. At the same time he heard the tales of far away lands from couriers of House Orien. And these held much more fascination for the boy. He dreamed of one day seeing the halls of the Dwarves of Mror, or the dinosaur rode by the Halfling of Talenta.</p><p></p><p>But it wasn’t until his 14th year that things began to change and his dreams came closer to reality. Because it was at this time that a curious Gnome, called Gorman Fradus, moved into the Inn. Almost immediately Jaron became enthralled by his stories and seemingly endless knowledge. Hardly a day went by that the two could not be found pouring over one of the Gnomes many books. Until after two years Gorman suddenly announced it was time for him to leave Aundair, and return home to Zilargo. But before leaving he gave Jaron two items to remember him. The first was a puzzle box (but that is for another time) but the second held something far more precious for the boy. It was a letter of acceptance to the University of Wynarn.</p><p></p><p>For Jaron it was a dream come true, and he promised Gorman that he would make him proud. So for the last four years he poured over old books and learned languages of various races. Until after graduation he finds himself with the problem of so many who have a similar dream, “Where do I go first?”[/sblock]</p><p></p><p><strong>Thoughts on Fellow Students [sblock]</strong></p><p><strong>Ozmar: Boromar - Warforged Scout</strong></p><p>Boromar is the first Warforged that Jaron has had a chance to get to know. And he has enjoyed the opportunity very much. Luckily he has also been able to learn a bit of woodcraft from him as well. His take on the world is fascinating.</p><p></p><p><strong>Bront: Johan d'Deneith - Human Paladin</strong></p><p>Paladins were never frequent customers of his families Inn but many of the ones he saw took themselves much to serious. Johan though seems a bit more personable. </p><p></p><p><strong>jkason: Midian Rightson - Human Druid</strong></p><p>I was always fascinated by his magic and seemingly magical rapport with animals. But then I probably frayed a few nerves with my constant questions. </p><p></p><p><strong>ShaggySpellsword: Tel Montayne - Half-Elf Ranger</strong></p><p>Probably spent the most time with Tel in combat practice, but I still don’t seem to have half his ability. He taught me some good lessons, though mostly by example. And while not a noble like Johan or Teivel, he has a nobility all his own.</p><p></p><p><strong>Jarval: Glaw - Warforged Ranger</strong></p><p>When I first saw Glaw I thought what luck, but he seems quiet and introspective. And while I hope to have more time to get to know him, we just don’t have much in common. But like so many of my other classmates I am in awe of their skill related to woodlore. </p><p></p><p><strong>Ferrix: Teivel ir'Torn - Human Swashbuckler</strong></p><p>Now this is someone I can understand. And while I am not quite the womanizer he is, I enjoy the fact he rarely finds a party he doesn’t like. He has a flair for combat that I would really like to learn more of in the future. But he just seemed to have far more knowledge in the combat arts.</p><p></p><p><strong>Verbatim: Patruk Sivid - Human Necromancer</strong></p><p>While I admit some reservations about his chosen area of magical study, in other ways he was always ready to speak on his studies. The world of magical studies is definitely one that I would like to learn more of in the future. And while some find him odd his drive to understand his chosen vocation is something I can easily understand.</p><p></p><p><strong>Krug: Plonk - Gnome Artificer</strong></p><p>Plonk can make things that both fascinate me, as well as, hold a bit of fear. He is one of the most personable people I have found. And his drive and thirst for knowledge are something I can relate to easily.</p><p></p><p><strong>Primus: Kala Moonsight - Shifter Druid</strong></p><p>Female, beautiful, in an exotic way, someone I would like to get to know better. Of course this is as her more bestial nature also makes me leery. Since I have had little time around her it seems best to take things slow. If there were a woman not to be trifled with, it would be her.