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<blockquote data-quote="VLAD the Destroyer" data-source="post: 8620315" data-attributes="member: 6803188"><p>[Spoiler=Portrait]</p><p>[ATTACH=full]156359[/ATTACH]</p><p>[/Spoiler]</p><p></p><p><strong>Name:</strong> Quinn</p><p><strong>Race:</strong> Male Hexblood Human</p><p><strong>Background:</strong> Urchin</p><p><strong>Class:</strong> Circle of Stars Druid 10</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Proficiency Bonus:</strong> +4</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p>[Spoiler=Attributes And Skills]</p><table style='width: 100%'><tr><td><strong>Passive Perception:</strong> 19<br /> <strong>Initiative:</strong> +3<br /> <strong>AC:</strong> 17<br /> <br /> <strong>Strength:</strong>10 (+0)<br /> <p style="margin-left: 20px">+Athlethics: +0</p> <br /> <strong>Dexterity:</strong>16 (+3)<br /> <p style="margin-left: 20px">Acrobatics: +3<br /> +Sleight of Hand: +7<br /> +Stealth: +7</p> <br /> <strong>Constitution:</strong> 14 (+2)<br /> <br /> <strong>Charisma:</strong>8 (-1)<br /> <p style="margin-left: 20px">Deception: -1<br /> Intimidation: -1<br /> Performance: -1<br /> Persuasion: -1</p> </td><td><strong>Speed:</strong> 30 ft<br /> <strong>Hit Dice:</strong> 10 d8+2<br /> <strong>HP:</strong> 69/69<br /> <br /> <br /> <strong>Intelligence:</strong>12 (+1)<br /> <p style="margin-left: 20px">Arcana: +1<br /> History: +1<br /> +Nature: +5<br /> Investigation: +1<br /> Religion: +1</p> <br /> <strong>Wisdom:</strong>20 (+5)<br /> <p style="margin-left: 20px">Animal Handling: +5<br /> Insight: +5<br /> +Medicine: +9<br /> +Perception: +9<br /> Survival: +5</p> <br /> +Proficient<br /> *Expertise</td></tr></table><p>[/Spoiler]</p><p></p><p>[Spoiler=Attacks and Saves]</p><p><strong>OFFENSE</strong></p><p>Initiative: +3</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Scimitar<br /> Moon Sickle +1<br /> Thorn Whip</td><td><strong>Range</strong><br /> Melee<br /> Melee<br /> 60 ft</td><td><strong>To Hit</strong><br /> +7<br /> +5<br /> +10</td><td><strong>Damage</strong><br /> 1d6+3 (s)<br /> 1d4+1 (s)<br /> 2d6 (p)</td><td><strong>Notes</strong><br /> Finesse, Light<br /> Light<br /> Melee spell attack, pull target 10 ft closer to me</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 17</p><table style='width: 100%'><tr><td><strong>Strength:</strong> +0<br /> +<strong>Intelligence:</strong> +5</td><td><strong>Dexterity:</strong> +3<br /> +<strong>Wisdom:</strong> +9</td><td><strong>Constitution:</strong> +2<br /> <strong>Charisma:</strong> -1</td></tr></table><p>[/Spoiler]</p><p></p><p>[Spoiler=Class and Features]</p><p><strong>Proficiencies and Languages</strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Druidic, Elven</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, Shields</p> <p style="margin-left: 20px"><strong>Tools:</strong> Herbalism Kit, Disguise Kit, Thieves' Tools</p> <p style="margin-left: 20px"><strong>Race:</strong>Hexblood</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Fey:</strong> My creature type is fey, rather than humanoid.</p> <p style="margin-left: 20px"><strong>Eerie Token:</strong> As a bonus action once per long rest, I can harmlessly remove a lock of my hair, one of my nails or teeth and imbue this token with magic until I finish a long rest. While the token is imbued in this way, I can telepathically speak to a creature holding it or see and hear around it.