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<blockquote data-quote="Shayuri" data-source="post: 2494878" data-attributes="member: 4936"><p>Whisper is young, born in a secret changeling-only enclave that formed in the remote mountains between Breland and what would become Darguun. The founding changelings were refugees from the warfare; refusing to fight the fights of other races and seeking a unique destiny of their own. Like most such exclusively changeling villages, they embraced the philosophy referred to as "Reality Seeking," which was to say that they sought the notion of an ultimate Truth that might be concealed but never altered or changed. An island of stability in lives defined by change.</p><p></p><p>Whisper herself learned early on in this insular community that knowledge was powerful, and that secrets were by far the most potent form of knowledge. She was among the first of the village to venture outside following the end of the Last War. Drawn by her emerging magical abilities and curiosity, she traveled Breland to Aundair, coming to a rest at Arcanix. While she enjoyed the studies there, she decided to transfer to the university at Fairhaven shortly after arriving...preferring the opportunities and bustle that a large city provided. Despite her sorcerous nature, she studied as diligently as any wizard, seeking the secrets that magic had to offer. Nevertheless, when she got a chance to freely roam the world, seeking out hidden truths and mysteries; magicks long forgotten and dormant...she could not turn it down.</p><p></p><p>In form, Whisper is a tall, statuesque female humanoid who keeps her true face hidden behind a full mask, with only slits for her eyes. She wears the mask in deference to her own private development of Reality Seeking, in which she believes that the "True Form" is actually best described as a metaform...that is, the potential to assume many forms. The True Form isn't so much a form, as a property...and thus the mask reminds her that even her "true" face is a false one. She tends to favor clothing that clings to her body without revealing skin, and is fond of grandiose, sweeping capes and cloaks that she can swirl for dramatic effect. She removes the mask only when assuming shapes that are not her natural form.</p><p></p><p>Boromar - warforged scout</p><p></p><p>Whisper finds warforged interesting; most particularly the secrets of their creation; as well as what about them makes them self-willed when they're so clearly not 'alive' in the classic sense of the word. That said, she doesn't differentiate much between them either, regarding them collectively as interesting puzzles, but having some trouble perceiving them as individuals.</p><p></p><p>Tel Montayne - half-elf ranger</p><p></p><p>Though Whisper recognizes the value of woodsmen and rangers when traveling, her preferred world is more social...thus she sees Tel as useful, but not terribly interesting beyond that. So far at least.</p><p></p><p>Glaw - warforged ranger</p><p></p><p>Similar to Boromar.</p><p></p><p>Midian Rightson - human druid</p><p></p><p>Having never met druids before, Whisper is curious about their (to her) somewhat oddball philosophies; their long and storied history in the world, and their elusive secret language that she longs to learn.</p><p></p><p>Teivel ir'Torn - human swashbuckler</p><p></p><p>Whisper appreciates warriors and fighters as being necessary for keeping one's enemies at arm's reach...and finds that swashbucklers are a particularly entertaining branch of the discipline.</p><p></p><p>Patruk Sivid - human necromancer</p><p></p><p>Though Whisper feels some pressure to measure up to wizards, she finds Necromancy one of her less favorite schools of magic. Certain applications she has no problem with, but she dislikes undead intensely. Presumably because they are immune to her charms.</p><p></p><p>Plonk - gnome arificer</p><p></p><p>Despite her curiosity in the artificer's trade, Whisper regards Plonk with wariness; well aware of the reputation gnomes have of being information collectors and brokers. While she has similar aspirations herself, she's not eager to be on the receiving end of it.</p><p></p><p>Johan d'Deneith - human paladin (of freedom!)</p><p></p><p>Initially somewhat cautious around the paladin for their reputation as stern taskmasters, Whisper was pleasantly surprised to discover the 'of freedom' portion of Johan's vows, and now finds him good company.</p><p></p><p>Wizard fascinated with traveling</p><p></p><p>Whisper is privately intimidated by wizards and their vast knowledge of magic, compared to her own more intuitive, less intellectual grasp of such. As such, she attempts to impress or measure up to wizards whenever possible.</p><p></p><p>Primus: Shifter or Half-elf something or other</p><p></p><p>Er. Whisper is both fascinated by, and somewhat intimidated by, shifters and their wild natures.