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<blockquote data-quote="Ozmar" data-source="post: 2487607" data-attributes="member: 8021"><p>The major druidic traditions are (as I understand them): </p><p></p><p>Ashbound - The ashbound view themselves as nature's avengers, and consider the use of arcane magic to be a vile and unnatural act. (This sect has been prohibited for PCs by our DM.)</p><p></p><p>Child of Winter - This sect embraces death and decay. You must be nongood alignment to take their special feat, which allows you to target and summon vermin with your magic.</p><p></p><p>Gatekeepers - This is an ancient druidic tradition which was (I think) originally taught to humans by orcs. They were founded to ward off an extraplanar assault by aberrations, and their special feat gives them extra spells against outsiders.</p><p></p><p>Greensingers - They are a chaotic sect with close ties to the fey. Their special feat adds some charms and skills to their class abilities.</p><p></p><p>Wardens of the Wood - This is an ancient (and I think the largest) sect in the Eldeen Reaches, and is dedicated to protecting the eastern plain and the great woods. Their feat gives you bonus spells and specials when fighting in the woods.</p><p></p><p>I believe that there are many others, and perhaps Midian adheres to one of the lesser sects?</p><p></p><p></p><p></p><p>Where do undead fit into this philosophy? Most people seem to consider them to be Unnatural, and Abominations, and I would imagine most druids would strongly agree. Does Midian consider anything to be Unnatural? Because if "everything" has a place and purpose, then Nature is really just Everything, isn't it? So there can be nothing in opposition to "Nature", because anything else exists within Nature, and must therefore be a part of it.</p><p></p><p>(I forsee more entertaining conversations once we transition to IC.)</p><p></p><p>Incidentally, the Gatekeepers certainly have a definition of Unnatural: Aberrations, and especially the aberrations from Xoriat and other planar realms.</p><p></p><p>Ozmar the Druidic Scholar</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2487607, member: 8021"] The major druidic traditions are (as I understand them): Ashbound - The ashbound view themselves as nature's avengers, and consider the use of arcane magic to be a vile and unnatural act. (This sect has been prohibited for PCs by our DM.) Child of Winter - This sect embraces death and decay. You must be nongood alignment to take their special feat, which allows you to target and summon vermin with your magic. Gatekeepers - This is an ancient druidic tradition which was (I think) originally taught to humans by orcs. They were founded to ward off an extraplanar assault by aberrations, and their special feat gives them extra spells against outsiders. Greensingers - They are a chaotic sect with close ties to the fey. Their special feat adds some charms and skills to their class abilities. Wardens of the Wood - This is an ancient (and I think the largest) sect in the Eldeen Reaches, and is dedicated to protecting the eastern plain and the great woods. Their feat gives you bonus spells and specials when fighting in the woods. I believe that there are many others, and perhaps Midian adheres to one of the lesser sects? Where do undead fit into this philosophy? Most people seem to consider them to be Unnatural, and Abominations, and I would imagine most druids would strongly agree. Does Midian consider anything to be Unnatural? Because if "everything" has a place and purpose, then Nature is really just Everything, isn't it? So there can be nothing in opposition to "Nature", because anything else exists within Nature, and must therefore be a part of it. (I forsee more entertaining conversations once we transition to IC.) Incidentally, the Gatekeepers certainly have a definition of Unnatural: Aberrations, and especially the aberrations from Xoriat and other planar realms. Ozmar the Druidic Scholar [/QUOTE]
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