</p> <p style="margin-left: 20px"><strong>Hex Magic:</strong> I known Disguise Self and Hex. I can cast each spell once per long rest without using a spell slot, or by using a spell slot as normal.</p><p></p><p style="margin-left: 20px"><strong>Background:</strong> Urchin</p> <p style="margin-left: 20px"><strong>Skills:</strong> Stealth, Sleight of Hand</p> <p style="margin-left: 20px"><strong>City Secrets:</strong> I know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When I am not in combat, I (and companions I lead) can travel between any two locations in the city twice as fast as my speed would normally allow.</p> <p style="margin-left: 20px"><strong>Class:</strong> Druid (Circle of the Stars)</p> <p style="margin-left: 20px"><strong>Spellcasting:</strong>[3 cantrips known]</p> <p style="margin-left: 20px"> I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability</p> <p style="margin-left: 20px"> I can use a druidic focus as a spellcasting focus for my druid spells</p> <p style="margin-left: 20px"> I can cast my prepared druid spells as rituals if they have the ritual tag</p> <p style="margin-left: 20px"><strong>Star Map:</strong> Guiding Bolt, Proficiency Bonus per long rest]</p> <p style="margin-left: 20px"> I've created a star map, a Tiny object which I can use as my spellcasting focus</p> <p style="margin-left: 20px"> If I lose it, I can preform a 1-hour ceremony during a rest to create a replacement</p> <p style="margin-left: 20px"> While holding it, I know the Guidance cantrip and always have Guiding Bolt prepared</p> <p style="margin-left: 20px"> These count as druid spells, but do not count against the number of spells I can prepare</p> <p style="margin-left: 20px"> I can cast Guiding Bolt without expending a spell slot my Proficiency Bonus per long rest</p> <p style="margin-left: 20px"><strong>Starry Form:</strong> As a bonus action, I can expend a use of wild shape to take on a starry form for 10 min</p> <p style="margin-left: 20px"> In that form I shed bright light in a 10-ft radius and dim light for an extra 10-ft radius</p> <p style="margin-left: 20px"> When I do so, I choose one constellation that glimmers on my body, granting me benefits</p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px"><strong>Archer Constellation:</strong> [1d8 + Wisdom modifier radiant damage]</p> <p style="margin-left: 20px"> As a bonus action, I can make a ranged spell attack to hurl a luminous arrow 60 ft</p> <p style="margin-left: 20px"> I can also do this as part of the bonus action I use to assume the starry form</p><p></p><p style="margin-left: 20px"> </p> <p style="margin-left: 20px"><strong>Chalice Constellation:</strong> [1d8 + Wisdom modifier hit points restored]</p> <p style="margin-left: 20px"> When I cast a healing spell with a spell slot, I can heal myself or another within 30 ft of me</p><p></p><p style="margin-left: 20px"> [INDET]<strong>Dragon Constellation:</strong></p> <p style="margin-left: 20px"> I can treat a roll below 10 as a 10 for Int/Wis checks and saves to maintain concentration</p> <p style="margin-left: 20px"> From 10th-level onwards, I also gain a flying speed of 20 ft and can hover</p><p></p><p style="margin-left: 20px"><strong>Wild Shape:</strong>[CR 1; 4 hours, 2× per short rest]</p> <p style="margin-left: 20px">As an action, I assume the shape of a beast I have seen before with the following rules:</p> <p style="margin-left: 20px"> • I gain all its game statistics except Intelligence, Wisdom, or Charisma</p> <p style="margin-left: 20px"> • I get its