</p><p></p><p><strong>Shayuri: Whisper - Changeling Sorceress</strong></p><p>Whisper, while not the first changeling I have known, seems to have their ability to feel both mysterious and fascinating. And while she seems to prefer to be alone I have always enjoyed her company. </p><p></p><p><strong>SelcSilverhand: Vhir Leraek - Human Spirit Shaman</strong></p><p>Some of the funniest moments I remember from my time is watching Johan and Vhir interact. If ever there could be two people that were opposites these are them. But again I always fund our talks about magic and the spiritual very enlightening.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Prof Yeti, post: 2547449, member: 24682"] [b]Jaron Dain[/b] Basic Stats and Abilities [sblock][B]Human Paragon 1/ Wizard 1 Exp Points – 1,000 Medium Humanoid (Human) Alignment: Neutral Good Deity: Aureon Home Region: Passage, Aundair Height: 5’10” Weight: 156 lbs. Hair: Blonde Eyes: Green (Dark) Age: 20 Skin: Caucasian Action Points: 6 Point Buy Level – 36[/B] [B]Str: 10 (+0) [/B] [2 Pts] [B]Dex: 16 (+3)[/B] [10 Pts] [B]Con: 11 (+0)[/B] [3 Pts] [B]Int: 16 (+3)[/B] [10 Pts] [B]Wis: 13 (+1)[/B] [5 Pts] [B]Cha: 14 (+2)[/B] [6 Pts] [B]Class Features/ Racial Abilities –[/B] Human Traits (+4 Skill Points at 1st Level, +1 Skill Point/ Level, Bonus Feat at 1st Level), Light Armor Proficiency, Martial Weapons Proficiency [Longbow], Simple Weapons Proficiency [All], Arcane Spells, Familiar [Monkey - Torg] [B]Hit Dice:[/B] 8 [d8], 3 [d4] + 0 [Con] [B]HP: 11[/B] [B]AC: 13[/B] (+3 Dex), Touch – 13, Flat Footed – 10 [B]ACP: N/A[/B] [B]Initiative: +3[/B] (+3 Dex) [B]Speed: 30 Ft.[/B] [B]Saving Throws – [/B] [B]Fort: +0[/B] [Base +0/ Con +0] [B]Ref: +3 [/B] [Base +0/ Dex +3] [B]Will: +4 [/B] [Base +4/ Wis +1] [B]BAB - +0 [Base Melee – +0/ Base Ranged – +3][/B] [B]Melee +0[/B] [Light Mace – 1d6/ 20 x2/ B] [B]Melee +0[/B] [Dagger – 1d4/ 19-20 x2/ 10 Ft./ S or P] [B]Ranged +3[/B] [Longbow – 1d8/ 20 x3/ 100 Ft./ P] [B]Skill [Points ((4+3) x4)+4=32][/B] [B]Climb +6[/B] [3 Ranks/ +0 Str/ +3 Familiar] [B]Concentration +1[/B] [1 Ranks/ +0 Con] [B]Craft (Alchemy) +4[/B] [1 Ranks/ +3 Int] [B]Decipher Script +6[/B] [3 Ranks/ +3 Int] [B]Diplomacy [AL] +6[/B] [4 Ranks/ +2 Cha] [B]Jump +3[/B] [3 Ranks/ +0 Str] [B]Know – Arcana +7[/B] [4 Ranks/ +3 Int] [B]Know – History +4[/B] [1 Ranks/ +3 Int] [B]Know – Nature +4[/B] [1 Ranks/ +3 Int] [B]Know – The Plane +4[/B] [1 Ranks/ +3 Int] [B]Listen +4[/B] [3 Ranks/ +1 Wis] [B]Search +6[/B] [3 Ranks/ +3 Int] [B]Sense Motive +4[/B] [3 Ranks/ +1 Wis] [B]Spellcraft +4[/B] [1 Ranks/ +3 Int] [B]Spot +4[/B] [3 Ranks/ +1 Wis] [B]Swim +3[/B] [3 Ranks/ +0 Str] AL = Denotes Adaptive Learning Skill [B]Feats – [/B] [B]1st –[/B] Point Blank Shot [B]Bonus Human Feat – [/B] Precise Shot [B]Bonus Wizard Feat - [/B] Scribe Scroll [B]Languages:[/B] Common, Elven, Draconic, and Gnomish [/sblock] Magic[sblock] [B]Spells Per/Day[/B] DC 13+ Spell Level 0 Lvl – 3, 1st Lvl – 1+1 [B]Spells Memorized[/B] 0 Lvl – Detect Magic, Mage Hand, Prestidigitation 1st Lvl – Color Spray, Magic Missile [B]Spell Book[/B] [I]0 - Lvl [/I] Acid Splash Arcane Mark Dancing Lights Detect Magic Daze Detect Poison Disrupt Undead Flare Ghost Sounds Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue [I]1 - Lvl[/I] Color Spray Comprehend Languages Feather Fall Identify Magic Missile Shield [/sblock] [B]Familiar[/B][sblock] [B]Name: [/B] Torg [B]Type: [/B] Monkey [B]Hit Dice:[/B]2 [B]Hit Points:[/B]8 [B]Initiative: [/B] +2 [B]Speed:[/B] 30', Climb 30' [B]Armor Class:[/B] 15 [B]~ Touch:[/B] 14 [B]~ Flat-Footed:[/B]13 [B]Base Attack/Grapple:[/B] +0/ -12 [B]Attack:[/B] Bite +4 (1d3-4) [B]Full Attack:[/B] Bite +4 (1d3-4) [B]Space/Reach:[/B] 2-1/2 Ft./ 0 Ft. [B]Special Attack: [/B] N/A [B]Special Quality:[/B] Low-Light Vision, Darkvision 60', Alertness, Improved Evasion, Share Spell, Empathic Link, Master Bonus (Climb +3) [B]Saves – [/B] ~ Fort: +2 ~ Ref: +4 ~ Will: +5 [B]Abilities –[/B] ~ Str: 3 ~ Dex: 15 ~ Con: 10 ~ Int: 6 ~ Wis: 12 ~ Cha: 5 [B]Skills:[/B] Balance +10, Climb +10, Hide +10, Listen +4, Spot +4 [B]Feats:[/B] Weapon Finesse [/sblock] [B]Equipment [/B] [sblock] [B]Wearing/ Carrying at hand[/B] Black Explorer Outfit (0) [Free] Light Mace (4 lbs) [5 Gp] Dagger (MW) (1 lbs) [302 Gp] Dagger [x2] (2 lbs) [4 Gp] Longbow (3 lbs) [75 Gp] Quiver of Arrow [14] (3 lbs) [1 Gp] Money Pouch 33 Gp, 8 Sp, 2 Cp (0.5 lb) [1 Gp] [B]In or on Containers[/B] Bandoleer (MW) (0.5 lb) [5 Gp] ~ Flint/ Steel (0) [1 Gp] ~ Whetstone (1 lb) [2 Cp] ~ Chalk [x10] (0) [1 Sp] ~ Candle [x6] (0) [6 Cp] ~ ID Papers (0) [5 Gp] ~ Travel Papers (0) [2 Sp] ~ Papers - Noble Qui (0) [0] Haversack (2 lbs) [2 Gp] ~Spellbook (3 lbs) [Free] ~Water Skin (4 lbs) [1 Gp] ~Rations (1 lbs) [5 Sp] ~Scroll Case (0.5 lb) [1 Gp] ~Sun Rod (x4) (4 lbs) [8 Gp] ~Quiver of Arrows (3 lbs) [1 Gp] Mule (N/A) [8 Gp] ~Bit and bridle (1 lb) [2 Gp] ~Pack Saddle (15 lbs) [5 Gp] ~Feed (x2) (20 lbs) [1 Sp] ~Water Skin (x3) (12 lbs) [3 Gp] ~Rations (x7) (7 lbs) [3 Gp, 5 Sp] ~Explorers Outfit (x2) (16 lbs) [20 Gp] ~Bedroll (5 lbs) [1 Sp] ~Quiver of 20 Arrow (x2) (6 lbs) [2 Gp] ~Silk Rope (50’) (x2) (10 lbs) [20 Gp] ~Grappling Hook (x2) (8 lbs) [2 Gp] ~Scroll Case (0.5 lb) [1 Gp] ~Sun Rod (x4) (4 lbs) [8 Gp] ~Sack (x3) (1.5 lbs) [3 Sp] Total Carried – 32.5 lbs Light Load (Mule Load – 133.5 lbs Light Load) Total Money – 33 Gp, 8 Sp, 2 Cp[/sblock] [B]Appearance – [/B] Jaron is a Human male of average height and weight, approximately 5’10” and 156 lbs. His build is best described as wiry, like someone who spends much of his time running. With features that are somewhat sharp, but well proportioned, they give him a look that is both pleasant and intense. His hair is blonde almost to the point of looking white, worn long and reaching to his shoulder blades, while he wears a goatee he is meticulously groomed most of the times. But the most striking feature is his eyes, a dark green, which seem equally adept at conveying comfort and menace. He normally wears an outfit most accustom to those that spend their time exploring, consisting of a shirt, vest, pants, and knee high boots. His outfits are normally loose but not baggy, to maximize comfort without affecting his movement. The vest, pants, and boots are made from black Guar (lizard) hide known for its waterproof qualities. His shirts are normally dyed a dark green to match his eyes and made of cotton for comfort and durability. When the weather is not prohibitive he commonly wears a hooded robe of simple black with blue trim. Dain is known to carry a light mace, as well as a daggers tucked into both boots, with a third dagger sheathed on his left side. At times he is also known to carry a Longbow, with a quiver over his back for a left-hand draw. For ease with smaller objects he is known to wear a bandoleer usually crossed from left shoulder to right hip. His final common item is one that he acquired only recently, but has become a staple of his attire. It is a rather simple looking leather haversack dyed a deep black with metal bits dulled. [B]Personality – [/B] If there were just one word to describe Jaron Dain, it would be “Driven”. He is known as a friendly and jovial person, that is easy to get along with and a font of knowledge just for the asking, and sometimes even if you don’t. But if he has a task at hand to focus on he does just that no matter the obstacles set before him. [B]Background –[/B] [sblock] Jaron Dain was born in the nation of Aundair, or more specifically the city of Passage. His father is Gerent Dain, an expatriate Sorcerer and defector from Korth in Karrnath, now the owner and proprietor of the Dragon’s Moon Inn in Passage. His mother is Vila Moran Dain, an Artificer native to Passage in Aundair, and an equal to her husband in every sense. Jaron’ family also includes two younger siblings, a brother named Arvin (Age – 18), and a sister named Serena (Age – 16). From a very early age Jaron listened to the tales of the war with an intellect far beyond his years. At his fathers knee he began to see that the costs were far more that the benefits to any person or country. And for all the bravery, nobility, and sacrifice of some just as many reveled in the brutality and wanton destruction. While always a good-hearted child the lessons learned help solidify the traits that would mold the man Jaron would become in later days. At the same time he heard the tales of far away lands from couriers of House Orien. And these held much more fascination for the boy. He dreamed of one day seeing the halls of the Dwarves of Mror, or the dinosaur rode by the Halfling of