</p><p></p><p>Selc Silverhand: Spirit Shaman</p><p></p><p>Selc will find Whisper full of questions about the spirit world, and how it fits into established magical cosmology. Similarly, the relationship between Shaman and Druid seems close, and she enjoys discussing their beliefs and abilities.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2494878, member: 4936"] Whisper is young, born in a secret changeling-only enclave that formed in the remote mountains between Breland and what would become Darguun. The founding changelings were refugees from the warfare; refusing to fight the fights of other races and seeking a unique destiny of their own. Like most such exclusively changeling villages, they embraced the philosophy referred to as "Reality Seeking," which was to say that they sought the notion of an ultimate Truth that might be concealed but never altered or changed. An island of stability in lives defined by change. Whisper herself learned early on in this insular community that knowledge was powerful, and that secrets were by far the most potent form of knowledge. She was among the first of the village to venture outside following the end of the Last War. Drawn by her emerging magical abilities and curiosity, she traveled Breland to Aundair, coming to a rest at Arcanix. While she enjoyed the studies there, she decided to transfer to the university at Fairhaven shortly after arriving...preferring the opportunities and bustle that a large city provided. Despite her sorcerous nature, she studied as diligently as any wizard, seeking the secrets that magic had to offer. Nevertheless, when she got a chance to freely roam the world, seeking out hidden truths and mysteries; magicks long forgotten and dormant...she could not turn it down. In form, Whisper is a tall, statuesque female humanoid who keeps her true face hidden behind a full mask, with only slits for her eyes. She wears the mask in deference to her own private development of Reality Seeking, in which she believes that the "True Form" is actually best described as a metaform...that is, the potential to assume many forms. The True Form isn't so much a form, as a property...and thus the mask reminds her that even her "true" face is a false one. She tends to favor clothing that clings to her body without revealing skin, and is fond of grandiose, sweeping capes and cloaks that she can swirl for dramatic effect. She removes the mask only when assuming shapes that are not her natural form. Boromar - warforged scout Whisper finds warforged interesting; most particularly the secrets of their creation; as well as what about them makes them self-willed when they're so clearly not 'alive' in the classic sense of the word. That said, she doesn't differentiate much between them either, regarding them collectively as interesting puzzles, but having some trouble perceiving them as individuals. Tel Montayne - half-elf ranger Though Whisper recognizes the value of woodsmen and rangers when traveling, her preferred world is more social...thus she sees Tel as useful, but not terribly interesting beyond that. So far at least. Glaw - warforged ranger Similar to Boromar. Midian Rightson - human druid Having never met druids before, Whisper is curious about their (to her) somewhat oddball philosophies; their long and storied history in the world, and their elusive secret language that she longs to learn. Teivel ir'Torn - human swashbuckler Whisper appreciates warriors and fighters as being necessary for keeping one's enemies at arm's reach...and finds that swashbucklers are a particularly entertaining branch of the discipline. Patruk Sivid - human necromancer Though Whisper feels some pressure to measure up to wizards, she finds Necromancy one of her less favorite schools of magic. Certain applications she has no problem with, but she dislikes undead intensely. Presumably because they are immune to her charms. Plonk - gnome arificer Despite her curiosity in the artificer's trade, Whisper regards Plonk with wariness; well aware of the reputation gnomes have of being information collectors and brokers. While she has similar aspirations herself, she's not eager to be on the receiving end of it. Johan d'Deneith - human paladin (of freedom!) Initially somewhat cautious around the paladin for their reputation as stern taskmasters, Whisper was pleasantly surprised to discover the 'of freedom' portion of Johan's vows, and now finds him good company. Wizard fascinated with traveling Whisper is privately intimidated by wizards and their vast knowledge of magic, compared to her own more intuitive, less intellectual grasp of such. As such, she attempts to impress or measure up to wizards whenever possible. Primus: Shifter or Half-elf something or other Er. Whisper is both fascinated by, and somewhat intimidated by, shifters and their wild natures. Selc Silverhand: Spirit Shaman Selc will find Whisper full of questions about the spirit world, and how it fits into established magical cosmology. Similarly, the relationship between Shaman and Druid seems close, and she enjoys discussing their beliefs and abilities. [/QUOTE]
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