skill/saving throw prof. while keeping my own, using whichever is higher</p> <p style="margin-left: 20px"> • I assume the beast's HP and HD; I get mine back when I revert back</p> <p style="margin-left: 20px"> • I can't cast spells in beast form, but transforming doesn't break concentration</p> <p style="margin-left: 20px"> • I retain features from class, race, etc., but I don't retain special senses</p> <p style="margin-left: 20px"> • I can choose whether equipment falls to the ground, merges, or stays worn</p> <p style="margin-left: 20px"> • I revert if out of time or unconscious; if KOd by damage, excess damage carries over</p><p></p><p style="margin-left: 20px"><strong>Cosmic Omen:</strong>[Proficiency Bonus per long rest]</p> <p style="margin-left: 20px">When I finish a long rest, I roll a die to gain an omen based on the result (odd/even)</p> <p style="margin-left: 20px"> As a reaction when a creature I can see in 30 ft makes an attack, check, or save, I can:</p> <p style="margin-left: 20px"> • Weal (even): add 1d6 to the number rolled for the attack, check, or save</p> <p style="margin-left: 20px"> • Woe (odd): subtract 1d6 from the number rolled for the attack, check, or save</p><p></p><p style="margin-left: 20px"><strong>Twinkling Constellations</strong></p> <p style="margin-left: 20px">While in my starry form, I can change the constellation at the start of each of my turns. The benefit of my constellations improve.</p><p></p><p></p><p><strong>Feats:</strong></p><p style="margin-left: 20px"><strong>Fey Touched [Wisdom]</strong> I learn Misty Step and one 1st level divination or enchantment spell. I can cast each once per long rest at their lowest level without expending a spell slot, and can cast them by expending a spell slot as normal. Wisdom is my spellcasting ability for these spells. [+1 Wisdom]</p><p>[/Spoiler]</p><p></p><p>[Spoiler=Spells]</p><p><strong>Druid Spells:</strong> 4/3/3/3/2</p><p><strong>Save DC:</strong> 18</p><p><strong>Spell Attack:</strong> +10</p><p><strong>Cantrips:</strong> Create Bonfire, Guidance, Produce Flame, Thorn Whip, Infestation</p><p><strong>Prepared:</strong></p><p style="margin-left: 20px"><strong>1st:</strong> Entangle, Healing Word, Guiding Bolt, Bane, Disguise Self, Hex</p> <p style="margin-left: 20px"><strong>2nd:</strong> Healing Spirit, Heat Metal, Pass Without Trace, Misty Step</p> <p style="margin-left: 20px"><strong>3rd:</strong> Aura of Vitality, Call Lightning, Revivify</p> <p style="margin-left: 20px"><strong>4th:</strong> Blight, Ice Storm, Polymorph, Wall of Fire</p> <p style="margin-left: 20px"><strong>4th:</strong> Cone of Cold, Insect Plague, Mass Cure Wounds</p><p>[/Spoiler]</p><p></p><p>[Spoiler=Equipment<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Equipment Weight:</p><p>Map of the city</p><p>Small knife</p><p>Diamonds (300gp)</p><p>Potion of healing x 4</p><p>Backpack, with:</p><ul> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess kit</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">Torches x 10</li> <li data-xf-list-type="ul">Rations 10 Days</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Silk rope, 50 feet</li> </ul><p>Common clothes</p><p>Token from my parents</p><p>Pet mouse</p><p>Belt pouch (with coins)</p><p>Studded Leather armor</p><p>Wooden Shield</p><p>Scimitar</p><p>Moon Sickle +1 (Attuned)</p><p>Ring of Spell Storing (Attuned)</p><p style="margin-left: 20px">-Find Traps (2nd)</p> <p style="margin-left: 20px">-Entangle (1st)</p> <p