Talenta. But it wasn’t until his 14th year that things began to change and his dreams came closer to reality. Because it was at this time that a curious Gnome, called Gorman Fradus, moved into the Inn. Almost immediately Jaron became enthralled by his stories and seemingly endless knowledge. Hardly a day went by that the two could not be found pouring over one of the Gnomes many books. Until after two years Gorman suddenly announced it was time for him to leave Aundair, and return home to Zilargo. But before leaving he gave Jaron two items to remember him. The first was a puzzle box (but that is for another time) but the second held something far more precious for the boy. It was a letter of acceptance to the University of Wynarn. For Jaron it was a dream come true, and he promised Gorman that he would make him proud. So for the last four years he poured over old books and learned languages of various races. Until after graduation he finds himself with the problem of so many who have a similar dream, “Where do I go first?”[/sblock] [B]Thoughts on Fellow Students [sblock] Ozmar: Boromar - Warforged Scout[/B] Boromar is the first Warforged that Jaron has had a chance to get to know. And he has enjoyed the opportunity very much. Luckily he has also been able to learn a bit of woodcraft from him as well. His take on the world is fascinating. [B]Bront: Johan d'Deneith - Human Paladin[/B] Paladins were never frequent customers of his families Inn but many of the ones he saw took themselves much to serious. Johan though seems a bit more personable. [B]jkason: Midian Rightson - Human Druid[/B] I was always fascinated by his magic and seemingly magical rapport with animals. But then I probably frayed a few nerves with my constant questions. [B]ShaggySpellsword: Tel Montayne - Half-Elf Ranger[/B] Probably spent the most time with Tel in combat practice, but I still don’t seem to have half his ability. He taught me some good lessons, though mostly by example. And while not a noble like Johan or Teivel, he has a nobility all his own. [B]Jarval: Glaw - Warforged Ranger[/B] When I first saw Glaw I thought what luck, but he seems quiet and introspective. And while I hope to have more time to get to know him, we just don’t have much in common. But like so many of my other classmates I am in awe of their skill related to woodlore. [B]Ferrix: Teivel ir'Torn - Human Swashbuckler[/B] Now this is someone I can understand. And while I am not quite the womanizer he is, I enjoy the fact he rarely finds a party he doesn’t like. He has a flair for combat that I would really like to learn more of in the future. But he just seemed to have far more knowledge in the combat arts. [B]Verbatim: Patruk Sivid - Human Necromancer[/B] While I admit some reservations about his chosen area of magical study, in other ways he was always ready to speak on his studies. The world of magical studies is definitely one that I would like to learn more of in the future. And while some find him odd his drive to understand his chosen vocation is something I can easily understand. [B]Krug: Plonk - Gnome Artificer[/B] Plonk can make things that both fascinate me, as well as, hold a bit of fear. He is one of the most personable people I have found. And his drive and thirst for knowledge are something I can relate to easily. [B]Primus: Kala Moonsight - Shifter Druid[/B] Female, beautiful, in an exotic way, someone I would like to get to know better. Of course this is as her more bestial nature also makes me leery. Since I have had little time around her it seems best to take things slow. If there were a woman not to be trifled with, it would be her. [B]Shayuri: Whisper - Changeling Sorceress[/B] Whisper, while not the first changeling I have known, seems to have their ability to feel both mysterious and fascinating. And while she seems to prefer to be alone I have always enjoyed her company. [B]SelcSilverhand: Vhir Leraek - Human Spirit Shaman[/B] Some of the funniest moments I remember from my time is watching Johan and Vhir interact. If ever there could be two people that were opposites these are them. But again I always fund our talks about magic and the spiritual very enlightening. [/sblock] [/QUOTE]
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