style="margin-left: 20px">-Bane (1st)</p> <p style="margin-left: 20px">-Hex (1st)</p><p></p><p><strong>Carrying Capacity:</strong></p><table style='width: 100%'><tr><td>Carried: 85 lbs</td><td>Carrying Capacity: 150 lbs</td><td>Push, Drag, Lift: 151-300 lbs</td></tr></table><p>[/Spoiler]</p><p></p><p>[Spoiler=DESCRIPTION and HISTORY]</p><p></p><table style='width: 100%'><tr><td><strong>Race:</strong> Hexblood<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 22<br /> <strong>Deity:</strong></td><td><strong>Height:</strong> 6'4"<br /> <strong>Weight:</strong> 198 lbs<br /> <strong>Complexion:<br /> Skin:</strong> Tan</td><td><strong>Hair:</strong> Long red-brown<br /> <strong>Eyes:</strong> Blue</td></tr></table><p><strong>APPEARANCE:</strong></p><p><strong></strong></p><p><strong>PERSONALITY:</strong></p><p><strong></strong></p><p><strong>Traits:</strong> <em>I sleep with my back to solid surface, with all that I own embraced tightly in my arms. I expect that anybody who's nice to me is hiding malicious intent.</em></p><p></p><p><strong>Ideal:</strong> <em>Aspiration: I'm going to prove that I'm worthy of a better life. (Any)</em></p><p><strong>Bond:</strong> <em>I owe a debt I can never repay to the person who showed me sympathy.</em></p><p><strong>Flaw:</strong> <em>It's not theft if I have more use for it than someone else.</em></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 8620315, member: 6803188"] [Spoiler=Portrait] [ATTACH type="full"]156359[/ATTACH] [/Spoiler] [B]Name:[/B] Quinn [B]Race:[/B] Male Hexblood Human [B]Background:[/B] Urchin [B]Class:[/B] Circle of Stars Druid 10 [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +4 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [Spoiler=Attributes And Skills] [TABLE] [TR] [TD][B]Passive Perception:[/B] 19 [B]Initiative:[/B] +3 [B]AC:[/B] 17 [B]Strength:[/B]10 (+0) [INDENT]+Athlethics: +0[/INDENT] [B]Dexterity:[/B]16 (+3) [INDENT]Acrobatics: +3 +Sleight of Hand: +7 +Stealth: +7[/INDENT] [B]Constitution:[/B] 14 (+2) [B]Charisma:[/B]8 (-1) [INDENT]Deception: -1 Intimidation: -1 Performance: -1 Persuasion: -1[/INDENT][/TD] [TD][B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 10 d8+2 [B]HP:[/B] 69/69 [B]Intelligence:[/B]12 (+1) [INDENT]Arcana: +1 History: +1 +Nature: +5 Investigation: +1 Religion: +1[/INDENT] [B]Wisdom:[/B]20 (+5) [INDENT]Animal Handling: +5 Insight: +5 +Medicine: +9 +Perception: +9 Survival: +5[/INDENT] +Proficient *Expertise[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Attacks and Saves] [B]OFFENSE[/B] Initiative: +3 [TABLE] [TR] [TD][B]Weapon[/B] Scimitar Moon Sickle +1 Thorn Whip[/TD] [TD][B]Range[/B] Melee Melee 60 ft[/TD] [TD][B]To Hit[/B] +7 +5 +10[/TD] [TD][B]Damage[/B] 1d6+3 (s) 1d4+1 (s) 2d6 (p)[/TD] [TD][B]Notes[/B] Finesse, Light Light Melee spell attack, pull target 10 ft closer to me[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 17 [TABLE] [TR] [TD][B]Strength:[/B] +0 +[B]Intelligence:[/B] +5[/TD] [TD][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +9[/TD] [TD][B]Constitution:[/B] +2 [B]Charisma:[/B] -1[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=Class and Features] [B]Proficiencies and Languages[/B] [INDENT][B]Languages:[/B] Common, Druidic, Elven[/INDENT] [INDENT][B]Weapons:[/B] Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear[/INDENT] [INDENT][B]Armor:[/B] Light, Medium, Shields[/INDENT] [INDENT][B]Tools:[/B] Herbalism Kit, Disguise Kit, Thieves' Tools[/INDENT] [INDENT][B]Race:[/B]Hexblood[/INDENT] [INDENT][B]Size:[/B] Medium;[/INDENT] [INDENT][B]Fey:[/B] My creature type is fey, rather than humanoid.[/INDENT] [INDENT][B]Eerie Token:[/B] As a bonus action once per long rest, I can harmlessly remove a lock of my hair, one of my nails or teeth and imbue this token with magic until I finish a long rest. While the token is imbued in this way, I can telepathically speak to a creature holding it or see and hear around it.[/INDENT] [INDENT][B]Hex Magic:[/B] I known Disguise Self and Hex. I can cast each spell once per long rest without using a spell slot, or by using a spell slot as normal.[/INDENT] [INDENT][B]Background:[/B] Urchin[/INDENT] [INDENT][B]Skills:[/B] Stealth, Sleight of Hand[/INDENT] [INDENT][B]City Secrets:[/B] I know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When I am not in combat, I (and companions I lead) can travel between any two locations in the city twice as fast as my speed would normally allow.[/INDENT] [INDENT][B]Class:[/B] Druid (Circle of the Stars)[/INDENT] [INDENT][B]Spellcasting:[/B][3 cantrips known][/INDENT] [INDENT] I can cast prepared druid cantrips/spells, using Wisdom as my spellcasting ability[/INDENT] [INDENT] I can use a druidic focus as a spellcasting focus for my druid spells[/INDENT] [INDENT] I can cast my prepared druid spells as rituals if they have the ritual tag[/INDENT] [INDENT][B]Star Map:[/B] Guiding Bolt, Proficiency Bonus per long rest][/INDENT] [INDENT] I've created a star map, a Tiny object which I can use as my spellcasting focus[/INDENT] [INDENT] If I lose it, I can preform a 1-hour ceremony during a rest to create a replacement[/INDENT] [INDENT] While holding it, I know the Guidance cantrip and always have Guiding Bolt prepared[/INDENT] [INDENT] These count as druid spells, but do not count against the number of spells I can prepare[/INDENT] [INDENT] I can cast Guiding Bolt without expending a spell slot my Proficiency Bonus per long rest[/INDENT] [INDENT][B]Starry Form:[/B] As a bonus action, I can expend a use of wild shape to take on a starry form for 10 min[/INDENT] [INDENT] In that form I shed bright light in a 10-ft radius and dim light for an extra 10-ft radius[/INDENT] [INDENT] When I do so, I choose one constellation that glimmers on my body, granting me benefits[/INDENT] [INDENT] [/INDENT] [INDENT][B]Archer Constellation:[/B] [1d8 + Wisdom modifier radiant damage][/INDENT] [INDENT] As a bonus action, I can make a ranged spell attack to hurl a luminous arrow 60 ft[/INDENT] [INDENT] I can also do this as part of the bonus action I use to assume the starry form[/INDENT] [INDENT] [/INDENT] [INDENT][B]Chalice Constellation:[/B] [1d8 + Wisdom modifier hit points restored][/INDENT] [INDENT] When I cast a healing spell with a spell slot, I can heal myself or another within 30 ft of me[/INDENT] [INDENT] [INDET][B]Dragon Constellation:[/B][/INDENT] [INDENT] I can treat a roll below 10 as a 10 for Int/Wis checks and saves to maintain concentration[/INDENT] [INDENT] From 10th-level onwards, I also gain a flying speed of 20 ft and can hover[/INDENT] [INDENT][B]Wild Shape:[/B][CR 1; 4 hours, 2× per short rest][/INDENT] [INDENT]As an action, I assume the shape of a beast I have seen before with the following rules:[/INDENT] [INDENT] • I gain all its game statistics except Intelligence, Wisdom, or Charisma[/INDENT] [INDENT] • I get its skill/saving throw prof. while keeping my own, using whichever is higher[/INDENT] [INDENT] • I assume the beast's HP and HD; I get mine back when I revert back[/INDENT] [INDENT] • I can't cast spells in beast form, but transforming doesn't break concentration[/INDENT] [INDENT] • I retain features from class, race, etc., but I don't retain special senses[/INDENT] [INDENT] • I can choose whether equipment falls to the ground, merges, or stays worn[/INDENT] [INDENT] • I revert if out of time or unconscious; if KOd by damage, excess damage carries over[/INDENT] [INDENT][B]Cosmic Omen:[/B][Proficiency Bonus per long rest][/INDENT] [INDENT]When I finish a long rest, I roll a die to gain an omen based on the result (odd/even)[/INDENT] [INDENT] As a reaction when a creature I can see in 30 ft makes an attack, check, or save, I can:[/INDENT] [INDENT] • Weal (even): add 1d6 to the number rolled for the attack, check, or save[/INDENT] [INDENT] • Woe (odd): subtract 1d6 from the number rolled for the attack, check, or save[/INDENT] [INDENT][B]Twinkling Constellations[/B][/INDENT] [INDENT]While in my starry form, I can change the constellation at the start of each of my turns. The benefit of my constellations improve.[/INDENT] [B]Feats:[/B] [INDENT][B]Fey Touched [Wisdom][/B] I learn Misty Step and one 1st level divination or enchantment spell. I can cast each once per long rest at their lowest level without expending a spell slot, and can cast them by expending a spell slot as normal. Wisdom is my spellcasting ability for these spells. [+1 Wisdom][/INDENT] [/Spoiler] [Spoiler=Spells] [B]Druid Spells:[/B] 4/3/3/3/2 [B]Save DC:[/B] 18 [B]Spell Attack:[/B] +10 [B]Cantrips:[/B] Create Bonfire, Guidance, Produce Flame, Thorn Whip, Infestation [B]Prepared:[/B] [INDENT][B]1st:[/B] Entangle, Healing Word, Guiding Bolt, Bane, Disguise Self, Hex[/INDENT] [INDENT][B]2nd:[/B] Healing Spirit, Heat Metal, Pass Without Trace, Misty Step[/INDENT] [INDENT][B]3rd:[/B] Aura of Vitality, Call Lightning, Revivify[/INDENT] [INDENT][B]4th:[/B] Blight, Ice Storm, Polymorph, Wall of Fire[/INDENT] [INDENT][B]4th:[/B] Cone of Cold, Insect Plague, Mass Cure Wounds[/INDENT] [/Spoiler] [Spoiler=Equipment:] Equipment Weight: Map of the city Small knife Diamonds (300gp) Potion of healing x 4 Backpack, with: [LIST] [*]Bedroll [*]Mess kit [*]Tinderbox [*]Torches x 10 [*]Rations 10 Days [*]Waterskin [*]Silk rope, 50 feet [/LIST] Common clothes Token from my parents Pet mouse Belt pouch (with coins) Studded Leather armor Wooden Shield Scimitar Moon Sickle +1 (Attuned) Ring of Spell Storing (Attuned) [INDENT]-Find Traps (2nd) -Entangle (1st) -Bane (1st) -Hex (1st)[/INDENT] [B]Carrying Capacity:[/B] [TABLE] [TR] [TD]Carried: 85 lbs[/TD] [TD]Carrying Capacity: 150 lbs[/TD] [TD]Push, Drag, Lift: 151-300 lbs[/TD] [/TR] [/TABLE] [/Spoiler] [Spoiler=DESCRIPTION and HISTORY] [TABLE] [TR] [TD][B]Race:[/B] Hexblood [B]Gender:[/B] Male [B]Age:[/B] 22 [B]Deity:[/B][/TD] [TD][B]Height:[/B] 6'4" [B]Weight:[/B] 198 lbs [B]Complexion: Skin:[/B] Tan[/TD] [TD][B]Hair:[/B] Long red-brown [B]Eyes:[/B] Blue[/TD] [/TR] [/TABLE] [B]APPEARANCE: PERSONALITY: Traits:[/B] [I]I sleep with my back to solid surface, with all that I own embraced tightly in my arms. I expect that anybody who's nice to me is hiding malicious intent.[/I] [B]Ideal:[/B] [I]Aspiration: I'm going to prove that I'm worthy of a better life. (Any)[/I] [B]Bond:[/B] [I]I owe a debt I can never repay to the person who showed me sympathy.[/I] [B]Flaw:[/B] [I]It's not theft if I have more use for it than someone else.[/I] [/Spoiler] [/QUOTE]
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